Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
Changing the game - using games to make systems...
Search
Zac
June 10, 2017
Education
290
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Changing the game - using games to make systems more engaging
Zac
June 10, 2017
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
150
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
110
Datagamz Workshop
zacfitzwalter
1
92
Gamification in Higher Education
zacfitzwalter
0
92
GamifyUs Masterclass - Change the game
zacfitzwalter
0
120
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
400
Console - Changing the Game
zacfitzwalter
0
100
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
110
GAMES Conference Keynote
zacfitzwalter
0
130
Other Decks in Education
See All in Education
25-26 CBT Library top items
cbtlibrary
0
320
Carbohydrates: Classification, Structure & Chemical Properties
pawan_pharm
0
310
Introduction to Accounting
bvr7352
0
240
Comentario del plano urbano de Madrid hasta 1860 (1ª parte )
juanmartin2026
1
100k
Sekolah Sabat - Triwulan 3 2026 - Pelajaran 12
hiola
0
12k
Introduction to M&A
bvr7352
0
230
組合せ最適化特論
tasusu
0
110
2026年度秋学期 統計学 第1回 イントロダクション ー 統計的なものの見方・考え方について (2026. 9. 29)
akiraasano
PRO
0
240
20260908_ターゲットとスコープを決める発表法
masakiokuda
1
130
Modulo : abc
robintux
0
220
響け!ユーフォニアムと考える「決め方」/Thinking About Decision-Making with Sound! Euphonium
3l4l5
1
190
データマネジメント試験対策教材1〜データマネジメント基礎〜
yoshimura_datam
1
790
Featured
See All Featured
Faster Mobile Websites
deanohume
310
32k
Everyday Curiosity
cassininazir
0
340
Designing Experiences People Love
moore
143
24k
Refactoring Trust on Your Teams (GOTO; Chicago 2020)
rmw
35
3.8k
Ethics towards AI in product and experience design
skipperchong
2
410
Game over? The fight for quality and originality in the time of robots
wayneb77
1
290
The Art of Programming - Codeland 2020
erikaheidi
57
14k
Design of three-dimensional binary manipulators for pick-and-place task avoiding obstacles (IECON2024)
konakalab
0
610
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
141
35k
A Soul's Torment
seathinner
8
3.7k
Winning Ecommerce Organic Search in an AI Era - #searchnstuff2025
aleyda
2
2.2k
Docker and Python
trallard
47
4.2k
Transcript
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
None
oh a typical gamer by allison.johnston CC BY 2.0
None
Video games have become mainstream. 1
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games. 2
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 bi!ion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…can we use this thinking in more serious contexts?
Gamification “The addition of game elements to non-game activities” (Deterding,
S., Dixon, D., Khaled, R., & Nacke, L., 2011)
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Gamification can be found everywhere 3
Fitness Fitbit
Fitness Fitbit
Fitness Zombies, Run!
!
Productivity Email Game
Productivity Email Game
Education Duolingo
Citizen Science Fold It
Government Take Back Illinois
Road Safety Learner Journey
Gamification doesn’t have to be technology based 4
The Manufacturing Game
None
Gamification is an established industry 5
A gamification ‘blueprint’ exists 6
•Points •Badges •Leaderboards •Levels
None
•Points •Badges •Leaderboards •Levels = Rewards }
Behaviour + Rewards = Fun!
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
Extrinsic Motivation
Games are intrinsica!y motivating 7
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Cha!enge and ski!
8 One size doesn’t fit a!
♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
None
None
User-centered design is key 9
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Slides and bonus resources: http://gamificationgeek.com/bitplayer Gamification Geek Dr Zac Fitz-Walter
| @zefcan |
[email protected]
| www.gamificationgeek.com 10