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Product Design For Startups - GFS - Feb 2022

Soham Mondal
February 03, 2022

Product Design For Startups - GFS - Feb 2022

Soham Mondal

February 03, 2022
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  1. Product Design For Startups By Soham Mondal from Triveous 


    http://triveo.us/product_design_gfs Presented at
  2. Presentation Agenda Agenda Introduction 
 Introduction to Product Design 


    Product Design vs UX Design vs Design Thinking 
 Design Process at Triveous 1 What can you do with it? 
 Problems you can solve 
 Common Mistakes you can avoid 
 Agri-Tech Case Study 2 Design Process 
 Understand 
 Define 
 Ideate 
 Prototype 
 Test 3
  3. I’m Soham Mondal Founding Partner, Triveous 
 Lead Anchor Mentor

    @ Google For Startups Soham is the Founding Partner at Triveous and brings over 13 years of experience in building and servicing products across like finance, entertainment, education among others. https://www.linkedin.com/in/sohammondal/ 
 https://twitter.com/s0h4m About
  4. Triveous Technologies 
 https://triveous.com/ 2013 2016 2017 Khoslalabs Worked with

    Khoslalabs on a state-of-the-art micro ATM (any Kirana shop owner can act as an ATM teller using their mobile phone) and POS solutions for the underbanked sections of India. EnParadigm and Google Worked with Enparadigm on multiple offline first apps in the insurance and education space. Worked with Google on multiple initiatives in the User Experience and Android Application space. About
  5. 2018 2021 FREND, Novopay and IDEO FREND is a non

    profit backed by Google and Tata Trusts. Worked on designing and developing an offline first application to generate livelihood for over 80,000 women in 300,000 villages across India. Worked with IDEO on a design framework for new internet users. Google AI, Creatorstack and Cutshort Worked with Novopay on multiple financial applications impacting millions of users across India. Worked on state of multiple state-of-the-art products in health, creator economy, recruitment and agri-tech.
  6. Designing Impactful Onboarding Experiences Youtube Talk - Why it is

    so difficult to activate, engage and retain mobile users even though they might have installed a certain app. 
 - Various strategies we can adopt to show novice internet users the value proposition of the product in the first 30 seconds of usage. 
 
 http://triveo.us/impactful_onboarding_video DETAILS About
  7. Introduction Introduction to Product Design, UX Design and Design Thinking

  8. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  9. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  10. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  11. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  12. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  13. Product design is the process of identifying a market opportunity,

    clearly defining the problem, developing a proper solution for that problem and validating the solution with real users.
  14. https://medium.com/@jessielacey/ux-design-is-product-design-the-big-picture-approach-1b91733f51f3

  15. Z http://www.theagileelephant.com/what-is-design-thinking/

  16. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  17. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  18. What can you do with it? What can you solve

    with the design process? What are the problems that you can avoid if you follow the design process?
  19. People install your app but don’t come back to it

    #acquisition #onboarding #product #business
  20. Users don’t transact on critical flows in your product #product

    #business #engagement #retention #gmv
  21. How do I prioritise stories on my roadmap? #process #product

    #business #marketing #tech #operations
  22. Which part of the world should I expand to next?

    #product #business #strategy
  23. Avoid Making Mistakes What are some of the mistakes most

    startups make?
  24. Not Understand The Problem It is important to understand the

    problem before jumping into solution mode 08
  25. Not Talking to Users or having a Proper Feedback Cycle

    Not talking to users quickly enough, early enough or frequently enough 07 Not Defining Users/Jobs-to-be-done/Needs Not defining the opportunity, users and their needs/jobs 06 Not Understanding Stakeholders/Market/Ecosystem Have a limited understanding of the market, ecosystem and the various stakeholder 05
  26. Analysis: Not analysing data properly Analyse data to create artifacts

    that assist in the direction of the startup/product 04 Measurement: Too little or too much Not measuring at all or measuring too little or too much. 03
  27. Not Defining Assumptions and Risks Important to discover, define and

    share assumptions and risks early in the startup journey. 01 Delay Validation of Assumptions and Risks Validate these Assumptions and Risks as easily and quickly as possible 02
  28. Typical Mistakes Startups Make 07 Not Talking to Users/Proper Feedback

    Cycle 02 Delay Validation of Assumptions and Risks 03 Measurement: Too little or too much 08 Not Understanding The Problem 01 Not Defining Assumptions and Risks 05 Not Understanding Stakeholders/ Market/ Ecosystem 06 Not Defining Users/Jobs- to-be-done/ Needs 04 Analysis: Not analysing data properly
  29. Design Process How do we solve problems?

  30. Understand Various ways of understanding the market, ecosystem, stakeholders or

    the product 05 Not Understanding Stakeholders/ Market/ Ecosystem 06 Not Defining Users/Jobs- to-be-done/ Needs 07 Not Talking to Users/Proper Feedback Cycle 08 Not Understanding The Problem
  31. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  32. Life’s too short to build something nobody wants. Ash Maurya

  33. Why Product Research? - Conducting market and user research enables

    you to understand what your users actually need and how the market is like - Good research informs your product, and the fact that it comes early in the design process will save you a lot of resources(time and money) down the road - Plus, with solid research, selling your ideas to stakeholders will be a lot easier. DETAILS 01 Not Defining Assumptions and Risks 02 Delay Validation of Assumptions and Risks 05 Not Understanding Stakeholders/ Market/ Ecosystem 08 Not Understanding The Problem Understand
  34. Product Research Techniques Market Research - What Is the market?

    
 - Who are your competitors? 
 - Who are the important stakeholders? 01. Qualitative Research - What do users need? 
 - What are their goals and aspirations? 
 - What are the challenges users face? 02. Quantitative Research - How to confirm or reject certain hypotheses? 
 - Statistical analysis of data 03. Understand
  35. https://blog.prototypr.io/ux-design-101-asking-the-right-questions-planning-facilitating-user-interviews-a85751b33230 05 Not Understanding Stakeholders/ Market/ Ecosystem 06 Not Defining

    Users/Jobs- to-be-done/ Needs 07 Not Talking to Users/Proper Feedback Cycle 08 Not Understanding The Problem
  36. https://pdmethods.com/user-research/the-difference-between-qualitative-research-and-quantitative-research/

  37. None
  38. People install your app but don’t come back to it

    #acquisition #onboarding #product #business
  39. Agri-Tech App Understand

  40. https://www.triveous.com/product-transformation

  41. Problems With This Onboarding Approach Onboarding Problems Value proposition: An

    app’s purpose isn’t always readily apparent. 
 
 Activation: Primary goal of onboarding 
 Before they achieve action, users are 
 - Trying out the product 
 - Understanding the value proposition, features 
 - Determining if it is a good fit for them 
 
 Activation is the point at which users "get your product and its value proposition" Complexity: Users will abandon the signup flow if it becomes overwhelming. Assistance: Asking for help isn’t always easy. Language: Is this app or its content relevant to me Understand
  42. Know Know about the product, features 01 Do Perform an

    action in the product 02 Feel Feel happy, confident, connected 03 Believe Believe the product is relevant to me 04 Activation or a Revelation Activation is when people get the value proposition of your app 
 - Understanding value proposition 
 - Relevance to the user Activation Steps Understand
  43. Define How do you synthesise insights from research data? 03

    Measurement: Too little or too much 04 Analysis: Not analysing data properly 08 Not Understanding The Problem
  44. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  45. https://blog.prototypr.io/ux-design-101-asking-the-right-questions-planning-facilitating-user-interviews-a85751b33230

  46. Specific Approaches

  47. Personas What are Personas?

  48. Personas

  49. People install your app but don’t come back to it

    #acquisition #onboarding #product #business
  50. https://www.triveous.com/product-transformation 06 Not Defining Users/Jobs- to-be-done/ Needs 08 Not Understanding

    The Problem
  51. User Needs / Jobs What do users need?

  52. Jobs-to-be-Done Theory provides a framework for defining, categorising, capturing, and

    organising all your customers’ needs. JOBS TO BE DONE FRAMEWORK
  53. https://hbr.org/2016/09/know-your-customers-jobs-to-be-done

  54. https://jobs-to-be-done-book.com/

  55. https://jobs-to-be-done-book.com/ 01 Not Defining Assumptions and Risks 05 Not Understanding

    Stakeholders/ Market/ Ecosystem 06 Not Defining Users/Jobs- to-be-done/ Needs 08 Not Understanding The Problem
  56. People install your app but don’t come back to it

    #acquisition #onboarding #product #business
  57. https://www.triveous.com/product-transformation 06 Not Defining Users/Jobs- to-be-done/ Needs 08 Not Understanding

    The Problem
  58. Ideate and Prototype The solution part of Product Design 05

    Not Understanding Stakeholders/ Market/ Ecosystem 08 Not Understanding The Problem 06 Not Defining Users/Jobs- to-be-done/ Needs 03 Measurement: Too little or too much 02 Delay Validation of Assumptions and Risks
  59. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  60. Sketching/Sketchstorming Use rough sketches/diagrams to express ideas/potential solutions and explore

    the design space. Scamper Question problems through action verbs (“Substitute”, “Combine”, “Adapt”, “Modify”, “Put to another use”, “Eliminate”, “Reverse”) to produce solutions. Crowdstorming Target audiences generate and validate ideas through feedback (e.g., social media) to provide valuable solution insights. Crazy 8s Force people to come up with 8 ideas in 8 mins Mindmapping Use this graphical technique to connect ideas to problems’ major and minor qualities. Brainstorming Build good ideas from each other’s wild ideas, can be done individually or in groups
  61. Sketch or Wireframe

  62. Paper Prototyping

  63. https://www.xfive.co/blog/figma-reconstruct-website/

  64. https://www.figma.com/best-practices/five-ways-to-improve-your-prototyping-workflow/ 02 Delay Validation of Assumptions and Risks

  65. People install your app but don’t come back to it

    #acquisition #onboarding #product #business
  66. Agri-Tech App Prototype

  67. https://triveous.com/product-transformation Better Approach Prototype

  68. Testing/Validation How to test your designs? 07 Not Talking to

    Users/Proper Feedback Cycle 02 Delay Validation of Assumptions and Risks 03 Measurement: Too little or too much
  69. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  70. Usability Testing https://blinkux.com/ideas/mobile-application-usability-testing

  71. None
  72. https://instabug.com/

  73. https://instabug.com/

  74. https://pdmethods.com/user-research/the-difference-between-qualitative-research-and-quantitative-research/

  75. Design Process at Triveous Problem Domain Step-1 Step-2 Understand Understand

    the market, ecosystem, stakeholders or product Define Analyse the data, define pain points and needs, artefacts like persona or jobs-to-be- done Process
  76. Step-3 Step-4 Step-5 Ideate Diverge on ideas, converge, prioritise, set

    direction to the solution Prototype Prototype solutions, fail fast, iterate quickly Test Test with stakeholders, fail fast, iterate quickly Design Process at Triveous 
 Solution Domain Process
  77. Typical Product Design Mistakes 07 Not Talking to Users/Proper Feedback

    Cycle 02 Delay Validation of Assumptions and Risks 03 Measurement: Too little or too much 08 Not Understanding The Problem 01 Not Defining Assumptions and Risks 05 Not Understanding Stakeholders/ Market/ Ecosystem 06 Not Defining Users/Jobs- to-be-done/ Needs 04 Analysis: Not analysing data properly
  78. People install your app but don’t come back to it

    #acquisition #onboarding #product #business
  79. https://triveous.com/product-transformation Better Approach Solution

  80. Product Design for Startups 01 Introduction to Product Design Introduction

    to Product Design 
 Product Design vs UX Design vs Design Thinking 
 Design Process at Triveous 02 What can you do with it? Problems you can solve 
 Common Mistakes you can avoid 
 Agri-Tech Case Study 03 Design Process Understand 
 Define 
 Ideate 
 Prototype 
 Test Summary
  81. Email soham@triveous.com 
 https://triveous.com/ Social https://www.linkedin.com/in/sohammondal/ 
 https://twitter.com/s0h4m Deck and

    Links https://triveous.substack.com 
 https://www.triveous.com/product-transformation 
 http://triveo.us/product_design_gfs 
 http://triveo.us/impactful_onboarding_video 
 At the intersection of Design, Product & Engineering Triveous