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Design Principles

Presportal
February 06, 2018

Design Principles

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Presportal

February 06, 2018
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  1. What we usually talk about when we talk about UX

    usability testing user research stakeholder interviews web analytics personas scenarios wireframes flow diagrams storyboards sitemaps sketching A/B testing heuristic evaluation prototyping card sorts surveys
  2. 1. Stay out of people’s way. 2. Create a hierarchy

    that matches people’s needs. 3. Limit distractions. 4. Provide strong information scent. 5. Provide signposts and cues. 6. Provide context. 7. Use constraints appropriately. 8. Make actions reversible. 9. Provide feedback. 10. Make a good first impression. Principles of Experience Design
  3. “Ten principles that contribute to a Googley user experience” Focus

    on people – their lives, their work, their dreams. Every millisecond counts. Simplicity is powerful. Engage beginners and attract experts. Dare to innovate. Design for the world. Plan for today’s and tomorrow’s business. Delight the eye without distracting the mind. Be worthy of people‘s trust. Add a human touch.
  4. “Ten principles that contribute to a Googley user experience” Focus

    on people – their lives, their work, their dreams. Every millisecond counts. Simplicity is powerful. Engage beginners and attract experts. Dare to innovate. Design for the world. Plan for today’s and tomorrow’s business. Delight the eye without distracting the mind. Be worthy of people’s trust. Add a human touch. http://www.google.com/corporate/ux.html
  5. Windows User Experience Design Principles Reduce concepts to increase confidence.

    Small things matter, good and bad. Be great at “look” and “do”. Solve distractions, not discoverability. UX before knobs and questions. Personalization, not customization. Value the life cycle of the experience. Time matters, so build for people on the go.
  6. Windows User Experience Design Principles Reduce concepts to increase confidence.

    Small things matter, good and bad. Be great at “look” and “do”. Solve distractions, not discoverability. UX before knobs and questions. Personalization, not customization. Value the life cycle of the experience. Time matters, so build for people on the go. http://msdn.microso.com/en-us/library/dd834141.aspx
  7. Burning Man Keep good company. Notice the ordinary. Preserve the

    ephemeral. Design not for the elite but for the masses. Explain it to a child. Get lost in the content. Get to the heart of the matter. Never tolerate “OK anything.” Remember your responsibility as a storyteller. Zoom out. Switch. Prototype it. Pun. Make design your life… and life, your design. Leave something behind.
  8. Charles and Ray Eames Keep good company. Notice the ordinary.

    Preserve the ephemeral. Design not for the elite but for the masses. Explain it to a child. Get lost in the content. Get to the heart of the matter. Never tolerate “OK anything.” Remember your responsibility as a storyteller. Zoom out. Switch. Prototype it. Pun. Make design your life… and life, your design. Leave something behind. http://www.amazon.com/Fieen-ﬔings-Charles-Ray-Teach/dp/193031700X
  9. Burning Man Radical Inclusion. Giing. Decommodification. Radical Self-reliance. Radical Self-expression.

    Communal Effort. Civic Responsibility. Leaving No Trace. Participation. Immediacy.
  10. Burning Man Radical Inclusion. Giing. Decommodification. Radical Self-reliance. Radical Self-expression.

    Communal Effort. Civic Responsibility. Leaving No Trace. Participation. Immediacy. http://www.burningman.com/whatisburningman/about_burningman/principles.html
  11. ﬔe Starbucks Experience Make it your own. Everything matters. Surprise

    and delight. Embrace resistance. Leave your mark.
  12. ﬔe Starbucks Experience Make it your own. Everything matters. Surprise

    and delight. Embrace resistance. Leave your mark. http://www.starbucksexperience.net/excerpts.html
  13. Steps to Craing Your Own Design Principles 1. Research available

    principles for competitors and related organizations (even aspirational) 2. Gather, list and print out the business goals, user needs and brand attributes 3. Brainstorm with key collaborators across capabilities and functions 4. Narrow down to no more than 10, preferably 7 5. Ensure they don’t conflict or overlap 6. Ensure they’re pithy and memorable
  14. 1. Does it come directly from research? 2. Does it

    help you say ‘No’ most of the time? 3. Does it distinguish your design from your competitors’? 4. Is it something you might reverse in a future release? 5. Have you evaluated it for this project? 6. Is its meaning constantly tested? http://www.uie.com/articles/creating-design-principles/
  15. When to Use Your Design Principles 1. During the project

    kickoff meeting 2. When prioritizing features 3. Brainstorming sessions 4. Design critiques 5. Stakeholder presentations 6. Resolving conflict 7. Postmortems 8. Web metrics analysis