Stephen Jarrett, King

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March 02, 2018

Stephen Jarrett, King

How to Inspire Great Game Design

(White Nights Conference Prague 2018)
The official conference website — http://wnconf.com

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wnconf

March 02, 2018
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Transcript

  1. 1.
  2. 2.

    © King.com Ltd 2015 – Commercially confidential Stephen Jarrett –

    VP Game Design How to Inspire Great Game Design Page 2
  3. 7.

    © King.com Ltd 2015 – Commercially confidential Candy Crush Saga

    has been played… 1 trillion game rounds Over 5 million years! Time spent in the game… Page 7
  4. 9.

    © King.com Ltd 2015 – Commercially confidential Page 9 Wall

    Bounces x24 bouncing bubbles travelled 24 times from the Earth to the Moon
  5. 10.

    © King.com Ltd 2015 – Commercially confidential Making games is

    hard. Page 10 We want to make SUCCESSFUL GREAT GAMES Making a GREAT game is VERY HARD
  6. 16.

    © King.com Ltd 2015 – Commercially confidential Page 16 Level

    Designers 30% Game Designers 47% Game Directors and Above 14% Narative Designer 5% Balancer 4% What we do 47% Game Designers 30% Level Designers 14% Game Directors and above 5% Narrative Designers 4% Game Balancers
  7. 17.

    © King.com Ltd 2015 – Commercially confidential Page 17 Bathroom

    (Toilet/shower/bath) 12% Bed 12% Couch 6% Driving/public transport 14% Walking 13% Other Games 14% At my desk 10% Playing a Sport 5% Watching Tv/Movie 9% Comics/Books 5% Where do come up with ideas? 2017 13% Walking 12% Bed 12% Bathroom 14% Other games 14% Driving/public transport
  8. 20.

    © King.com Ltd 2015 – Commercially confidential Page 20 subconscious

    influences that inspire our creativity Expertise Intrinsic motivation Analogous Inspiration Creativit y
  9. 24.

    © King.com Ltd 2015 – Commercially confidential Speakers from different

    fields & creative activities Architecture, Biology, furniture design, Engineers, toy makers, Chefs, Mixologists, Actors Page 24
  10. 29.

    © King.com Ltd 2015 – Commercially confidential #1 BREAKING THE

    RULES Experiment and run different Innovation exercises. Page 29
  11. 30.

    © King.com Ltd 2015 – Commercially confidential Break the rules.

    A restaurant must have food Write down the general rules of a mechanic or a situation A restaurant must have a Chef A restaurant must have a menu Page 30
  12. 31.

    © King.com Ltd 2015 – Commercially confidential Break the rules.

    THIS restaurant DOES NOT have food THIS restaurant DOES NOT have a Chef THIS restaurant DOES NOT have a menu Page 31
  13. 32.

    © King.com Ltd 2015 – Commercially confidential Break the rules.

    THIS restaurant DOES NOT have FOOD Customers bring food and a chef creates a dish. Flip the rules one at a time and then think of a creative way to make the rule still work Page 32
  14. 33.

    © King.com Ltd 2015 – Commercially confidential Break the rules.

    THIS restaurant DOES NOT have a CHEF Flip the rules one at a time and then think of a creative way to make the rule still work Customers cook the food themselves on a grill in the middle of the table Page 33
  15. 34.

    © King.com Ltd 2015 – Commercially confidential Break the rules.

    THIS restaurant DOES NOT have a MENU Flip the rules one at a time and then think of a creative way to make the rule still work Chef cooks ‘farm to table’ Page 34
  16. 36.

    © King.com Ltd 2015 – Commercially confidential Tiles can be

    moved anywhere on the board to make a match Players can move a tile MORE than one space Players DO NOT move tiles Matching tiles are selected anywhere on a board and then removed like Mahjongg Break the rules – Match 3 Page 36
  17. 37.

    © King.com Ltd 2015 – Commercially confidential Break the rules.

    Tiles ARE NOT the same type Tiles need to have a relation – Match Chef, with Knife, With Pig to make bacon Page 37
  18. 38.

    © King.com Ltd 2015 – Commercially confidential Break the rules.

    When tiles are removed, new tiles DO NOT Automatically fall in When you remove tiles, they meld into a new tile Page 38
  19. 40.

    © King.com Ltd 2015 – Commercially confidential Design a car

    That makes your day to day life easier Page 40
  20. 41.

    © King.com Ltd 2015 – Commercially confidential Take a well

    known board game, break it down into it's component parts, restrict usage of those parts and apply a few more rules to make a new game to play within an allotted time. Twisting the game. –Designing within boundaries Page 41
  21. 42.

    © King.com Ltd 2015 – Commercially confidential Free game every

    month – Page 42 10 euros a month to spend on In game purchases– Community
  22. 47.

    © King.com Ltd 2015 – Commercially confidential And have a

    special day for our crafts Page 47 My 200+ game designers get to meet up and share experiences
  23. 52.

    © King.com Ltd 2015 – Commercially confidential You feel valued

    You share Stories and Learnings You feel inspired You have fun Page 52
  24. 54.

    © King.com Ltd 2015 – Commercially confidential Game Design Festivals

    - 54 THEME Provides Focus TRAINING Training relatable to theme COMPETITION Craft competition GIVEAWAY Themed gift SHARING Knowledge Sharing RECOGNITION New hires,Tenure CRAFT PROJECT Craft works together to achieve a result.
  25. 61.
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  27. 63.

    © King.com Ltd 2015 – Commercially confidential Invest in Creative

    talent Analogous inspiration Inspire & fuel their passion Show value Lots of Training Knowledge sharing Strong feeling of Community and Family Page 63 Low turnover & high engagement Community