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The evolution of assistive technology into everyday products

Nic Steenhout
February 28, 2013

The evolution of assistive technology into everyday products

Assistive Technologies 1st developed for people with disabilities often end up in everyday products. These products are then readopted people with disabilities. Looking at universal vs disability design. The presentation reviews this process and discusses several items and their history, such as Segway, speech-to-text, keyboards, eye-gaze, etc.

Nic Steenhout

February 28, 2013
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  1. The Evolution of Assistive Technology into Everyday Products Confoo February

    2013 Montréal By: Nicolas Steenhout And Back...
  2. Universal Design “broad-spectrum solution that produces buildings, products and environments

    that are usable and effective for everyone, not just people with disabilities” – Wikipedia As opposed to “disability design” Presentation available at: http://wix.nu/Fe
  3. Thinking Outside The Box Necessity is the Mother of Invention

    Eliminating barriers Wheelchair footrest problem Presentation available at: http://wix.nu/Fe
  4. Margaret Pfrommer Paralysed “from the neck down” Pioneered Sip and

    Puff Communication aids (text typing) Environmental controllers (page turner) Telephone exchange Presentation available at: http://wix.nu/Fe
  5. Keyboards / Typewriters Hansen Writing Ball (1865) Maltron Left-Handed Keyboard

    (1990’s) Presentation available at: http://wix.nu/Fe
  6. Speech-to-Text Primary development reason: disability Dragon NaturallySpeaking Aircraft pilots Home

    automation Hands-free computing / telephony Presentation available at: http://wix.nu/Fe
  7. Text-to-Speech Speech Synthesis not new Strong development push from Blind

    users GPS / Driving directions Games development Presentation available at: http://wix.nu/Fe
  8. iBOT - Segway Gyroscope technology iBOT discontinued Segway sales increase

    Use technology for people with disabilities Presentation available at: http://wix.nu/Fe
  9. Brainwave Locked-in Syndrome. Wheelchair users. Etc. Using brainwave to tweet

    (communicate) EPOC headset Wheelchair control Gaming And more!!! Presentation available at: http://wix.nu/Fe
  10. What Next? Improved hardware – minimal neural headsets, etc Paradigm

    change – adoption of Universal Design Lower costs Improved awareness Greater synergy Presentation available at: http://wix.nu/Fe