Interaction Design Above the Level of a Single Man

Interaction Design Above the Level of a Single Man

My kick-off presentation at IxDA London October Meetup.

The subject of the evening was inspired by Russel Davies' post “Software Above the Level of a Single Man” — a provocation with amazingly simplicity but very deep in its implications.

The main point we wanted to discuss was the shift as designers from "design for my phone, for my watch, for my [personal context here]" to "design for our car, our home, our office/workplace, our classroom, our [shared space/context here]".

Because as soon as you move away from the "level of a single man", you have to deal with (and design for) the complexity of “human interactions”. And it's not only a matter of defining personas, contexts, use cases; but also of understanding relationships, hierarchies, “meanings”, emotions.

Are we ready to deal with this change of paradigm? What are the complexities that we have to take into account? Are there already studies, real projects, examples of possible solutions, and what can we learn from them?

Thanks Jason and Boon to having me hosting the event: it was a great honour.


Cristiano Rastelli

October 28, 2015