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変化の時代で勝つための開発組織のあり方 2011-12-22

小林俊仁
December 22, 2011

変化の時代で勝つための開発組織のあり方 2011-12-22

小林俊仁

December 22, 2011
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  1. มԽͷ࣌୅ͰউͭͨΊͷ
    ։ൃ૊৫ͷ͋Γํ
    גࣜձࣾ Aiming
    δΣωϥϧϚωʔδϟ / ςΫχΧϧσΟϨΫλʔ
    2011೥12݄22೔ ԙ୅ʑ໦ܥ ʢ։ൃʣ
    খྛ ढ़ਔ ( @toshi_k )

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  2. About: খྛ ढ़ਔ
    @toshi_k
    http://about.me/toshi_k
    ΦϯϥΠϯήʔϜΛ࡞ͬͯૣ10೥
    ਓͱਓͷͭͳ͕Γ͕σʔλͱͯ͠ݟ͑Δੈք͕௒͓΋͠Ζͯ͘
    Community Engine ͰΦϯϥΠϯήʔϜ࡞ͬͯ (2001~2003)ɺதࠃͰࢠձࣾ࡞ͬ
    ͯϞόήʔλ΢ϯͷதࠃ൛ʢՃՃ৓ʣͱ͔ Play Online China ͱ͔࡞ͬͯ
    (2003~2007)ɺࢠձࣾΛดͯ͡೔ຊʹؼ͖ͬͯͯɺͦͷޙΦϯήͷٕज़σΟϨΫ
    λʔͱ͔ϓϩϚωͱ͔΍ͬͯͨ (~ݱࡏ)

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  3. About: Aiming
    ࠓ೥ͷ5݄ʹͰ͖ͯɺࠓ 169ਓɻ
    ΦϯϥΠϯήʔϜʹඞཁͳɺاըɾϓϩσϡʔεɾ։ൃɾӡӦΞϥΠΞϯεɾւ
    ֎ల։౳ͷػೳؙ͕ͬͱἧͬͨ૊৫ɻ

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  4. About: Aiming ͷϓϩμΫτ
    ࡞Γதͷ΋ͷΛؚΊΔͱ
    εϚϑΥ: 6
    Web (HTML5+JS): 1, Web (Flash): 5
    PC: 1
    δϟϯϧʢશͯΦϯϥΠϯʣ
    MMOG, MOG, ΫΤετΫϦΞܕ, ετϥςδʔ, ֗ήʔ, ΞΫ
    γϣϯ, etc...

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  5. About: Aiming ͷ։ൃ૊৫
    େࡕελδΦ:
    JSS (1998~Φϯή) → Dwango (2000~) → Games
    Arena (2006~) → ONE-UP (2010~) → Aiming (2011~)
    ౦ژελδΦͷ։ൃάϧʔϓ:
    JSS → Community Engine (2000~) → ONE-UP
    (2010~) → Aiming (2011~)

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  6. Aiming ͷٕज़ϙʔτϑΥϦΦ
    ݴޠͳͲ
    C#, C++, Objective-C, Java, etc..
    Ruby, PHP, JavaScript, ActionScript, HTML5 etc..
    ϦΞϧλΠϜ௨৴ٕज़, 3DCG
    ։ൃ؀ڥɾπʔϧͳͲ:
    git, gerrit, Jenkins CI, etc..
    Unity, DirectX, etc..

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  7. ࢢگมԽ

    ૊৫
    ࢢگมԽ
    ػձ

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  8. ඇ࿈ଓͳࢢگมԽ
    ඇ࿈ଓͳมԽ͸ৗʹ֎͔Β΍ͬͯ͘ΔʢήʔϜۀքʣ
    3D԰ → 2DήʔϜࢢ৔ͷഁյ
    Ոి԰ʢCD-ROMʣ → ϚεΫROMήʔϜͷྲྀ௨ͷഁյ
    Web԰ʢιγϟήʣ → 3Dਾ͑ஔ͖ήʔϜࢢ৔ͷഁյ
    ి࿩ʢεϚϑΥʣ → ϙʔλϒϧήʔϜػࢢ৔ͷഁյ
    ଟ͘ͷձ͕ࣾมԽʹରԠͰ͖ͣʹ໓๢͍ͯͬͨ͠

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  9. ະདྷ༧ଌͰ͸ͳ͘มԽͷར༻
    ʮഁյతΠϊϕʔγϣϯʹ௚໘ͨ͠ͱ͖ʹଧͪग़͢ઓུͱܭը͸ɺ࣮ߦ͢ΔͨΊ
    ͷܭըͱ͍͏ΑΓɺֶश͠ɺൃݟ͢ΔͨΊͷܭըͰ͋Δ΂͖ͩʯ
    by ΫϨΠτϯɾΫϦεςϯηϯ ΠϊϕʔγϣϯͷδϨϯϚ
    ʮAcquisition cost. NOT revenue predictions.ʯ
    by Dave McClue, 500 Startups
    ʮະདྷΛ༧ଌ͢Δ͚ͩͰ͸ࠞཚΛট͚ͩ͘Ͱ͋Δɻͳ͢΂͖͜ͱ͸ɺ͢Ͱʹى
    ͬͨ͜ະདྷʹऔΓ૊Έɺ͋Δ͍͸དྷΔ΂͖ະདྷΛൃੜͤ͞Δ΂͘ಇ͘͜ͱͰ͋
    Δɻʯ
    by P. F. Drucker ૑଄͢ΔܦӦऀ

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  10. ࠓى͜Ζ͏ͱ͍ͯ͠ΔมԽ
    εϚϑΥͷོ੝ → ΈΜͳ͕ܞଳ༻ήʔϜػ࣋ͬͯา͍ͯΔΑ͏ͳ΋ͷ
    ౤ࢿֹͷมԽ → ܞଳιʔγϟϧΑΓ͸ଟֹɺίϯιʔϧΑΓ͸গֹ
    άϩʔόϧԽ
    ΧδϡΞϧͳϢʔβͷ૿Ճ
    શ͕ͯΦϯϥΠϯʹ
    ιʔγϟϧ → όΠϥϧɺότϧɺڠྗ
    KPI ෼ੳ

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  11. ૊৫

    ૊৫
    ࢢگมԽ
    ػձ

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  12. ࠷దԽͱ௠෗Խͷߏ଄
    ༏लͳ૊৫͸੒௕͢Δࢢ৔ʹ͓͍ͯՁ஋ΛੜΉϓϩηεΛཱ֬͠Α͏ͱ͢Δ
    ઌӶԽεύΠϥϧʢͱݺ΅͏ʣ
    طଘސ٬͕׻ܴ͢Δߴ౓ԽɾඒྷԽ → تΜͩ → ΋ͬͱߴ౓ʹɺඒྷʹ…
    ಛఆͷࢢ৔΍ސ٬΍੡඼ʹର͢Δ૊৫ͷ࠷దԽ
    ͔͠͠ɺ͋ΒΏΔ׆ಈ͸௠෗Խ͢Δ
    → ໌೔ͷ੒ޭΛ્Ήͷ͸ɺࡢ೔ͷ੒ޭମݧͰ͋Δɻ
    → ༏लͳ૊৫΄ͲมԽ΁ͷ଱ੑ͕ऑ͍ʁʁ

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  13. ॾߦແৗ
    ྫ:
    աڈʹେ࡞ RPG ΛԿຊ΋౰ͯͨձ͕ࣾ͋ͬͨɻطଘͷώοτʹຬ଍ͤͣɺརӹΛ࠶౤ࢿͯ͠ෳࡶɾඒ
    ྷͳήʔϜ։ൃ͠ɺϑΝϯͷཁ๬ʹԠ͍͑ͯͬͨɻେ͖͘ͳΔࢢ৔ͱڞʹɺ౤ࢿن໛͸ेԯʙ਺ेԯɺ
    νʔϜϝϯόʔ͸਺ेʙ100ਓҎ্Ͱ1ຊͷήʔϜΛ࡞Δମ੍ʹͳͬͨɻ ૊৫͸͜ͷͨΊʹ࠷దԽ͞Ε
    ͍ͯͬͨɻ ͜Ε͸ઌӶԽεύΠϥϧʢલड़ʣͰ͋ͬͨɻ
    ܞଳͷιʔγϟϧήʔϜ͕ժΛग़࢝͠Ίͨࠒɺ৽͘͠ήʔϜΛखʹऔΓ͸͡ΊͨܞଳϢʔβ͸ɺ൴Βͷ
    ໨ʹ͸ೖΒͳ͔ͬͨɻطଘސ٬ͷຬ଍ΛߴΊΔɻ͜Ε͸൴Βʹͱͬͯ͸ਖ਼͍͠൑அͩͬͨɻ
    ͔͠͠ɺมԽ͸ٸͰ͋ͬͨɻؾ͕͚ͭ͹ɺࢢ৔Ͱ͸ΦϯϥΠϯ΍ιʔγϟϧͷച্͕ίϯιʔϧήʔϜ
    ͷച্Λൈ͘ձࣾ΋ग़͖ͯͨɻ૊৫࿦ʹ͓͍ͯɺେ͕খΛ݉ͶΔ͜ͱ͸ͳ͍ɻաڈʹ࠷దԽ͞Εɺߗ
    ௚Խͨ͠૊৫ͷة͏͞ʹؾ͍ͮͨҰ෦ͷࣾһ͸୤ग़ͨ͠ɻؾ͕͚ͭ͹ʮॏް௕େʹ͔͠࡞Εͳ͍։ൃ
    νʔϜʯͱʮॏް௕େͳήʔϜʹ͔͠ go Λग़ͤͳ͍ܦӦऀʯ͕࢒͍ͬͯͨɻ

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  14. ͳͷͰߟ͑Δ΂͖͜ͱ͸ʁ
    ى͜Γͭͭ͋ΔมԽΛݟͯݟ͵;ΓΛ͍ͯ͠ͳ͍͔
    มԽΛൃݟ͢Δʹ͸ԿΛͨ͠Β͍͍͔
    มԽΛར༻͢Δʹ͸ԿΛͨ͠Β͍͍͔
    มԽʹ༗ݶͳܦӦࢿݯΛׂΓ౰ͯΔʹ͸ԿΛࣺͯͳ
    ͚Ε͹ͳΒͳ͍͔
    ͦΕʹ͸Ͳ͏͍͏૊৫ɾਓͰ͋Δ΂͖͔

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  15. 1. ҙࣝతʹഇغ͢Δ
    ܦӦࢿݯ͸༗ݶͰ͋Δ
    θϩϕʔεͰഇغ͢Δ
    ΋͠աڈͷ͕͠ΒΈ͕Կ΋ແ͍ͱԾఆͨ͠Βɺࠓ͜ΕΛ࢝ΊΔ͔ʁ
    No Ͱ͋Ε͹΍Ίͯ৽͍͜͠ͱΛ΍Δ
    ٕज़ͷબ୒ʹ͓͍ͯ΋ಉ༷
    ๻Β͸ C++ ͷձ͔ࣾͩΒɺ๻ΒͷϓϩμΫτ͸શ෦ LAMP ͔ͩΒ
    → ͜ΕΒ͸͕͠ΒΈͱଊ͑ͯ΋Α͍
    Ͱ΋ɺݻࣥ͢Δਓ΋͍ͨΓ͢Δ
    ʢຊ౰ʹ૊৫΍੡඼ͷͨΊʁ ࣗ෼ͷՁ஋ͷอશͰ͸ʁʣ

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  16. 2. ଟ༷ੑΛߴΊΔ
    ʮઓಆ୯Ґͱͯ͠ͲΜͳʹ༏लͰ΋ɺಉ͡ن֨඼Ͱ
    ߏ੒͞ΕͨγεςϜ͸ɺͲ͔͜ʹக໋తͳܽؕΛ࣋
    ͭ͜ͱʹͳΔΘɻ૊৫΋ਓ΋ɺಛघԽͷՌͯʹ͋Δ
    ͷ͸؇΍͔ͳࢮʯ
    by ૲ಽૉࢠ, GHOST IN THE SHELL / ߈֪ػಈୂ

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  17. 2. ଟ༷ੑΛߴΊΔ
    ૊৫ͷதͷଟ༷ੑͷՁ஋: มԽΛड͚ೖΕΔྗΛ͘ΕΔ͜ͱ
    มԽ΁ͷରԠ͕ਝ଎ʹ : X ͕ྲྀߦΔ͔΋ → ͦΕ͸΋͏ A ͞Μ͕࢖ͬͯ༡ΜͰ
    ͨΑ → ͡Ό͋ A ͞Μத৺ʹݚڀνʔϜΛ૊΋͏
    ୯ҰͷϓϥοτϑΥʔϜɺ୯Ұͷٕज़΍ݴޠɺ୯Ұͷࠃ ౳ͱ৺த͠ͳ͍
    Aiming ͷ৔߹:
    Web໺࿠ɺGame໺࿠ɺϦΞϧλΠϜ௨৴໺࿠ɺΠϯϑϥ໺࿠ͱ͔͍Ζ͍Ζ
    Unity, Ruby on Rails, Flash ͋ͨΓʹ৐͔ͬͬͯΔ͚Ͳʮม͑Δ͔΋ʯલఏ
    ݁ߏ֎ࠃਓ΋͍Δɻ
    ୆࿷ΦϑΟεઃཱ (2012.1-2݄), ϑΟϦϐϯࢠձࣾઃཱ (2012.य़)

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  18. 3. ػձΛ୳͢
    Aiming ʹ͓͚ΔϓϩδΣΫτͷى͜͠ํ
    ήʔϜͷࠜװΛߟ͑Δ࣌ɿ௒ϚʔέοτΠϯ
    ։ൃதɿ௒ϓϩμΫτΞ΢τ
    ചΔ࣌ɺαʔϏε͢Δ࣌ɿ௒ϚʔέοτΠϯ

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  19. ΞδϟΠϧ։ൃ
    มԽΛड͚ೖΕΔͷ͸ϓϩδΣΫτʹ͓͍ͯ΋ಉ͡
    Agile ։ൃ : ϜμͱέϯΧͱࣦഊΛ࠷খݶʹ཈͑ɺι
    ϑτ΢ΣΞ։ൃͰ޾ͤʹͳΔͨΊͷख๏
    ʮૣ͗͢Δ׬ᘳʯʹର͢Δ๷ޚ
    มԽͷϓϩηεԽ

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  20. νʔϜͷ΋ͷΛ૿΍͢
    νʔϜର໰୊ͷݪଇ
    ໰୊ͷཧ༝ΛݸਓʹٻΊͳ͍
    ݟੵ΋ΓϙʔΧʔ → ݟੵ΋ΓΛνʔϜͷ΋ͷʹ
    ޻਺Λ1ਓͰݟੵ΋Βͣɺօͷҙݟ͕Ұக͢Δͱ͜Ζ·Ͱ΍Δ
    KPT ͷ೺Ѳ → ൓লɾ໰୊ɾଓ͚Δ͜ͱΛνʔϜͷ΋ͷʹ
    ίʔυϨϏϡʔ (gerritΛ࢖༻) ɾϖΞϓϩάϥϛϯά → ίʔυΛνʔϜͷ΋ͷʹ
    1ͭͷίʔυΛෳ਺ਓ͕ݟΔΑ͏ʹ͠ɺʮ͓લͷίʔυ͕ѱ͍ʯΛͳ͘͢

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  21. ໨తࢤ޲ͷ૊৫
    ॎׂΓ૊৫ͷฐ֐
    ʮࣦഊͷݪҼΛٻΊ΍͍͋ͪ͢Βଆʯ͕Ͱ͖Δ
    ݁Ռɺࢼߦࡨޡ͕Ͱ͖ͣΫιήʔΛ࡞ͬͯ͠·͏
    ʮٕज़తʹϜϦͬͯܯࠂͨ͠ͷʹ௚͞ͳ͔ͬͨ
    اը͕ѱ͍ʯʮ͍΍͍΍ϦεΫΛͪΌΜͱઆ໌
    ͠ͳ͔ٕͬͨज़͕ѱ͍ʯͳͲ
    Aiming ͷ৔߹: ໨తࢤ޲ͷ੮഑ஔ
    Ұؙͱͳͬͯ໨తΛୡ੒͢΂͖ਓͨͪΛۙ͘ʹ
    ϓϩδΣΫτϕʔε͸มԽ΁ͷରԠαΠΫϧ͕ૣ͍

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  22. ποίϛϏϦςΟͷ୲อ
    Α͋͘Δࣦഊ :
    τοϓμ΢ϯ͗͢Δ૊৫ͰνʔϜͱ੡඼͕େن໛Խ → Ұਓͷਓ͕ؒ೺Ѳ͢
    Δ͜ͱ͕ࠔ೉ʹ → དͷԦ༷ͱɺఘΊͪΌͬͨ෦Լ
    Aiming ͷ Practice : ποίϛϏϦςΟͷ֬อ
    → ໰୊ʹؾ͍ͮͨਓ͕ποίϛΛೖΕΒΕΔΑ͏ͳɺద౓ͳϢϧ͞ɻ
    ʮ͜Εͦ΋ͦ΋͓΋Μͳ͘ͶʁʯΛؚΉ
    ໰୊ͷ findability ΛνʔϜͰ୲อ͢Δɺͱ͍͏ߟ͑ํ
    ϝʔϧΑΓνϟοτ

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  23. ૊৫
    ࢢگมԽ
    ػձ

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  24. ࣗ཯తͳνʔϜͷߏ੒һ
    ΍ΕΔ΍͕ͭɺ΍ΕΔ͜ͱΛ΍Δ
    ཁϦʔμʔγοϓ

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  25. Ϧʔμʔγοϓʹؔ͢Δؒҧ͍
    NOTʮ૊৫ͷ؅ཧऀ ʹ Ϧʔμʔʯʮ࢓੾Γ԰ ʹ Ϧʔμʔʯ
    Change Leader = มԽΛҾ͖ى͜͢ਓ
    ෦ԼA͕XΛఏҊͨ͠ɻ෦௕B͸ঝೝͨ͠ɻ → Ϧʔμʔ͸ X ͷਪਐऀͨΔ B
    NOT ʮεΩϧ͕·ͩ଍Γͳ͍͔ΒϦʔμʔʹͳΕͳ͍ʯ
    ࣗ෼ͷεΩϧηοτʹຬ଍͢Δ೔ͳͲདྷͳ͍ɻ
    ࢓ࣄ͸ɺεΩϧ͕ॆ෼ͳਓͰ͸ͳ͘ɺ੹೚ൣғΛ޿͘औΔਓͷ΋ͱʹू·Δ
    NOT ʮࢲ͸Ϧʔμʔʹ޲͍͍ͯͳ͍ʯʮࢲ͸ϦʔμʔͰ͸ͳ͍ʯ
    → ෼ղ͢Δͱɺϝϯόʔ͸ԿΒ͔ͷ෦෼ͰϦʔμʔγοϓΛऔΓಘΔ

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  26. Ϧʔμʔ
    ੹೚ൣғΛ޿͘औΔਓ
    ໨తୡ੒ͷͨΊͷཱ৔ΛऔΔਓ
    ଞऀʹߩݙ͢Δਓ

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  27. TܕਓؒͷՁ஋
    ϦʔμʔγοϓΛऔΔʹ͸ଞऀ΁ͷཧղ͕ඞཁ
    ཧղ͕ແ͍ͱ൱ఆ͔ΒೖΔɿ
    ʮDB ઃܭͷ͍ͤͩʯ → έϯΧ
    ࣗ෼ͷઐ໳෼໺ʹՃ͑ͯɺଞࣾΛཧղͰ͖Δఔ౓ͷ޿͘ઙ͍஌͕ࣝඞཁ
    ޷ح৺͕૊৫ͷଟ༷ੑΛ࡞Γɺଟ༷ੑ͸มԽΛड͚ೖΕΔྗΛ͘ΕΔʢઌड़ʣ
    Aiming ͷ৔߹: ि1ճͷษڧձ
    ςʔϚͷଟ༷ੑ͕͍͢͝ : dotfiles ࡽ͠, ຊͷ঺հେձ, UX / UI, ϚʔέςΟϯ
    ά, σοαϯ, LTେձ, ࡞ۂ, Πϯϑϥ, ήʔϜΤϯδϯ, Webͷ੬ऑੑ, etc...

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  28. ݸਓ΁ͷڵຯʢٕज़ऀ࠾༻ʣ
    ձࣾͷ࢓ࣄͱͯ͠ԿʹࢀՃ͔ͨ͠ɺʹ͸͋·Γॏ఺Λஔ͔ͳ͍
    MBA औͬͯΑ͏͕େֶӃग़ͯΑ͏͕ߴଔͩΖ͏͕தଔͩΖ͏͕ؔ܎ແ͍
    ʮ͋ͳ͕࣮ͨࡍʹੜΈग़ͨ͠Ձ஋͸Կ͔ɺԿ͕޷͖͔ʯʹڵຯ͕͋Δ
    ٕज़ऀ࠾༻ʹ͓͚ΔධՁϙΠϯτɿ
    github ͷίʔυɺOSS ΁ͷߩݙɺΦϨΦϨεΫϦϓτɺ࡞Γ͔͚ͷ dog
    foodɺϒϩάɺ Twitter, etc...

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  29. ࠷ޙʹ

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  30. νʔϜͱਓͷՁ஋ʹ͍ͭͯ
    খྛͷମݧ:
    Community Engine → ONE-UP → Aiming
    ͱมΘ͕ͬͨɺ։ൃϝϯόʔ͸গͣͭ͠૿͑ͳ͕Β຺ʑͱ࢒ΓɺࠓʹࢸΔɻ
    ձࣾ͸ͨͩͷശɻ νʔϜͱਓʹͦ͜Ձ஋͕͋Δɻ
    ശͷ࣋ͪओʢגओʣͷ࿦ཧͰ͸ਓΛ੍ޚͰ͖ͳ͍ͱ͍͏͜ͱΛ࣮ײͨ͠ɻ
    খྛͷίϛοτϝϯτ:
    ͳͷͰνʔϜͱਓͷՁ஋Λ࠷େݶʹߴΊΔ͜ͱɺօ͕࠷ߴʹύϫϑϧʹಇ͍
    ͯ੒ՌΛग़ͤΔ؀ڥΛ࡞Δ͜ͱʹରͯ͠ίϛοτ͍ͯ͠Δɻ

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  31. ͋Γ͕ͱ͏͍͟͝·ͨ͠ɻ
    גࣜձࣾ Aiming
    δΣωϥϧϚωʔδϟ / ςΫχΧϧσΟϨΫλʔ
    2011೥12݄22೔ ԙ୅ʑ໦ܥ ʢ։ൃʣ
    খྛ ढ़ਔ ( @toshi_k )

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