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【Unity】気づいたら加わっていたあいつ【もくもく】
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RyotaMurohoshi
March 20, 2016
Technology
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【Unity】気づいたら加わっていたあいつ【もくもく】
2016/03/20(日)に開催したUnity部もくもく会でのLT兼クロージングトークの資料です。
RyotaMurohoshi
March 20, 2016
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Transcript
ؾ͍ͮͨΒՃΘ͍͍ͬͯͨ͋ͭ ɹ @RyotaMurohoshi ʲϓνLTʳUnityͷ৽ػೳͰ༡Ϳձʲ͘͘ʳ2016/01/20()
ଟ͘ͷػೳ͕Ճ͞ΕͨUnty5.3ɺ ࠷ۙͰͨUnity5.4)public)preview Έͳ͞Μ৽ػೳ׆༻͞Ε͍ͯ·͔͢ʁ
΅͑ͯ͘ͳ͍Ͱ͢ʂ
Unity͍Ζ͍Ζ ਐԽ͍ͯ͠ΔͶʂ
Unity4.xͷΑ͋͘Δίʔυʂ public class CharacterBehaviour : MonoBehaviour { [SerializeField] HpBar hpBarPrefab;
HpBar hpBar; void Awake() { hpBar = Instantiate(hpBarPrefab) as HpBar; } }
ͳas#·ͨ#Ωϟετʂ
ؾ͍ͮͨΒ Unity5.xܥͰδΣωϦοΫͳ Instan&ate͕Ճ͞Εͨʂ
Unity5.3ͷॻ͖ํ public class CharacterBehaviour : MonoBehaviour { [SerializeField] HpBar hpBarPrefab;
HpBar hpBar; void Awake() { // ҎԼͷΑ͏ʹهड़Ͱ͖Δ͕ɺܕύϥϝʔλ // hpBar = Instantiat<HpBar>(hpBarPrefab); // ͘؆ܿʂʂʂ hpBar = Instantiate(hpBarPrefab); } }
ͦͷ΄͔ʹؾ͕͍ͭͨΒUnity5.xͰ • Vector2.downͱ͔Vector2.le. • NUnit͕UnityϏϧυΠϯʹ • ίϧʔνϯͷೖΕࢠɺStartCorou7neෆཁͰIEnumerator • ϩάपΓڧԽ •
UnityEngine.Asser7ons໊લۭؒ
JSONੳɺΞϓϦ՝ۚͱ͔ओཁͳཱͭ ͱ͜ΖҎ֎Ͱଟ͘Ξοϓσʔτ͞Εͯ·͢Ͷʂ
ӜౡଠͩΑʂʂʂ
ͯ͞ɺࠓͷ͘͘ձͰΈͳ͞Μ͕ ීஈࢼ͍ͤͯͳ͍৽ػೳʹ৮Γɺ ݟΛஷΊΔ͜ͱ͕Ͱ͖·͔ͨ͠ʁ
େࣄͳ͜ͱΛݴ͍·͢
Ոʹؼͬͯ ϒϩάΛॻ͘·Ͱ͕͘͘ձͰ͢ Twi$erͰҰݴͱײͰ͍͍Ͱ͢Α
͋ͱɺձఏڙͷStudio'Geeks༷ʹײँΛʂ ͋Γ͕ͱ͏͍͟͝·ͨ͠ʂʂʂ
ଞʹԿ͔ݴ͍͍ͨ͜ͱ͋Δਓ͍·͔͢ʁ
Ͱɺ͓ย͚ͮΛͯ͠ؼΓ·͠ΐ͏ʂ