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Delivering Value using Human-Centered Design (e...

Delivering Value using Human-Centered Design (english) #UNFPAinnovates #WFPinnovation

Up 80 % of startups & projects fail. One of the top reasons for it is ignoring the users, leading to offerings that miss to meet an actual need or providing a bad user experience – at best.
This talk sheds a light on human-centered design and methods to apply that mindset to solve real peoples' problems in meaningful ways.

#HumanCenteredDesign, #HCD, #UserCenteredDesign, #UCD, #DesignThinking, #DesignSprint, #JobsToBeDone, #JTBD, #UserExperience, #UX, #MinimumViableProduct, #MVP

Benno Lœwenberg

July 23, 2019
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Transcript

  1.   USER PERSPECTIVE  Source: Seth Godin 1. What is this ?

    2. Do I trust you ? 3. What are you offering me ? and if it passed the ›moment of truth‹ positively: 4. How do I get it ?
  2.   »TO TEST IF YOUR PRODUCT IS NEEDED,    STUDY

    THE JOB THAT IT DOES«  Source: Des Traynor
  3.   VAGUE ASSUMPTIONS  “I’ve experienced this problem, so others must

    also” “We’ve already got funding, so it must be a good idea” “We’re almost ready to launch so it’s a bit late to go back  to research” Source: Dyhana Scarano
  4.   POSSIBLE QUESTIONS  ¿ What is the overall goal related to

    a certain problem   a person is trying to achieve ? ¿ Is that problem worth solving ? ¿ How do people solve this problem today ? ¿ How might we solve this problem for the user   and how much of the overall goal ? Source: Tony Ulwick
  5. @BennoLoewenberg USER NEEDS What are the basic needs at this

    moment? USER JOURNEY KEY MOMENT Snapshot picture of this moment SATISFACTION How satisfied is the user at this moment? Source: WFP Innovation
  6.   THE USER PERSPECTIVE COUNTS  “Talk to your users –

    build and test for actual users and for real context of use” ( friends and family are not your users ) @BennoLoewenberg
  7.   DON’T LOVE THE SOLUTION  “Success is not delivering a

    feature;  success is learning how to solve the customers problem” “Don’t [try to] find customers for your product,  find a product for your customers.” Sources: Mark Cook & Seth Godin
  8.   DETAILS MAKE OR BREAK IT  “The details are not

    the details. They make the design.” “Good design makes a product understandable and is thorough down to the last detail” Source: Charles Eames & Dieter Rams
  9.   EDGE CASES ARE THE NORM  “Real users often struggle

    with ‘simple’ details; your solution must cover those scenarios or it will fail for them most of the time” @BennoLoewenberg
  10.   »IN REALITY THE HAPPY PATH    DOES NOT EXIST« 

    @BennoLoewenberg things go wrong all the time, your solution must handle this!
  11.   »KNOW YOUR USERS TO BE ABLE     TO

    DELIVER ACTUAL VALUE«  @BennoLoewenberg