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Aleksey Rumyantsev, Wargaming

wnconf
August 01, 2018

Aleksey Rumyantsev, Wargaming

The Role of Competitive Intelligence Department in Wargaming

(White Nights Conference St.Petersburg 2018)
The official conference website — http://wnconf.com

wnconf

August 01, 2018
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  1. 2 2

  2. 4 Why do we need CI in a gaming industry?

    95% of all mobile games are not profitable The average game on Steam makes $25K in sales 39% of all games on Steam were released in 2017 (7 696 games) Mobile gaming will generate 60% of all global revenue in 2021 (43% in 2018) Datasource: Steamspy, Newzoo
  3. 5 Failed case – Liferace (PC f2p Racing project) •

    ~ 20 people (team) • 2 years for development • Cost - ~$1 Mn • No official auto licensing • Focus: CIS & EU
  4. 6 Failed case – Liferace (PC f2p Racing project) In

    2017 Mobile Console PC f2p PC premium Avr. MAU 230 Mn 19,5 Mn 21 Mn 2,8 Mn $ Revenue 880 Mn 745 Mn 380 Mn 110 Mn ARPMAU 0,3 $ 3,1 $ 1,5 $ 3,3 $ $ Rev growth 73% 61% - 7% 4% PC f2p Racing Revenue share by regions: • Mobile • Console • PC f2p • PC premium Datasource: Racing genre level, Superdata
  5. 7 Failed case – Liferace (PC f2p Racing project) In

    2017 Mobile Console PC f2p PC premium Avr. MAU 230 Mn 19,5 Mn 21 Mn 2,8 Mn $ Revenue 880 Mn 745 Mn 380 Mn 110 Mn ARPMAU 0,3 $ 3,1 $ 1,5 $ 3,3 $ $ Rev growth 73% 61% - 7% 4% Revenue share by regions: • Mobile – China 60%, Japan 12%, NA 9% • Console – NA 40%, EU 40%, UK 12% • PC f2p – Asia 89%, EU 4% • PC premium – EU 56%, NA 23% Datasource: Racing genre level, Superdata
  6. 8 Failed case – Liferace (PC f2p Racing project) In

    2017 Mobile Console PC f2p PC premium Avr. MAU 230 Mn 19,5 Mn 21 Mn 2,8 Mn $ Revenue 880 Mn 745 Mn 380 Mn 110 Mn ARPMAU 0,3 $ 3,1 $ 1,5 $ 3,3 $ $ Rev growth 73% 61% - 7% 4% Revenue share by regions: • Mobile – China 60%, Japan 12%, NA 9% • Console – NA 40%, EU 40%, UK 12% • PC f2p – Asia 89%, EU 4% • PC premium – EU 56%, NA 23% Top titles: • Mobile – QQ Speed (Asia), CSR Racing 2 • Console – Mario Cart, Forza Motorsport 7, Forza Horizon 3 & Gran Turismo sport • PC f2p – KartRider • PC premium – Rocket League (it isn’t racing but in all data this genre is specified), NFS: Payback, Project Cars. Datasource: Racing genre level, Superdata
  7. 10 Your “BIG DATA” knowledge Industry trends and forecasts Consumer

    behaviors, profiling, addressable markets Competitors, “best practices” There is a whole world outside of your own.
  8. 11 11 About Competitive Intelligence team: • 5 people; •

    An independent department; • CI is a “window” into the world of external data for the whole company; • A broad range of market expertise and rigorous peer review process; • CI supports all our games.
  9. 12 12 Time focus Proactive Reactive Data-Driven Summarizes, Reports Generalizes,

    Finds Patterns + Trends Identifies Cause + Effect Forecast Who? What? When? Where? How? WHY? What Does It Mean? What Happens Next? Evaluates + Judges THOUGHT PROCESS Concept-Driven Descriptive Analysis Explanatory Analysis Evaluative Analysis Estimate Analysis The analytic spectrum 1 2 4 3 START
  10. 16 Competitive Intelligence tasks: Supporting new games/products  Market feasibility

     Genre/Mechanics/Audience positioning  New product business case forecasting
  11. 17 Competitive Intelligence tasks: Supporting new games/products  Market feasibility

     Genre/Mechanics/Audience positioning  New product business case forecasting  Competitor influences
  12. 18 Competitive Intelligence tasks: Supporting new games/products  Market feasibility

     Genre/Mechanics/Audience positioning  New product business case forecasting  Competitor influences  Identification of consumer and industry drivers
  13. 22 Competitive Intelligence scoring  Overall potential  Revenue 

    Audience  Competitiveness/saturation of the market  Strength of main competing titles  Competitive Advantage  Uniqueness of the game  eSports Potential  Watchability  Playability  Other questions*  Overall monetization System  Overall Platform Feel  Overall Gameplay  Overall Art Direction
  14. 24 Vendor/Service Platform Description Price Steamcharts, Steamdb.info, Steam Hmsurvey https://store.steampowered.com/stats/

    Steam A small windows for PC games 0 Facebook audience insights - Audience insights 0 Google trends, similarweb, Baidu Index (China) - Tracking trends 0 Steamspy Steam A big window for PC games 30$-50$ Appannie Mobile A big window for mobile games $$$ Sensortower, appfigures, apptapia, MetricsCat, Priori Data, appcodes, mixpanel, flurry, AppsFlyer - Other mobile data service $$$ AppsFlyer, Playliner mobile Industry Analysis, marketing analytics, SuperData All Industry Analysis, market dashboards, development support $$$ Newzoo All + e-Sport + Twitch Industry Analysis, market dashboards, development support $$$ IDG all Great consulting service $$$ NIKO partners all Intelligence, strategy and guidance for Asia's games market. $$$ Statista, GlobalWebindex, IDC All Audience insights, hardware $$$