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2022fy1Q_セールスサイド(マーケ/セールス)
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Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
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Hiroto
April 04, 2022
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2022fy1Q_セールスサイド(マーケ/セールス)
Hiroto
April 04, 2022
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Transcript
Marketin g Presentation
Marketing 2 Agenda 1. 1QͷৼΓฦΓ 2. ϚʔέςΟϯάྖҬͷ࠶ఆٛ 3. 2Qͷઓུ 4.
࠷ޙʹ
3 1QͷৼΓฦΓ ݅ ඪ ݅ ࣮ ඪϦʔυ
4 1QͷৼΓฦΓ ݅ ඪ ݅ ࣮ ඪϦʔυͷୡ
5 1QͷৼΓฦΓ ݅ ඪ ݅ ࣮ ඪMQL
6 1QͷৼΓฦΓ ݅ ඪ ݅ ࣮ ඪMQLͷୡ
7 ୈ1QͷৼΓฦΓ ॏ՝ᶃ ΦϯυϝσΟΞܦ༝Ͱ ݦࡏͷϢʔβʔʹαʔϏε ૌٻ͕Ͱ͖͍ͯͳ͍ KPIᶃ 3݄࣌ͰΦϯυϝσΟΞ ܦ༝Ͱ50݅/݄ͷαʔϏεࢿྉDL KPIᶄ
FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ ॏ՝ᶅ ΠϯελΛىʹ εϥοΫͷड͕Ͱ͖Δͷ͔ அ͕Ͱ͖ͳ͍ KPIᶅ Πϯελܦ༝Ͱπʔϧͷड͕ ݄ؒ3݅ੜ·Ε͍ͯΔ ॏ՝ᶄ FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ
8 ୈ1QͷৼΓฦΓ ॏ՝ᶃ ΦϯυϝσΟΞܦ༝Ͱ ݦࡏͷϢʔβʔʹαʔϏε ૌٻ͕Ͱ͖͍ͯͳ͍ KPIᶃ 3݄࣌ͰΦϯυϝσΟΞ ܦ༝Ͱ50݅/݄ͷαʔϏεࢿྉDL KPIᶄ
FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ ॏ՝ᶅ ΠϯελΛىʹ εϥοΫͷड͕Ͱ͖Δͷ͔ அ͕Ͱ͖ͳ͍ KPIᶅ Πϯελܦ༝Ͱπʔϧͷड͕ ݄ؒ3݅ੜ·Ε͍ͯΔ ॏ՝ᶄ FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ
9 ୈ1QͷৼΓฦΓ ॏ՝ᶃ ΦϯυϝσΟΞܦ༝Ͱ ݦࡏͷϢʔβʔʹαʔϏε ૌٻ͕Ͱ͖͍ͯͳ͍ KPIᶃ 3݄࣌ͰΦϯυϝσΟΞ ܦ༝Ͱ50݅/݄ͷαʔϏεࢿྉDL KPIᶄ
FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ ॏ՝ᶅ ΠϯελΛىʹ εϥοΫͷड͕Ͱ͖Δͷ͔ அ͕Ͱ͖ͳ͍ KPIᶅ Πϯελܦ༝Ͱπʔϧͷड͕ ݄ؒ3݅ੜ·Ε͍ͯΔ ॏ՝ᶄ FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ
1 0 ୈ1QͷৼΓฦΓ ॏ՝ᶃ ΦϯυϝσΟΞܦ༝Ͱ ݦࡏͷϢʔβʔʹαʔϏε ૌٻ͕Ͱ͖͍ͯͳ͍ KPIᶃ 3݄࣌ͰΦϯυϝσΟΞ ܦ༝Ͱ50݅/݄ͷαʔϏεࢿྉDL
KPIᶄ FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ ॏ՝ᶅ ΠϯελΛىʹ εϥοΫͷड͕Ͱ͖Δͷ͔ அ͕Ͱ͖ͳ͍ KPIᶅ Πϯελܦ༝Ͱπʔϧͷड͕ ݄ؒ3݅ੜ·Ε͍ͯΔ ॏ՝ᶄ FacebookࠂͷCPAΛ 1800ԁҎԼʹ·ͰҾ͖Լ͛Δ ˚
11 ॱௐͳਪҠ
1 2 0 30 60 90 120 10݄ 11݄ 12݄
1݄ 2݄ 3݄ Ξϙ 59݅ 120݅
1 3 Ϧʔυͷ࣭ ηʔϧεͷ࣭
1 4 ୈ1QͷৼΓฦΓ
1 5 2ͷৼΓฦΓ ༧ࢉ֦େ
1 6 2ͷৼΓฦΓ ༧ࢉͷ૿Ճ ɹɹˣ ৽ن֫ಘ ͔Γʹྗ ਓһͷ૿Ճ ɹɹˣ Ӧۀͷ࣭ʹ
Β͖ͭൃੜ ड *4 '4 .BSLFUJOH 5)&ɾ.0%&- Ϧʔυͷ࣭ Ӧۀͷ࣭
1 7 2ͷৼΓฦΓ ༧ࢉͷ૿Ճ ɹɹˣ ৽ن֫ಘ ͔Γʹྗ ਓһͷ૿Ճ ɹɹˣ Ӧۀͷ࣭ʹ
Β͖ͭൃੜ ड *4 '4 .BSLFUJOH 5)&ɾ.0%&- Ϧʔυͷ࣭ Ӧۀͷ࣭
1 8 2ͷৼΓฦΓ ༧ࢉͷ૿Ճ ɹɹˣ ৽ن֫ಘ ͔Γʹྗ ड *4 '4
.BSLFUJOH 5)&ɾ.0%&- ɾࠂͷΫϦΤΠςΟϒ ɾ-1ͷ৽ ɾ4&0ͷॱҐ Ϧʔυͷ࣭
1 9 2ͷৼΓฦΓ ड *4 '4 .BSLFUJOH 5)&ɾ.0%&-
2 0 2ͷৼΓฦΓ ड *4 '4 .BSLFUJOH 5)&ɾ.0%&-
2 1 2ͷৼΓฦΓ ड *4 '4 .BSLFUJOH 5)&ɾ.0%&-
2 2 2ͷৼΓฦΓ ड *4 '4 .BSLFUJOH 5)&ɾ.0%&-
2 3 2ͷৼΓฦΓ ड *4 '4 .BSLFUJOH 5)&ɾ.0%&- ड ίϯςϯπ
4",*:0.*Ϟσϧ ϜμͳϦʔυ ίʔϧ͕ͳ͍ ड·Ͱͷ ͕͍࣌ؒ
2 4 2ͷํ ༧ࢉॖখ
2 5 ड *4 '4 .BSLFUJOH 5)&ɾ.0%&- 2ͷํ
2 6 ड *4 '4 .BSLFUJOH 5)&ɾ.0%&- ׂ߹͕伴ʹ 2ͷํ
2 7 2ͷํɿӦۀମ੍ͷมߋ Ϛʔέ *4 Ξϙ φʔνϟϦϯά Ϧʔυ֫ಘ ίϨ·Ͱ
2 8 φʔνϟϦϯάʹ ίϯςϯπ͕ඞਢ Ϛʔέ *4 Ξϙ φʔνϟϦϯά Ϧʔυ֫ಘ ×
ίϨ·Ͱ 2ͷํɿӦۀମ੍ͷมߋ
2 9 ίϨ͔Β ίϨ·Ͱ Ϛʔέ Ϛʔέ *4 Ξϙ Ξϙ φʔνϟϦϯά
φʔνϟϦϯά ίʔϧ ˠ ηʔϧε Ϧʔυ֫ಘ × 2ͷํɿӦۀମ੍ͷมߋ
3 0 2ͷํ طଘ ৽ن
3 1 2ͷํ طଘ ৽ن
3 2 2Qͷཧঢ়ଶ 1/2ͷࠂඅͰ10݅ͷӡ༻ߦडʹ ඞཁͳίʔϧରϦʔυΛ֬อͰ͖͍ͯΔ
3 3 2QͷKGI 1/2ͷϚʔέ༧ࢉͰ10݅ͷӡ༻ߦडʹ ඞཁͳίʔϧରϦʔυΛ֬อͰ͖͍ͯΔ 370ສԁ/݄ͷϚʔέ༧ࢉͰ10݅ͷӡ༻ߦडʹ ඞཁͳίʔϧରϦʔυ920݅/݄Λ֬อͰ͖͍ͯΔ
3 4 2Qͷॏ՝ͱKPI ॏ՝ᶃ φʔνϟϦϯάʹඞཁͳ ݦࡏ͚ͷίϯςϯπ ͕࡞Ͱ͖͍ͯͳ͍ KPIᶃ Ϛετͷ4ຊͷMOFUίϯςϯπΛ 4݄ʹ࡞͠ɺҎ݄߱2ຊϖʔεͰ
ߋ৽Ͱ͖Δମ੍Λ࡞Δ ॏ՝ᶄ Ϧʔυͷݕ౼ϑΣʔζ ͝ͱʹίϛϡχέʔγϣϯΛ ࠷దԽͰ͖͍ͯͳ͍ KPIᶄ MOFUʴBOFUίϯςϯπͷ ΫϦοΫ300݅/݄ ॏ՝ᶅ ڞ࠵ηϛφʔͷ ϙςϯγϟϧΛ ׆͔͠Ε͍ͯͳ͍ KPIᶅ ࠂʹͯCPA1500ԁҎԼͰ Ϧʔυ֫ಘͰ͖͍ͯΔ ˍ ༗ޮϦʔυˠΞϙ͕10ˋ
3 5 2Qͷॏ՝ͱKPI ίϯςϯπ × ίϛϡχέʔγϣϯ ‖ ϋεϦετ͔Βͷ डޮΛఆԽ
3 6 2Qͷॏ՝ͱKPI ίϯςϯπ × ίϛϡχέʔγϣϯ ‖ ϋεϦετ͔Βͷ डޮΛఆԽ
3 7 2Qͷॏ՝ͱKPI ίϯςϯπ × ίϛϡχέʔγϣϯ ࣍ͷҰखΛ
3 8 ϚʔέྖҬͷ ׂͷ֦ுʹΑͬͯ डޮͷఆԽ 2ͷํ ड ίϯςϯπ 4",*:0.*Ϟσϧ ϜμͳϦʔυ
ίʔϧ͕ͳ͍ ड·Ͱͷ ͕͍࣌ؒ ίϯςϯπ ʷ φʔνϟϦϯά
ڞ࠵ηϛφʔͷϙςϯγϟϧΛ׆͔͢ ݦࡏ͚ͷίϯςϯπ࡞ ݕ౼ϑΣʔζผͷίϛϡχέʔγϣϯΛ࠷దԽ ϚʔέྖҬͷׂͷ֦ுʹΑͬͯडޮͷ࠷େԽ डޮ͕ߴ·ͬͨঢ়ଶͰ࣍ͷҰखΛ 3 9 SAKIYOMIϞσϧΛཱ֬͠No1. 3Q 2Q
2022 Road Map Marketing
4 0 Marketin g Break through Ϛʔέοτʹରͯ͠ ߴ͍ظͰ৽ͨͳઓΛݺͼɺ ͻ͍ͯSAKIYOMIʹ৽ͨͳઓΛͨΒ͢ɻ ͦͯ͠ࣄۀͷΛϚʔέओಋͰඳ͘͜ͱͰ
ରࣾͷ৽ͨͳઓͷτϦΨʔʹɻ Instagramӡ༻ʹ͓͚Δ ϦʔσΟϯάΧϯύχʔɻ
Sale s Presentation
4 2 Agenda ୈ2ͷৼΓฦΓ ୈ2ͷཧঢ়ଶ ୈ2ͷઓུ
#V ff FS"DUJPO ·ͱΊ Agenda Agenda Sale s Presentation
4 3 2022 2Q ͷৼΓฦΓ Inside Sales SAKIYOMI Field Sales
Result KPI Inside Sales SAKIYOMI Field Sales
4 4 1Qͷ݁ՌɿAGENT 第1Qの振り返り ίωΫτ Ξϙ ֫ಘ Ξϙ ֫ಘ ஊ
࣮ࢪ ஊ ࣮ࢪ ϤϛԽ ϤϛԽ ड ड ച্ 1݄ 2,399 21.9% 11% 71 78.9% 74 80.6% 54 8% 5 1,850,000 2݄ 3,051 18.0% 9.6% 59 89.5% 53 70.9% 32 11.6% 5 1,650,000 3݄ 4,971 16.2% 12.2% 118 82.1% 92 77% 79 40.8% 20 6,750,000 ߹ܭ 10,421 18.0% 11.0% 248 85.2% 219 75.3% 165 19.4% 30 10,250,000 ※Ξϙ֫ಘίωΫτ͔Β֫ಘͨ͠Λࢉग़ IS FS
4 5 1Qͷ݁ՌɿAGENT 第1Qの振り返り ίωΫτ Ξϙ ֫ಘ Ξϙ ֫ಘ ஊ
࣮ࢪ ஊ ࣮ࢪ ϤϛԽ ϤϛԽ ड ड ച্ 1݄ 2,399 21.9% 11% 71 78.9% 74 80.6% 54 8% 5 1,850,000 2݄ 3,051 18.0% 9.6% 59 89.5% 53 70.9% 32 11.6% 5 1,650,000 3݄ 4,971 16.2% 12.2% 118 82.1% 92 77% 79 40.8% 20 6,750,000 ߹ܭ 10,421 18.0% 11.0% 248 85.2% 219 75.3% 165 19.4% 30 10,250,000 ※Ξϙ֫ಘίωΫτ͔Β֫ಘͨ͠Λࢉग़ IS FS 25ສΒͣ
4 6 1Qͷ݁ՌɿSAKIYOMI 第1Qの振り返り Ξϙ֫ಘ ஊ࣮ࢪ ஊ࣮ࢪ ड ड ച্
1݄ 77 80.3% 48 35.4% 17 420,000 2݄ 87 82.5% 71 22.5% 16 260,000 3݄ 90 80.9% 76 43.4% 33 590,000 ߹ܭ 260 82.6% 195 33.8% 66 1,270,000 ※डஊ࣮ࢪ͔ΒडΛׂ͔ͬͨΒࢉग़
4 7 1Qͷ݁ՌɿSAKIYOMI 第1Qの振り返り Ξϙ֫ಘ ஊ࣮ࢪ ஊ࣮ࢪ ड ड ച্
1݄ 77 80.3% 48 35.4% 17 420,000 2݄ 87 82.5% 71 22.5% 16 260,000 3݄ 90 80.9% 76 43.4% 33 590,000 ߹ܭ 260 82.6% 195 33.8% 66 1,270,000 ※डஊ࣮ࢪ͔ΒडΛׂ͔ͬͨΒࢉग़ 23ສΒͣ
4 8 KPIͷৼΓฦΓ φʔνϟϦϯά͔ΒΞϙ֫ಘ35݅ Ξϙ֫ಘ୯Ձ7000 Ξϙ֫ಘ20% Inside Sales Field Sales
શһͷड͕15ˋҎ্ Ϥϛཧͷணဃ͕-10%Ҏ ຖ݄5໊ͱ໘ஊΛߦ͑Δମ੍ߏங SAKIYOMI ηϛφʔ͔Βͷड20݅ ݄150݅ͷΞϙ֫ಘ ཧళ։ͷ४උ͕ྃ
4 9 KPIͷৼΓฦΓ φʔνϟϦϯά͔ΒΞϙ֫ಘ35݅ Ξϙ֫ಘ୯Ձ7000 Ξϙ֫ಘ20% Inside Sales Field Sales
શһͷड͕15ˋҎ্ Ϥϛཧͷணဃ͕-10%Ҏ ຖ݄5໊ͱ໘ஊΛߦ͑Δମ੍ߏங SAKIYOMI ηϛφʔ͔Βͷड20݅ ݄150݅ͷΞϙ֫ಘ ཧళ։ͷ४උ͕ྃ
5 0 ઓུʹա৴͠ա͗ͯ ݩΛݟΕ͍ͯͳ͔ͬͨɻ ':2ͷৼΓฦΓ ͷఆ ɾίʔϧͷ࣭ͷΒ͖ͭ ɾηʔϧεϝϯόʔͷҭෆ
ɾϚωʔδϟʔͷϚωδϝϯτෆ ɾఆ՝Λચ͍ग़ͤͯͳ͔ͬͨ ɾ*4Ϛωʔδϟʔ࠾༻Ͱ͖ͨ ɾ,%*ΛਐΊΕ,1*͕৳ͼΔ ɾड͜ΕҎ্ɺԼ͕Βͳ͍ ɾதظͷ͜ͱʹ࣌ؒΛ͓͏ ݁Ռͱͯ͠ઓུͱٯߦ͠ ྔͰΧόʔΛ͢Δ͜ͱʹ
5 1 Ϛʔέdηʔϧεͷ ৽ͨͳઓ *4d'4ͷ৫Λ࠶ߏங͠ ηʔϧεͷԽΛ͔Δ φʔνϟϦϯάϚʔέ ʹͤΔ͜ͱʹ Ӧۀମ੍ ߏங͢͠ɻ
࠷ Λ
5 2 - 2Qの理想状態 - 1Qͷ2ഒͷՌΛग़͍ͤͯΔঢ়ଶ ํ๏ - Ӧۀͷਓ݅අΛ50%ݮ -
ച্Λ100%Ωʔϓ
5 3 ࣍ΫΦʔλʔͷςʔϚ CRMͰͷใཧͷపఈ 1 2 3 ϚωδϝϯτͷڧԽ ཧళ։ͷޭ -
Ϧʔυཧͷ࠷దԽʹΑΔΞϙ֫ಘͷ্ - ஊϑΣʔζཧͷ࠷దԽʹΑΔडͷ্ - SFͱSlackͷ࿈ܞʹΑΓɺίωΫτͷ্ - ϚωδϝϯτڧԽʹΑΔ֫ಘͷ্ - OKRͷಋೖʹΑΔKPIୡ - σʔλͷՄࢹԽʹΑΔ՝ͷݟ͑ΔԽ - ࣗಈͰडͰ͖ΔΈͷߏங 第2Qの理想状態
5 4 ࣍ΫΦʔλʔͷςʔϚ 第2Qの戦略 CRMͰͷใཧͷపఈ 1 2 3 ϚωδϝϯτͷڧԽ ཧళ։ͷޭ
- Ϧʔυཧͷ࠷దԽʹΑΔΞϙ֫ಘͷ্ - ஊϑΣʔζཧͷ࠷దԽʹΑΔडͷ্ - SFͱSlackͷ࿈ܞʹΑΓɺίωΫτͷ্ - ϚωδϝϯτڧԽʹΑΔ֫ಘͷ্
5 5 CRMʹͯใཧͷపఈ 1 第2Qの戦略 എܠɿϦʔυঢ়گʹ߹ΘͤͯదͳίϛϡχέʔγϣϯΛଌΓ֫ಘΛ্͛Δ͜ͱ͕ॏཁ Ϧʔυཧͷ࠷దԽʹΑΔΞϙ֫ಘͷ্ NEED S
ஊϑΣʔζཧͷ࠷దԽʹΑΔडͷ্ 5 6 CRMʹͯใཧͷపఈ 1 第2Qの戦略 എܠɿϦʔυঢ়گʹ߹ΘͤͯదͳίϛϡχέʔγϣϯΛଌΓ֫ಘΛ্͛Δ͜ͱ͕ॏཁ Ϧʔυཧͷ࠷దԽʹΑΔΞϙ֫ಘͷ্ NEED S
5 7 CRMʹͯใཧͷపఈ 1 第2Qの戦略 SFͱSlackͷ࿈ܞʹΑΓɺίωΫτͷ্ എܠɿϦʔυঢ়گʹ߹ΘͤͯదͳίϛϡχέʔγϣϯΛଌΓ֫ಘΛ্͛Δ͜ͱ͕ॏཁ
5 8 ࣍ΫΦʔλʔͷςʔϚ 第2Qの戦略 CRMͰͷใཧͷపఈ 1 2 3 ϚωδϝϯτͷڧԽ ཧళ։ͷޭ
- Ϧʔυཧͷ࠷దԽʹΑΔΞϙ֫ಘͷ্ - OKRͷಋೖʹΑΔKPIୡ - σʔλͷՄࢹԽʹΑΔ՝ͷݟ͑ΔԽ - ࣗಈͰडͰ͖ΔΈͷߏங
5 9 എܠɿগͳ͍Ϧʔυʹରͯ͠Ξϓϩʔνͷ࣭ΛߴΊΔ͜ͱͰ֫ಘΛ্͛Δ͜ͱ͕ॏཁ ϚωδϝϯτͷڧԽ 2 第2Qの戦略 ϚωδϝϯτڧԽʹΑΔ֫ಘͷ্ ϚωδϝϯτڧԽʹΑΔ֫ಘͷ্
6 0 OKRಋೖʹΑΔKPIୡ എܠɿগͳ͍Ϧʔυʹରͯ͠Ξϓϩʔνͷ࣭ΛߴΊΔ͜ͱͰ֫ಘΛ্͛Δ͜ͱ͕ॏཁ ϚωδϝϯτͷڧԽ 2 第2Qの戦略 ϚωδϝϯτڧԽʹΑΔ֫ಘͷ্ ϚωδϝϯτڧԽʹΑΔ֫ಘͷ্
6 1 σʔλͷՄࢹԽʹΑΔϚωδϝϯτίετݮʹΑΓɺॠ࣌ʹ՝ʹରͯ͠ͷରࡦΛߨ͡Δ 第2Qの戦略 μογϡϘʔυΛݟΔ͚ͩͰ ଧͪख͕Θ͔Δʂ ϚωδϝϯτͷڧԽ 2
6 2 ࣍ΫΦʔλʔͷςʔϚ 第2Qの戦略 CRMͰͷใཧͷపఈ 1 2 3 ϚωδϝϯτͷڧԽ ཧళ։ͷޭ
- Ϧʔυཧͷ࠷దԽʹΑΔΞϙ֫ಘͷ্
6 3 ཧళ ཧళ։ͷޭ എܠɿIS͔ΒͷΞϙ֫ಘʹΞούʔ͕͋ΔͨΊɺࣗಈडΛൃੜͤ͞ΔΈ͕ॏཁ 第2Qの戦略
6 4 Buffer Action Ӧۀࢿྉͷ৽ ϑΥʔϜϚʔέ Πϯελ%.
/PSJUPNP͕ηʔϧεʹίϛοτ طଘΫϥΠΞϯτͷηʔϧε Agenda
6 5 Summary CRMͰͷใཧͷపఈ ϚωδϝϯτͷڧԽ ཧళ։ͷޭ Ϧʔυཧͷ ࠷దԽʹΑΔ ΞϙՁૌٻͷ ্
ࣗಈͰडͰ͖ΔΈͷߏங ஊϑΣʔζ ཧͷ࠷దԽ ʹΑΔडͷ ্ 1Qͷ2ഒͷՌΛग़͍ͤͯΔঢ়ଶ SFͱSlackͷ ࿈ܞʹΑΔ ίωΫτͷ ্ Ϛωδϝϯτ ڧԽʹΑΔ֫ ಘͷ্ OKRͷಋೖʹ ΑΔKPIୡ σʔλͷ ՄࢹԽʹΑΔ ՝ͷݟ͑ΔԽ ·ͱΊ
Sale s Presentatio n -END-