String let damage: Int let hitRate: Int // ҉తʹҎԼͷΑ͏ͳΠχγϟϥΠβ͕ఆٛ͞ΕΔ /* init(name: String, type: String, damage: Int, hitRate: Int) { self.name = name self.type = type self.damage = damage self.hitRate = hitRate } */ } let ability = Ability( name: "ίϝοτύϯν", type: "͕Ͷ", damage: 90, hitRate: 90 ) શͯͷϓϩύςΟΛؚΜͩΠχγϟϥΠβ͕͑Δ