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Gian Wild - Mobile Accessibility: Testing nativ...

UXAustralia
August 26, 2020

Gian Wild - Mobile Accessibility: Testing native apps and mobile sites for accessibility

Unfortunately, when developing WCAG2, the Working Group did not envision the current world where mobile is almost ubiquitous. For example, on a mobile device there is no continual access to a keyboard (unless someone is using it as an add-on to the device – or using a Blackberry Classic). WCAG2 requires that all content be accessible to the keyboard interface, but it does not require that all content be accessible to a mouse or to a touchscreen user – which is essential on a mobile device. WCAG2.1 does include some mobile accessibility requirements, but doesn’t go far enough. Gian Wild chaired the Mobile Site Sub-Committee to develop a set of Mobile Site Testing Guidelines that are available under Creative Commons. These guidelines are meant to be used in conjunction with WCAG2 (and WCAG2.1) to ensure that sites are accessible to people with disabilities using mobile and tablet devices.

Accessibility is important to all – not everyone using your mobile app, device or wearable will be fully functioning: either because they have a disability or they are simply engaged elsewhere. Gian Wild talks about the things that are essential to avoid when designing mobile apps, devices and wearables to ensure that everyone can use them. She talks about specific mobile accessibility features: pinch zoom, native screen readers, haptic keyboard etc, and system accessibility settings: font size, screen rotation, high contrast etc

UXAustralia

August 26, 2020
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  1. @accessibilityoz | Introduction ICT Accessibility Testing Symposium has developed a

    methodology for evaluating the accessibility of mobile web sites. This document is an amalgamation of accepted mobile accessibility testing standards from around the world, including additional developments from the ICT Accessibility Testing Symposium’s Mobile Sub-Committee.
  2. @accessibilityoz | WCAG2 WCAG2 success criteria are applicable to mobile,

    however, not all aspects of mobile accessibility are specifically covered by WCAG2. For example, although WCAG2 requires sites to be accessible to the keyboard user, it does not specify that it should also be accessible to the touchscreen user.
  3. @accessibilityoz | WCAG2.1 WCAG2.1 builds on this and addresses more

    criteria related to touch screen (pointer gestures), sensors and small screen devices, however it still does not cover all user needs related to mobile accessibility.
  4. @accessibilityoz | Mobile accessibility features • Native screen readers o

    TalkBack (Android) o Narrator (Windows) o VoiceOver (iOS) • Volume control • Haptic keyboard • Visual, auditory and vibrational notifications • Text-to-speech / speech recognition • Zoom
  5. @accessibilityoz | System accessibility settings • Font size • Touch

    and hold delay • Screen rotation • High contrast • Assistive touch • Mono audio (left / right balance)
  6. @accessibilityoz | WCAG2.1 page variations Low vision users (who use

    the zoom function inherent in the browser) are often restricted to a mobile view of the site on their desktop. As part of WCAG2, zooming to 200% should already be included in regular testing (and therefore is not included in this methodology). It is essential that functionality is not removed due to a variation in the page.
  7. @accessibilityoz | WCAG2.1 page variations For example, previously in YouTube

    (this has now been fixed), the upload and notifications buttons were visible at 100% screen size but not at 200% screen size. This would mean that people browsing at 200% screen size would not be able to upload a video or view their notifications, because it was assumed that the 200% view was a mobile view and people would use the mobile app instead.
  8. @accessibilityoz | @accessibilityoz | WCAG2.1 Accessibility Supported WCAG Conformance Requirement

    - Accessibility Support - Implementation techniques that supports Assistive technology used on mobile devices such as Talkback, VoiceOver, and switch control. (Also applicable to WCAG 2.0) What does A11y Supported mean for mobile? Testing (especially Native Apps) with the following assistive technologies on mobile must be conducted
  9. @accessibilityoz | Please note that this methodology does not include

    those errors already included in WCAG2 but does include those errors in WCAG2.1
  10. @accessibilityoz | @accessibilityoz | Testing methods – Mobile Sites There

    are four main testing methods in mobile testing: • Devices: test on mobile and tablet devices • Devices with assistive technology: test on mobile and tablet devices with assistive technologies • Responsive Window: test on responsively sized window on desktop • Desktop: test on desktop
  11. @accessibilityoz | @accessibilityoz | Testing methods – Native App There

    are two main testing methods in mobile testing: • Devices: test on mobile and tablet devices • Devices with assistive technology: test on mobile and tablet devices with assistive technologies
  12. @accessibilityoz | @accessibilityoz | Three types of mobile sites Desktop

    web sites: that have only one display, whether viewed on desktop or mobile or tablet device m.dot sites: that have a particular display for mobile and tablet sites. The m.dot site must also be tested against the entirety of WCAG2, in addition to the standard www version of the site. Responsive web sites: that change depending on the screen size or other feature as determined by the developer
  13. @accessibilityoz | @accessibilityoz | Example of a desktop site The

    site is a desktop site if the content does not change as you drag the browser window narrower. In most cases you will see a horizontal scrollbar at the bottom of the page.
  14. @accessibilityoz | @accessibilityoz | Steps to identify an m.dot site

    1. Ask the client 2. Change the URL to start with “m.” instead of “www.” 3. Compare the site on desktop to the site on a mobile device.
  15. @accessibilityoz | @accessibilityoz | Responsive web sites Please note that

    it is most likely that a site is responsive. If a site is responsive, it is definitely not a desktop site. However, it is possible (but very unlikely) that there is also a m.dot web site.
  16. @accessibilityoz | @accessibilityoz | Identifying a responsive web site The

    site is responsive if the layout changes as you change the browser window size. To test this, open the web site in a browser, ensure the window is not maximized, and select the right-hand edge and drag it to the center of the screen.
  17. @accessibilityoz | @accessibilityoz | Example of a responsive web site

    – mobile If elements in the page move around, then the site is responsive. Another way to tell is if the navigation disappears and is replaced with a hamburger menu.
  18. @accessibilityoz | @accessibilityoz | Variations of a page It is

    important that each variation of the page is tested, and that all functionality is available on all variations of the page. The testing methods for responsive web site testing are dependent on whether there are variations of the page.
  19. @accessibilityoz | @accessibilityoz | Why provide variations of a page?

    • Highlighting particular content on mobile, such as phone details; • Hiding particular content on mobile, such as image galleries; and • Hiding functionality that does not work on mobile, such as a drag and drop feature.
  20. @accessibilityoz | @accessibilityoz | Triggers for variations of a page

    Developers can identify one or more of the following four features: • The device (e.g. iPhone, desktop, Android, etc.); • The operating system (e.g. Windows, iOS, OS, etc.); • The browser (e.g. Safari, IE 11, Chrome, etc.); and • The screen size (e.g. 280 by 720, 1920 by 1080, 320 by 480, etc.).
  21. @accessibilityoz | @accessibilityoz | Types of variations of a page

    Variations in the presentation of components displayed
  22. @accessibilityoz | @accessibilityoz | Which variations need to be tested?

    Every variation of a page needs to be tested, if it contains a variation in content or variation in presentation. For more information see WCAG2.1: Conformance.
  23. @accessibilityoz | @accessibilityoz | Define application functionality Through your understanding

    of the purpose of the native mobile application, define which functionality is critical to its purpose and use and that must be tested for efficacy, operability, and workflow from a user experience perspective.
  24. @accessibilityoz | Common elements that need testing • Navigation (menus,

    header, footer) • Landing page • Emergency alert pages • Login pages • Settings • Account and profile • Contact Us • Real-time updates (eBay, Uber) • Privacy policy, Terms & Conditions • Interactional / transactional (select product, add to cart, payment, live chat, help, Q&A) • Widgets (calendars, date pickers) • Third-party integrations (geo- locational maps, chat, etc.) • And/or High-traffic areas
  25. @accessibilityoz | @accessibilityoz | Common elements to test (continued) Ask

    the question: how would the experience be impacted if the functionality failed, the content could not be reached, and or the experience caused a barrier to the user? Prioritize. All functionality should be accessible within the native application; however, it is important to define and include the critical functionality for each individual app to be prioritized in your testing.
  26. @accessibilityoz | @accessibilityoz | Mobile Site Testing Methodology Overview Step

    1: Identify devices Step 2: Identify site type and variations Step 3: Test critical issues Step 4: Test mobile-specific issues Step 5: Test mobile assistive technology and feature support
  27. @accessibilityoz | @accessibilityoz | Native App Testing Methodology Overview Step

    1: Identify devices Step 2: Define application functionality Step 3: Test critical issues Step 4: Test mobile-specific issues Step 5: Test mobile assistive technology and feature support
  28. @accessibilityoz | @accessibilityoz | Identify devices Recommended devices and browser

    combinations: • iPhone, (Safari) • iPad, (Safari) • Android phone, (Chrome)
  29. @accessibilityoz | @accessibilityoz | Identify devices Other devices to consider

    • Android tablet (for example, Samsung Tab A or Chromebook), Chrome • Alternative devices such as a Kindle device
  30. @accessibilityoz | @accessibilityoz | Identify devices Test on the latest

    version of iOS. Test on latest two versions of Android. Where a site is directly aimed at people with a particular kind of disability, consider including assistive devices and/or other assistive technologies used by potential users.
  31. @accessibilityoz | @accessibilityoz | Identify site type If the site

    is responsive: • Identify each variation of the page
  32. @accessibilityoz | @accessibilityoz | Common elements to test • Navigation

    • Landing screen(s) • Emergency sections • Login flows • Settings • Account and profile • Contact Us • Real-time updates • Privacy policy, Terms and Conditions • Interactional functionality • Help section • Widgets (calendars, etc) • Geo-locational maps • High-traffic areas
  33. @accessibilityoz | @accessibilityoz | New features means new traps Trap:

    Where a user is trapped within a component and cannot escape without closing the browser or app. There are many more traps in mobile sites and native apps than on desktop.
  34. @accessibilityoz | @accessibilityoz | Exit trap Ensure there is always

    an accessible actionable item (eg. a close button that meets color contrast requirements and has an accessible name) that closes any feature that overlays the current page (such as a full-page ad). Applies to: All users Methodology: Mobile Site and Native App
  35. @accessibilityoz | @accessibilityoz | Swipe / Scroll trap Ensure you

    do not override standard mobile touch functions (swiping, scrolling, etc.) on the majority of the page. Applies to: Touch users Methodology: Mobile Site and Native App
  36. @accessibilityoz | @accessibilityoz | Text-to-speech trap If the app has

    an ability to provide content via text-to- speech, the screen reader user must be able to pause or stop the app speaking in a simple manner, e.g. by performing a swipe on a screen. Applies to: Screen reader users Methodology: Native App
  37. @accessibilityoz | @accessibilityoz | Headset trap Headset users must always

    be able to pause media (audio or video) content by using the Pause/Play control on the headset. Applies to: Screen reader users, Headset users Methodology: Native App
  38. @accessibilityoz | Headset trap Cannot pause the audio using headset

    hardware (pause on the headset pauses the screen reader)
  39. @accessibilityoz | @accessibilityoz | Layer trap The user should not

    be trapped on a non-visible layer. Applies to: All users (but mostly encountered by screen reader users) Methodology: Mobile Site and Native App
  40. @accessibilityoz | @accessibilityoz | Alternatives Alternatives are provided for non-web

    mobile functionality that is mandatory (for example, recording a specific gesture by the camera, before functionality appears).
  41. @accessibilityoz | @accessibilityoz | Alternatives Alternatives are provided for geolocation

    functionality that is mandatory (for example, requiring a specific geolocation before functionality appears), unless the geolocation is essential for legal reasons, or doing so would invalidate the activity. This applies to geolocation via GPS, user statement, IP address or other methods.
  42. @accessibilityoz | Alternatives Changes of state of non-standard controls (e.g.

    hamburger menu, star ratings) are clearly indicated
  43. @accessibilityoz | @accessibilityoz | Display Size of touch targets is

    at least 44 by 44 CSS pixels (approximately 7 to 10 millimeters). For more information see WCAG2.1 SC 2.5.5: Target Size. Please note that this differs from WCAG2.1 as SC 2.5.5 is a Level AAA requirement, but in this methodology, it is a mandatory requirement.
  44. @accessibilityoz | @accessibilityoz | Display Actionable items have sufficient inactive

    space between them (Inactive space of at least 10 pixels should be provided around active elements).
  45. @accessibilityoz | @accessibilityoz | Actionable items When direct input via

    the keyboard is not required provide options for the user to achieve the same result (i.e. use dropdown, radio buttons & checkboxes, etc.).
  46. @accessibilityoz | @accessibilityoz | Actionable items Functionality that can be

    operated by device motion or user motion can also be operated by user interface components, and responding to the motion can be disabled to prevent accidental actuation, except for certain situations. For more information see WCAG2.1 SC 2.5.4: Motion Actuation.
  47. @accessibilityoz | 2.5.4 example Fail – Undo Typing on iOS

    (can be turned off in Settings, but no alternative)
  48. @accessibilityoz | @accessibilityoz | Navigational aids Visual indicators, (such as

    arrows, next and previous buttons) have been used to indicate swipe or scroll areas or additional functionality (for more information see WCAG2.1 SC 2.5.1: Pointer Gestures).
  49. @accessibilityoz | @accessibilityoz | Navigational aids Navigational aids such as

    back buttons, breadcrumbs, next and previous buttons are provided.
  50. @accessibilityoz | Audio and video Pass – All audio and

    video have an accessible transcript
  51. @accessibilityoz | @accessibilityoz | Forms Field labels are positioned adjacent

    to their input field and appear closest to their respective input field in relation to other field labels and other input fields.
  52. @accessibilityoz | @accessibilityoz | Testing (mobile site only) Item labelling

    between different types of a site (desktop, m.dot and/or responsive), and different variations of a responsive site, is consistent.
  53. @accessibilityoz | @accessibilityoz | Test mobile assistive technology and features

    All actionable items can be accessed and activated by the following assistive technologies (or when the following feature is enabled) All important content can be accessed by the following assistive technologies (or when the following feature is enabled)
  54. @accessibilityoz | Mobile assistive technologies and features • VoiceOver (iOS)

    • Keyboard (iOS) • Keyboard and switch (iOS) • Zoom (iOS) • Invert colors (iOS) • Grayscale (iOS) • Reader view (iOS) • TalkBack (Android) • Keyboard (Android • Keyboard & switch (Android) • Magnification (Android) • Invert colors (Android) • Grayscale (Android) • Increase text size (Android) • Simplified view (Android)