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変化の時代で勝つための開発組織のあり方 2011-12-22

小林俊仁
December 22, 2011

変化の時代で勝つための開発組織のあり方 2011-12-22

小林俊仁

December 22, 2011
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  1. About: খྛ ढ़ਔ @toshi_k http://about.me/toshi_k ΦϯϥΠϯήʔϜΛ࡞ͬͯૣ10೥ ਓͱਓͷͭͳ͕Γ͕σʔλͱͯ͠ݟ͑Δੈք͕௒͓΋͠Ζͯ͘ Community Engine ͰΦϯϥΠϯήʔϜ࡞ͬͯ

    (2001~2003)ɺதࠃͰࢠձࣾ࡞ͬ ͯϞόήʔλ΢ϯͷதࠃ൛ʢՃՃ৓ʣͱ͔ Play Online China ͱ͔࡞ͬͯ (2003~2007)ɺࢠձࣾΛดͯ͡೔ຊʹؼ͖ͬͯͯɺͦͷޙΦϯήͷٕज़σΟϨΫ λʔͱ͔ϓϩϚωͱ͔΍ͬͯͨ (~ݱࡏ)
  2. About: Aiming ͷϓϩμΫτ ࡞Γதͷ΋ͷΛؚΊΔͱ εϚϑΥ: 6 Web (HTML5+JS): 1, Web

    (Flash): 5 PC: 1 δϟϯϧʢશͯΦϯϥΠϯʣ MMOG, MOG, ΫΤετΫϦΞܕ, ετϥςδʔ, ֗ήʔ, ΞΫ γϣϯ, etc...
  3. About: Aiming ͷ։ൃ૊৫ େࡕελδΦ: JSS (1998~Φϯή) → Dwango (2000~) →

    Games Arena (2006~) → ONE-UP (2010~) → Aiming (2011~) ౦ژελδΦͷ։ൃάϧʔϓ: JSS → Community Engine (2000~) → ONE-UP (2010~) → Aiming (2011~)
  4. Aiming ͷٕज़ϙʔτϑΥϦΦ ݴޠͳͲ C#, C++, Objective-C, Java, etc.. Ruby, PHP,

    JavaScript, ActionScript, HTML5 etc.. ϦΞϧλΠϜ௨৴ٕज़, 3DCG ։ൃ؀ڥɾπʔϧͳͲ: git, gerrit, Jenkins CI, etc.. Unity, DirectX, etc..
  5. ඇ࿈ଓͳࢢگมԽ ඇ࿈ଓͳมԽ͸ৗʹ֎͔Β΍ͬͯ͘ΔʢήʔϜۀքʣ 3D԰ → 2DήʔϜࢢ৔ͷഁյ Ոి԰ʢCD-ROMʣ → ϚεΫROMήʔϜͷྲྀ௨ͷഁյ Web԰ʢιγϟήʣ →

    3Dਾ͑ஔ͖ήʔϜࢢ৔ͷഁյ ి࿩ʢεϚϑΥʣ → ϙʔλϒϧήʔϜػࢢ৔ͷഁյ ଟ͘ͷձ͕ࣾมԽʹରԠͰ͖ͣʹ໓๢͍ͯͬͨ͠
  6. ະདྷ༧ଌͰ͸ͳ͘มԽͷར༻ ʮഁյతΠϊϕʔγϣϯʹ௚໘ͨ͠ͱ͖ʹଧͪग़͢ઓུͱܭը͸ɺ࣮ߦ͢ΔͨΊ ͷܭըͱ͍͏ΑΓɺֶश͠ɺൃݟ͢ΔͨΊͷܭըͰ͋Δ΂͖ͩʯ by ΫϨΠτϯɾΫϦεςϯηϯ ΠϊϕʔγϣϯͷδϨϯϚ ʮAcquisition cost. NOT revenue

    predictions.ʯ by Dave McClue, 500 Startups ʮະདྷΛ༧ଌ͢Δ͚ͩͰ͸ࠞཚΛট͚ͩ͘Ͱ͋Δɻͳ͢΂͖͜ͱ͸ɺ͢Ͱʹى ͬͨ͜ະདྷʹऔΓ૊Έɺ͋Δ͍͸དྷΔ΂͖ະདྷΛൃੜͤ͞Δ΂͘ಇ͘͜ͱͰ͋ Δɻʯ by P. F. Drucker ૑଄͢ΔܦӦऀ
  7. ॾߦແৗ ྫ: աڈʹେ࡞ RPG ΛԿຊ΋౰ͯͨձ͕ࣾ͋ͬͨɻطଘͷώοτʹຬ଍ͤͣɺརӹΛ࠶౤ࢿͯ͠ෳࡶɾඒ ྷͳήʔϜ։ൃ͠ɺϑΝϯͷཁ๬ʹԠ͍͑ͯͬͨɻେ͖͘ͳΔࢢ৔ͱڞʹɺ౤ࢿن໛͸ेԯʙ਺ेԯɺ νʔϜϝϯόʔ͸਺ेʙ100ਓҎ্Ͱ1ຊͷήʔϜΛ࡞Δମ੍ʹͳͬͨɻ ૊৫͸͜ͷͨΊʹ࠷దԽ͞Ε ͍ͯͬͨɻ ͜Ε͸ઌӶԽεύΠϥϧʢલड़ʣͰ͋ͬͨɻ

    ܞଳͷιʔγϟϧήʔϜ͕ժΛग़࢝͠Ίͨࠒɺ৽͘͠ήʔϜΛखʹऔΓ͸͡ΊͨܞଳϢʔβ͸ɺ൴Βͷ ໨ʹ͸ೖΒͳ͔ͬͨɻطଘސ٬ͷຬ଍ΛߴΊΔɻ͜Ε͸൴Βʹͱͬͯ͸ਖ਼͍͠൑அͩͬͨɻ ͔͠͠ɺมԽ͸ٸͰ͋ͬͨɻؾ͕͚ͭ͹ɺࢢ৔Ͱ͸ΦϯϥΠϯ΍ιʔγϟϧͷച্͕ίϯιʔϧήʔϜ ͷച্Λൈ͘ձࣾ΋ग़͖ͯͨɻ૊৫࿦ʹ͓͍ͯɺେ͕খΛ݉ͶΔ͜ͱ͸ͳ͍ɻաڈʹ࠷దԽ͞Εɺߗ ௚Խͨ͠૊৫ͷة͏͞ʹؾ͍ͮͨҰ෦ͷࣾһ͸୤ग़ͨ͠ɻؾ͕͚ͭ͹ʮॏް௕େʹ͔͠࡞Εͳ͍։ൃ νʔϜʯͱʮॏް௕େͳήʔϜʹ͔͠ go Λग़ͤͳ͍ܦӦऀʯ͕࢒͍ͬͯͨɻ
  8. 1. ҙࣝతʹഇغ͢Δ ܦӦࢿݯ͸༗ݶͰ͋Δ θϩϕʔεͰഇغ͢Δ ΋͠աڈͷ͕͠ΒΈ͕Կ΋ແ͍ͱԾఆͨ͠Βɺࠓ͜ΕΛ࢝ΊΔ͔ʁ No Ͱ͋Ε͹΍Ίͯ৽͍͜͠ͱΛ΍Δ ٕज़ͷબ୒ʹ͓͍ͯ΋ಉ༷ ๻Β͸ C++

    ͷձ͔ࣾͩΒɺ๻ΒͷϓϩμΫτ͸શ෦ LAMP ͔ͩΒ → ͜ΕΒ͸͕͠ΒΈͱଊ͑ͯ΋Α͍ Ͱ΋ɺݻࣥ͢Δਓ΋͍ͨΓ͢Δ ʢຊ౰ʹ૊৫΍੡඼ͷͨΊʁ ࣗ෼ͷՁ஋ͷอશͰ͸ʁʣ
  9. 2. ଟ༷ੑΛߴΊΔ ૊৫ͷதͷଟ༷ੑͷՁ஋: มԽΛड͚ೖΕΔྗΛ͘ΕΔ͜ͱ มԽ΁ͷରԠ͕ਝ଎ʹ : X ͕ྲྀߦΔ͔΋ → ͦΕ͸΋͏

    A ͞Μ͕࢖ͬͯ༡ΜͰ ͨΑ → ͡Ό͋ A ͞Μத৺ʹݚڀνʔϜΛ૊΋͏ ୯ҰͷϓϥοτϑΥʔϜɺ୯Ұͷٕज़΍ݴޠɺ୯Ұͷࠃ ౳ͱ৺த͠ͳ͍ Aiming ͷ৔߹: Web໺࿠ɺGame໺࿠ɺϦΞϧλΠϜ௨৴໺࿠ɺΠϯϑϥ໺࿠ͱ͔͍Ζ͍Ζ Unity, Ruby on Rails, Flash ͋ͨΓʹ৐͔ͬͬͯΔ͚Ͳʮม͑Δ͔΋ʯલఏ ݁ߏ֎ࠃਓ΋͍Δɻ ୆࿷ΦϑΟεઃཱ (2012.1-2݄), ϑΟϦϐϯࢠձࣾઃཱ (2012.य़)
  10. νʔϜͷ΋ͷΛ૿΍͢ νʔϜର໰୊ͷݪଇ ໰୊ͷཧ༝ΛݸਓʹٻΊͳ͍ ݟੵ΋ΓϙʔΧʔ → ݟੵ΋ΓΛνʔϜͷ΋ͷʹ ޻਺Λ1ਓͰݟੵ΋Βͣɺօͷҙݟ͕Ұக͢Δͱ͜Ζ·Ͱ΍Δ KPT ͷ೺Ѳ →

    ൓লɾ໰୊ɾଓ͚Δ͜ͱΛνʔϜͷ΋ͷʹ ίʔυϨϏϡʔ (gerritΛ࢖༻) ɾϖΞϓϩάϥϛϯά → ίʔυΛνʔϜͷ΋ͷʹ 1ͭͷίʔυΛෳ਺ਓ͕ݟΔΑ͏ʹ͠ɺʮ͓લͷίʔυ͕ѱ͍ʯΛͳ͘͢
  11. ποίϛϏϦςΟͷ୲อ Α͋͘Δࣦഊ : τοϓμ΢ϯ͗͢Δ૊৫ͰνʔϜͱ੡඼͕େن໛Խ → Ұਓͷਓ͕ؒ೺Ѳ͢ Δ͜ͱ͕ࠔ೉ʹ → དͷԦ༷ͱɺఘΊͪΌͬͨ෦Լ Aiming

    ͷ Practice : ποίϛϏϦςΟͷ֬อ → ໰୊ʹؾ͍ͮͨਓ͕ποίϛΛೖΕΒΕΔΑ͏ͳɺద౓ͳϢϧ͞ɻ ʮ͜Εͦ΋ͦ΋͓΋Μͳ͘ͶʁʯΛؚΉ ໰୊ͷ findability ΛνʔϜͰ୲อ͢Δɺͱ͍͏ߟ͑ํ ϝʔϧΑΓνϟοτ
  12. Ϧʔμʔγοϓʹؔ͢Δؒҧ͍ NOTʮ૊৫ͷ؅ཧऀ ʹ Ϧʔμʔʯʮ࢓੾Γ԰ ʹ Ϧʔμʔʯ Change Leader = มԽΛҾ͖ى͜͢ਓ

    ෦ԼA͕XΛఏҊͨ͠ɻ෦௕B͸ঝೝͨ͠ɻ → Ϧʔμʔ͸ X ͷਪਐऀͨΔ B NOT ʮεΩϧ͕·ͩ଍Γͳ͍͔ΒϦʔμʔʹͳΕͳ͍ʯ ࣗ෼ͷεΩϧηοτʹຬ଍͢Δ೔ͳͲདྷͳ͍ɻ ࢓ࣄ͸ɺεΩϧ͕ॆ෼ͳਓͰ͸ͳ͘ɺ੹೚ൣғΛ޿͘औΔਓͷ΋ͱʹू·Δ NOT ʮࢲ͸Ϧʔμʔʹ޲͍͍ͯͳ͍ʯʮࢲ͸ϦʔμʔͰ͸ͳ͍ʯ → ෼ղ͢Δͱɺϝϯόʔ͸ԿΒ͔ͷ෦෼ͰϦʔμʔγοϓΛऔΓಘΔ
  13. νʔϜͱਓͷՁ஋ʹ͍ͭͯ খྛͷମݧ: Community Engine → ONE-UP → Aiming ͱมΘ͕ͬͨɺ։ൃϝϯόʔ͸গͣͭ͠૿͑ͳ͕Β຺ʑͱ࢒ΓɺࠓʹࢸΔɻ ձࣾ͸ͨͩͷശɻ

    νʔϜͱਓʹͦ͜Ձ஋͕͋Δɻ ശͷ࣋ͪओʢגओʣͷ࿦ཧͰ͸ਓΛ੍ޚͰ͖ͳ͍ͱ͍͏͜ͱΛ࣮ײͨ͠ɻ খྛͷίϛοτϝϯτ: ͳͷͰνʔϜͱਓͷՁ஋Λ࠷େݶʹߴΊΔ͜ͱɺօ͕࠷ߴʹύϫϑϧʹಇ͍ ͯ੒ՌΛग़ͤΔ؀ڥΛ࡞Δ͜ͱʹରͯ͠ίϛοτ͍ͯ͠Δɻ