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ゲームを用いたディスパッチング スキルの解明と習得支援

hajimizu
December 08, 2018

ゲームを用いたディスパッチング スキルの解明と習得支援

第2回 社会&ビジネスゲーム研究会シンポジウムで話題提供した際のスライドです.

hajimizu

December 08, 2018
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  1. ήʔϜΛ༻͍ͨσΟεύονϯάεΩϧͷղ໌ͱशಘࢧԉ ୈճʢʣͷ·ͱΊ • લճͷγϯϙδ΢ϜͰ͸ʮήʔϜͰ੾ΓࠐΉ҉໧஌తͳ εΩϧ΍ϊ΢ϋ΢ʯͱ͍͏λΠτϧͰൃදͨ͠ɽ • ڭҭɾ܇࿅ήʔϜ͸ɼܦݧֶशͷαΠΫϧΛճͨ͢Ίͷ Ծ૝؀ڥͱΈͳ͢͜ͱ͕Ͱ͖Δɽ • ࣮؀ڥͱʢσβΠϯ͞ΕͨʣԾ૝؀ڥ͸ɼ૒ํʹར఺ͱ

    ݶք͕͋ΓɼͲͪΒ্͕ͱ͍͏͜ͱ͸ͳ͍ɽ • शಘ͍ͤͨ͞εΩϧ΍ϊ΢ϋ΢ʢͷೖग़ྗؔ܎ʣʹ·ͭ ΘΔม਺ΛԾ૝؀ڥʹຒΊࠐΉ͜ͱ͕๬·͍͠ɽ • ҉໧஌తͳεΩϧ΍ϊ΢ϋ΢Ͱ͸ͦͷೖग़ྗؔ܎ࣗମ͕ ࣗ໌Ͱ͸ͳ͍ͨΊɼͦͷղ໌΋ಉ࣌ʹਐΊΔඞཁ͕͋Δɽ 
  2. ήʔϜΛ༻͍ͨσΟεύονϯάεΩϧͷղ໌ͱशಘࢧԉ ͦΕͰࢥ͍ग़ͨ͜͠ͱ  ҎલʹऔΓ૊ΜͰ͍ͨ த՚ುૢ࡞ٕೳͷݚڀ ϞʔγϣϯΩϟϓνϟ ૷ஔΛ༻͍ͯɼख़࿅ऀ ͷಈ࡞ΛσʔλԽ͠ɼ ͦΕΛ෼ੳͨ͠ɽ ͦͯ͠ɼɽɽɽ

    H. Mizuyama, K. Yamada, K. Tanaka and A. Maki: Explanatory Analysis of the Manner in which an Instructor Adaptively Organizes Skilled Motion Teaching Process, International Journal of Industrial Ergonomics, Vol.43, No.5, pp.430-438 (2013).
  3. ήʔϜΛ༻͍ͨσΟεύονϯάεΩϧͷղ໌ͱशಘࢧԉ Left arm Right arm Shoulder Elbow Wrist Trial A1

    Trial A2 Trial A3 Trial A4 (f) (a), (f), (g) (b), (c) Cycle = 0.42(sec) 0.45(sec) 0.45(sec) 0.45(sec) ॳ৺ऀ"΁ͷڭࣔաఔ B ࠨखटΛಈ͔͞ͳ͍ C ುΛେ͖͘ৼΔ D ುΛҰఆͷϦζϜͰৼΔ E ುΛૉૣ͘ৼΔ F ುΛܰ࣋ͭ͘ G ͓ͨ·Ͱ۩ࡐΛԡ͠ग़͢ H ͓ͨ·Λುͱ൓ରʹಈ͔͢ 
  4. ήʔϜΛ༻͍ͨσΟεύονϯάεΩϧͷղ໌ͱशಘࢧԉ Left arm Right arm Shoulder Elbow Wrist Trial B1

    Trial B2 Trial B3 Trial B4 (b), (f) (c), (f), (g) (b), (f), (g) Cycle = 0.42(sec) 0.33(sec) 0.36(sec) 0.38(sec) ॳ৺ऀ#΁ͷڭࣔաఔ B ࠨखटΛಈ͔͞ͳ͍ C ುΛେ͖͘ৼΔ D ುΛҰఆͷϦζϜͰৼΔ E ುΛૉૣ͘ৼΔ F ುΛܰ࣋ͭ͘ G ͓ͨ·Ͱ۩ࡐΛԡ͠ग़͢ H ͓ͨ·Λುͱ൓ରʹಈ͔͢ 
  5. ήʔϜΛ༻͍ͨσΟεύονϯάεΩϧͷղ໌ͱशಘࢧԉ Left arm Right arm Shoulder Elbow Wrist Trial C1

    Trial C2 Trial C3 Trial C4 (a),(b),(d),(f),(g) (b), (d), (g) (e), (f), (g) Cycle = 0.71(sec) 0.56(sec) 0.56(sec) 0.45(sec) ॳ৺ऀ$΁ͷڭࣔաఔ B ࠨखटΛಈ͔͞ͳ͍ C ುΛେ͖͘ৼΔ D ುΛҰఆͷϦζϜͰৼΔ E ುΛૉૣ͘ৼΔ F ುΛܰ࣋ͭ͘ G ͓ͨ·Ͱ۩ࡐΛԡ͠ग़͢ H ͓ͨ·Λುͱ൓ରʹಈ͔͢