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Ben Armstrong, BlueStacks

wnconf
March 11, 2019

Ben Armstrong, BlueStacks

Global Reach - Finding the Next 100 Million Gamers

(White Nights Conference Berlin 2019)
The official conference website — http://wnconf.com

wnconf

March 11, 2019
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Transcript

  1. What most people think their job is going to be

    like when they get into mobile gaming….
  2. If you’re in UA or Data analysis it turns into

    something like this on your first day
  3. Reaching the next 100 million gamers is going to require

    you to think outside the traditional UA box quite a bit. How?
  4. BlueStacks at a glance 350MM+ gamers 2nd largest PC gaming

    platform (and we’re all about mobile games)
  5. BlueStacks at a glance 350MM+ gamers Average gamer spends 5

    hours/day playing on BlueStacks 2nd largest PC gaming platform (and we’re all about mobile games)
  6. BlueStacks at a glance If you look at the top

    10 RPG or Strategy games in any geo, at least 7 of them are working directly with BlueStacks. 18 of top 25. 350MM+ gamers Average gamer spends 5 hours/day playing on BlueStacks 2nd largest PC gaming platform (and we’re all about mobile games)
  7. Reaching the next 100 million gamers is going to require

    you to think outside the traditional UA box quite a bit. How?
  8. As a gaming platform with 400M+ gamers and 100s of

    developer partners, we’ve seen this lifecycle over and over.
  9. We have community teams in place in close to 30

    countries… this is what we’ve seen across these geos...
  10. Or you can launch the game around other titles that

    are on the calendar. It’s free and think of it like insurance
  11. Cool. So if I pick the right date for my

    game, everything will be peachy? And we’ll be a great success?
  12. But the reality is that you need these kinds of

    fans for your game before/after launch
  13. So how do our 30+ geo/community teams reach the gamers

    (“tailgaters”) in each of their geos?
  14. If you don’t own the channel where your tailgaters talk

    then someone else will and may try to steal them.
  15. Let’s imagine you’ve already worked with BlueStacks on phases 1-2

    of your game’s lifecycle. (Not working with us yet? Ask me afterwards how everyone else already is :).
  16. What do you do to keep your tailgaters engaged for

    months and potentially years to come.
  17. Come up with ways for your tailgaters to battle against

    each other. eSports/Tournaments are super easy now (especially within BlueStacks).
  18. To reach the next 100 million gamers, you will have

    to shift your focus beyond device re-targeting lists. It’s no longer a 1:1 battle.
  19. The most successful developers are starting to listen and think

    through the game lifecycle in a more holistic way.