Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Changing the game - using games to make systems...
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Zac
June 10, 2017
Education
0
270
Changing the game - using games to make systems more engaging
Zac
June 10, 2017
Tweet
Share
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
140
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
100
Datagamz Workshop
zacfitzwalter
1
82
Gamification in Higher Education
zacfitzwalter
0
84
GamifyUs Masterclass - Change the game
zacfitzwalter
0
110
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
370
Console - Changing the Game
zacfitzwalter
0
89
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
100
GAMES Conference Keynote
zacfitzwalter
0
120
Other Decks in Education
See All in Education
1014
cbtlibrary
0
530
東大1年生にJulia教えてみた
matsui_528
7
12k
悩める リーダー達に 届けたい書籍|レジリエントマネジメント 書籍イントロダクション-260126
mimoza60
0
300
1202
cbtlibrary
0
210
【ベテランCTOからのメッセージ】AIとか組織とかキャリアとか気になることはあるけどさ、個人の技術力から目を背けないでやっていきましょうよ
netmarkjp
2
2.9k
国際卓越研究大学計画|Science Tokyo(東京科学大学)
sciencetokyo
PRO
0
47k
【dip】「なりたい自分」に近づくための、「自分と向き合う」小さな振り返り
dip_tech
PRO
0
230
Surviving the surfaceless web
jonoalderson
0
370
2025-10-30 社会と情報2025 #05 CC+の代わり
mapconcierge4agu
0
110
コマンドラインを見直そう(1995年からタイムリープ)
sapi_kawahara
0
660
2026 Medicare 101 Presentation
robinlee
PRO
0
100
JAPAN AI CUP Prediction Tutorial
upura
2
700
Featured
See All Featured
Accessibility Awareness
sabderemane
0
55
Primal Persuasion: How to Engage the Brain for Learning That Lasts
tmiket
0
260
Testing 201, or: Great Expectations
jmmastey
46
8k
A Soul's Torment
seathinner
5
2.3k
Making the Leap to Tech Lead
cromwellryan
135
9.7k
Google's AI Overviews - The New Search
badams
0
910
The Pragmatic Product Professional
lauravandoore
37
7.1k
The Language of Interfaces
destraynor
162
26k
New Earth Scene 8
popppiees
1
1.5k
Why Your Marketing Sucks and What You Can Do About It - Sophie Logan
marketingsoph
0
76
Discover your Explorer Soul
emna__ayadi
2
1.1k
Visual Storytelling: How to be a Superhuman Communicator
reverentgeek
2
430
Transcript
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
None
oh a typical gamer by allison.johnston CC BY 2.0
None
Video games have become mainstream. 1
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games. 2
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 bi!ion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…can we use this thinking in more serious contexts?
Gamification “The addition of game elements to non-game activities” (Deterding,
S., Dixon, D., Khaled, R., & Nacke, L., 2011)
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Gamification can be found everywhere 3
Fitness Fitbit
Fitness Fitbit
Fitness Zombies, Run!
!
Productivity Email Game
Productivity Email Game
Education Duolingo
Citizen Science Fold It
Government Take Back Illinois
Road Safety Learner Journey
Gamification doesn’t have to be technology based 4
The Manufacturing Game
None
Gamification is an established industry 5
A gamification ‘blueprint’ exists 6
•Points •Badges •Leaderboards •Levels
None
•Points •Badges •Leaderboards •Levels = Rewards }
Behaviour + Rewards = Fun!
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
Extrinsic Motivation
Games are intrinsica!y motivating 7
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Cha!enge and ski!
8 One size doesn’t fit a!
♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
None
None
User-centered design is key 9
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Slides and bonus resources: http://gamificationgeek.com/bitplayer Gamification Geek Dr Zac Fitz-Walter
| @zefcan |
[email protected]
| www.gamificationgeek.com 10