highly fragmented android market • A highly regulated market • A lot of barriers but the reward is big • Data center can only sign with Chinese companies • Both UA and customer support requires Chinese language skills • Expensive UA costs, many are switching over to direct media buys • Casual and Hyper Casual are having a hard time competing for traffic, since the LTV does not justify the UA costs, many western games are operating at a loss in China while profitable in other regions
type games are first to be cleaned up • Violence and sexually explicit games are also being removed • Using old ISBN on a new or different game is being cracked down now • The current situation appears to remain this way Remedy: 1. Apps do not require ISBN for now 2. Instant games on QQ and Wechat do not require ISBN for now 3. Chinese games will export in a big way now
approach is not going to work, patience is required • Constant visit may be necessary at some point • UA/PR/Branding/Community management are all communication intensive tasks • Channel relationship is even difficult for Chinese publishers
Co-development, investment, co-publishing, and different business models will appear • The government approval process makes it very hard for indie games to be viable in China • Apps • Instant games • Chinese companies investing in foreign companies