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Geo-Interaction-Design-Thinking for Cultural Objects

mprove
September 14, 2021

Geo-Interaction-Design-Thinking for Cultural Objects

Culture happens in space and time when people and artists meet. However, the spacial and temporal dimensions of art and culture are often neglected as the artifacts of a collection seem to be the most important elements of arts as such. This is also true, for digitized collections, because time and place are even more irrelevant for the virtual online world.
In fact, they are not. Context matters to explore a digital collection. It offers an undervalued access path into a collection and extends classical meta data and full text search strategies. The talk will present »August Macke. Augenblick« (August Macke, Paul Klee and Louis Moilliet in Tunisia, 1914) and »Lyonel Feininger in Hamburg 1936« as new approaches how to visualize digitized objects on maps and how to apply Information Architecture and Design Thinking to cultural collections.

mprove

September 14, 2021
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  1. GEO
    INTERACTION
    DESIGN
    THINKING
    FOR

    CULTURAL OBJECTS
    M
    atthias M
    üller-Prove @mprove

    Chrono Research Lab
    @chronoHH
    Digital M
    aterial
    Image-based
    digital collections 

    in cultural heritage institutions
    Leipzig, 15/16 Sep
    2021

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  2. 2
    AGENDA
    DIGITAL MATERIAL
    TH
    IN
    KIN
    G
    INTERACTION DESIGN
    eCulture Cases: Chrono Research Lab

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  3. 3
    Walter Gropius 

    Johannes Itten
    VORKURS AT BAUHAUS
    pre course

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  4. 4
    VORKURS TO UNDERSTAND
    DIGITAL MATERIAL
    BITCOM Workshop 2019
    Digitaler Vorkurs
    human needs
    interactive

    systems
    Ulf Schubert

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  5. 5
    ISO 9241-110 USABILITY
    Usability defines the
    extent to which a
    product, system or
    service can be used
    by specific users to
    achieve specific goals
    with effectiveness,
    efficiency, and
    satisfaction in a
    specific context of
    use.

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  6. 6
    ISO 9241-110 USER EXPERIENCE
    a person’s perceptions and responses 

    that result from the use or anticipated use
    of a product, system or service

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  7. 7
    Interaction design is the craft to
    give form to a system that
    provides usable functions to the
    user.
    The system should stimulate
    positive user experiences.

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  8. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    DESIGN THINKING
    8
    Empathy

    w/ user
    Define Ideate Prototype Test
    UNDERSTAND CREATE DELIVER

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  9. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    Empathy

    w/ user
    Define Ideate Prototype Test
    FOR CULTURAL COLLECTIONS
    9
    DESIGN THINKING
    CONTENT AUDIT ➤ INFORMATION ARCHITECTURE
    Empathy w/ data

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  10. 10
    GEO
    eCulture Cases: Chrono Research Lab
    eFoto 2.0 beta
    August Macke. Augenblick.
    Lyonel Feininger
    Chronoscope World

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  11. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    GOOGLE MYMAPS

    E-FOTO 2.0 BETA
    11

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  12. 12
    AUGUST MACKE

    AUGENBLICK
    Macke + Moilliet + Müller-Prove

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  13. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    OUTLINE
    13

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  14. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    OUTLINE
    14

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  15. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    OUTLINE
    15

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  16. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    OUTLINE
    16

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  17. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021
    OUTLINE
    17

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  18. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021 18

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  19. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021 19

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  20. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021 20

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  21. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021 21

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  23. openGLAM matters
    open standards matter > IIIF
    context matters
    place x time x sequence
    community matters
    user centred design
    start small and scale
    build infrastructures

    support the community
    23

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  24. 24
    THANK YOU!

    MATTHIAS @MPROVE

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