Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Changing the game - using games to make systems...
Search
Zac
June 10, 2017
Education
270
0
Share
Changing the game - using games to make systems more engaging
Zac
June 10, 2017
More Decks by Zac
See All by Zac
Make your apps more engaging
zacfitzwalter
0
140
Make your apps more engaging (/dev/world/2019)
zacfitzwalter
1
100
Datagamz Workshop
zacfitzwalter
1
82
Gamification in Higher Education
zacfitzwalter
0
84
GamifyUs Masterclass - Change the game
zacfitzwalter
0
110
How Prototyping Can Improve Your Gamification Design
zacfitzwalter
0
370
Console - Changing the Game
zacfitzwalter
0
89
UI + Visual Design BNE - Meetup Presentation
zacfitzwalter
0
100
GAMES Conference Keynote
zacfitzwalter
0
120
Other Decks in Education
See All in Education
JAPAN AI CUP Prediction Tutorial
upura
2
930
Activité_5_-_Les_indicateurs_du_climat_global.pdf
bernhardsvt
0
220
地区危機管理委員会 出前セミナー「ロータリーにおける危機管理」:膳所 和彦 氏(国際ロータリー第2720地区 パストガバナー・日田ロータリークラブ・医療法人恒心会ぜぜ医院 理事長):2720 Japan O.K. ロータリーEクラブ2026年2月16日卓話
2720japanoke
1
620
高校数学とJulia言語
shimizudan
0
140
自己紹介 / who-am-i
yasulab
6
6.5k
SL AMIGOS 教育格差と私たちの取り組み - スリランカの支援学校への支援プロジェクト:リシンドゥ リオ 氏 (別府溝部学園短期大学 ビジネス観光コース 留学生):2720 Japan O.K. ロータリーEクラブ2026年4月6日卓話
2720japanoke
0
140
渡辺研Slackの使い方 / Slack Local Rule
kaityo256
PRO
11
11k
Modelamiento Matematico (Ingresantes UNI 2026)
robintux
0
260
0203
cbtlibrary
0
150
リモートリポジトリの操作 / 02-c-remote
kaityo256
PRO
0
130
OSINT入門-CTF for GIRLS_SECCON14電脳会議
nomizone
1
1.2k
Multimodal Interaction - Lecture 3 - Next Generation User Interfaces (4018166FNR)
signer
PRO
0
2.1k
Featured
See All Featured
Creating an realtime collaboration tool: Agile Flush - .NET Oxford
marcduiker
35
2.4k
[SF Ruby Conf 2025] Rails X
palkan
2
880
Leo the Paperboy
mayatellez
5
1.6k
Information Architects: The Missing Link in Design Systems
soysaucechin
0
850
XXLCSS - How to scale CSS and keep your sanity
sugarenia
249
1.3M
Building a Modern Day E-commerce SEO Strategy
aleyda
45
9k
世界の人気アプリ100個を分析して見えたペイウォール設計の心得
akihiro_kokubo
PRO
68
38k
Producing Creativity
orderedlist
PRO
348
40k
Facilitating Awesome Meetings
lara
57
6.8k
Navigating the Design Leadership Dip - Product Design Week Design Leaders+ Conference 2024
apolaine
0
250
Why You Should Never Use an ORM
jnunemaker
PRO
61
9.8k
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
4.2k
Transcript
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
None
oh a typical gamer by allison.johnston CC BY 2.0
None
Video games have become mainstream. 1
68% of Australians play video games. IGEA, 2016
98% of homes with children have computer games. IGEA, 2016
The average age of players is 33. (And 39% of
those aged 65 and over play video games). IGEA, 2016
53% male 47% female IGEA, 2016
We spend a lot of time playing games. 2
Australians spend on average 88 minutes a day playing games.
IGEA, 2016
None
50 bi!ion hours of game time (WSJ, 2012) https://www.wsj.com/articles/SB10001424052970203458604577263273943183932
If games are so engaging...
…can we use this thinking in more serious contexts?
Gamification “The addition of game elements to non-game activities” (Deterding,
S., Dixon, D., Khaled, R., & Nacke, L., 2011)
To do list Exercise tracker Social network
To do list Exercise tracker Social network
Gamification can be found everywhere 3
Fitness Fitbit
Fitness Fitbit
Fitness Zombies, Run!
!
Productivity Email Game
Productivity Email Game
Education Duolingo
Citizen Science Fold It
Government Take Back Illinois
Road Safety Learner Journey
Gamification doesn’t have to be technology based 4
The Manufacturing Game
None
Gamification is an established industry 5
A gamification ‘blueprint’ exists 6
•Points •Badges •Leaderboards •Levels
None
•Points •Badges •Leaderboards •Levels = Rewards }
Behaviour + Rewards = Fun!
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
progresswars.com
Extrinsic Motivation
Games are intrinsica!y motivating 7
Self-Determination Theory http://www.selfdeterminationtheory.org/theory/ Driven by a need to grow and
gain fulfilment
Autonomy Competence Relatedness
Flow Theory
None
A clear goal Clear progress Clear feedback Cha!enge and ski!
8 One size doesn’t fit a!
♦ ♣ ♥ ♠ ACTING PLAYERS INTERACTING WORLD Bartle, R.
(1996) Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs. Killers Achievers Explorers Socialisers Bartle’s Taxonomy of Player Types
None
None
User-centered design is key 9
CHANGING THE GAME USING GAMES TO MAKE SYSTEMS MORE ENGAGING
Dr Zac Fitz-Walter | @zefcan |
[email protected]
| www.gamificationgeek.com
Slides and bonus resources: http://gamificationgeek.com/bitplayer Gamification Geek Dr Zac Fitz-Walter
| @zefcan |
[email protected]
| www.gamificationgeek.com 10