$30 off During Our Annual Pro Sale. View Details »
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Changing the game - using games to make systems...
Search
Zac
June 10, 2017
Education
0
270
Changing the game - using games to make systems more engaging
Zac
June 10, 2017
Tweet
Share
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
140
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
100
Datagamz Workshop
zacfitzwalter
1
80
Gamification in Higher Education
zacfitzwalter
0
83
GamifyUs Masterclass - Change the game
zacfitzwalter
0
110
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
370
Console - Changing the Game
zacfitzwalter
0
89
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
100
GAMES Conference Keynote
zacfitzwalter
0
120
Other Decks in Education
See All in Education
Future Trends and Review - Lecture 12 - Web Technologies (1019888BNR)
signer
PRO
0
3.1k
the difficulty into words
ukky86
0
330
ROSConJP 2025 発表スライド
f0reacharr
0
270
~キャラ付け考えていますか?~ AI時代だからこそ技術者に求められるセルフブランディングのすゝめ
masakiokuda
7
550
【ZEPホスト用メタバース校舎操作ガイド】
ainischool
0
150
KBS新事業創造体験2025_科目説明会
yasuchikawakayama
0
150
✅ レポート採点基準 / How Your Reports Are Assessed
yasslab
PRO
0
150
くまのココロンともぐらのロジ
frievea
0
120
吉岡研究室紹介(2025年度)
kentaroy47
0
780
Web 2.0 Patterns and Technologies - Lecture 8 - Web Technologies (1019888BNR)
signer
PRO
0
3k
CSS3 and Responsive Web Design - Lecture 5 - Web Technologies (1019888BNR)
signer
PRO
1
3k
Requirements Analysis and Prototyping - Lecture 3 - Human-Computer Interaction (1023841ANR)
signer
PRO
0
1.4k
Featured
See All Featured
Designing for humans not robots
tammielis
254
26k
AI Search: Implications for SEO and How to Move Forward - #ShenzhenSEOConference
aleyda
1
1k
Ten Tips & Tricks for a 🌱 transition
stuffmc
0
30
Collaborative Software Design: How to facilitate domain modelling decisions
baasie
0
94
Leveraging Curiosity to Care for An Aging Population
cassininazir
1
130
jQuery: Nuts, Bolts and Bling
dougneiner
65
8.3k
Creating an realtime collaboration tool: Agile Flush - .NET Oxford
marcduiker
35
2.3k
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
31
9.8k
The Spectacular Lies of Maps
axbom
PRO
1
390
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
9
1k
AI in Enterprises - Java and Open Source to the Rescue
ivargrimstad
0
1k
Marketing Yourself as an Engineer | Alaka | Gurzu
gurzu
0
87
Transcript
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
None
oh a typical gamer by allison.johnston CC BY 2.0
None
Video games have become mainstream. 1
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games. 2
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 bi!ion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…can we use this thinking in more serious contexts?
Gamification “The addition of game elements to non-game activities” (Deterding,
S., Dixon, D., Khaled, R., & Nacke, L., 2011)
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Gamification can be found everywhere 3
Fitness Fitbit
Fitness Fitbit
Fitness Zombies, Run!
!
Productivity Email Game
Productivity Email Game
Education Duolingo
Citizen Science Fold It
Government Take Back Illinois
Road Safety Learner Journey
Gamification doesn’t have to be technology based 4
The Manufacturing Game
None
Gamification is an established industry 5
A gamification ‘blueprint’ exists 6
•Points •Badges •Leaderboards •Levels
None
•Points •Badges •Leaderboards •Levels = Rewards }
Behaviour + Rewards = Fun!
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
Extrinsic Motivation
Games are intrinsica!y motivating 7
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Cha!enge and ski!
8 One size doesn’t fit a!
♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
None
None
User-centered design is key 9
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Slides and bonus resources: http://gamificationgeek.com/bitplayer Gamification Geek Dr Zac Fitz-Walter
| @zefcan |
[email protected]
| www.gamificationgeek.com 10