Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Lean UX: Scope - Content
Search
Sergio Nouvel
July 08, 2013
Design
3
520
Lean UX: Scope - Content
Sergio Nouvel
July 08, 2013
Tweet
Share
More Decks by Sergio Nouvel
See All by Sergio Nouvel
Involúcrate
shesho
0
160
Transformación Digital: lo que hay y lo que falta
shesho
1
840
Diseño de Servicios centrados en el Ciudadano
shesho
2
890
Transformación Digital: de consumidores a creadores de tecnología
shesho
1
820
Transformación Digital y UX: El comienzo del viaje del héroe
shesho
5
1.3k
Scope Canvas (keynote)
shesho
6
1.2k
UX y Transformación Digital
shesho
2
1k
Emprendiendo al Revés: El caso Get on Board
shesho
39
16k
Fuck-up Nights: The Get on Board Way
shesho
0
330
Other Decks in Design
See All in Design
「使いやすさ」だけでは、「勝てる」サービスにはならない。〜KPIとUXの分断を埋める、サービス戦略という「指針」〜
nbkouhou
2
260
TWCP#21 UXデザインと哲学のはなし
shinn
0
320
30分でわかるインサイトマネジメント(2025年12月バージョン)
centou
1
490
デザインの文脈を理解する:エンジニアがデザインカンファレンスに参加して得た学びと気づき
hypebeans
0
150
root COMPANY DECK / We are hiring!
root_recruit
2
27k
20260215独立行政法人科学技術振興機構(JST) 社会技術研究開発センター(RISTEX)ケアが根づく社会システム _公開シンポジウム
a2k
0
140
図じゃなく言語で描く - Common Ground for Design AI Operations.
kazukiikeda
2
740
これからの「Webデザイン」の話をしよう~デザイナーの私が考えるブロックテーマへの対応で変わりゆくデザインの価値~
ds35mm
0
620
チームをデザイン対象にする / Design for your team
kaminashi
1
990
AIスライド生成を進化させるMDファイル
kenichiota0711
0
560
Crisp Code inc.|ブランドガイドライン - Brand guidelines
so_kotani
1
340
AI時代に求められるUXデザインのアプローチ
xtone
0
1.6k
Featured
See All Featured
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
49
3.3k
How Fast Is Fast Enough? [PerfNow 2025]
tammyeverts
3
500
Fashionably flexible responsive web design (full day workshop)
malarkey
408
66k
Leadership Guide Workshop - DevTernity 2021
reverentgeek
1
250
The browser strikes back
jonoalderson
0
850
Site-Speed That Sticks
csswizardry
13
1.1k
AI: The stuff that nobody shows you
jnunemaker
PRO
4
500
Prompt Engineering for Job Search
mfonobong
0
240
Leading Effective Engineering Teams in the AI Era
addyosmani
9
1.8k
What’s in a name? Adding method to the madness
productmarketing
PRO
24
4k
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
141
35k
How to train your dragon (web standard)
notwaldorf
97
6.6k
Transcript
LEAN UX SCOPE 1. Scope 2. Content 3. Interface 4.
Look & Feel
SERGIO NOUVEL @SHESHO
A geolocalized app to help firefighters easily find fire plugs.
We'll define the value proposal, the target audience and the
feature set of the project. What's defined in this session will guide the complete development process.
✔ What do we test at this stage? Innovation Viability
Merit
✔ Innovation Does the product improve something over what already
exists? * Performance * Functionality * Design * Taste * Cost * Speed * Access * Reliability * etc.
✔ Viability Can the product be done with reasonable resources?
Is technology available? Are human resources available? Is there funding?
✔ Merit Does the product deserve to exist and be
made by us? Do we love the idea? Is it within our skills? Is it worthy for the final user?
Tool: Canvas We'll define 9 aspects that are key for
the business model of the product.
None
Tool Elevator Pitch Synthesize the value proposal in a 10-second,
no-visual aids pitch.
Define Key Hypotheses We'll define what the product needs to
prove true in order to deliver value to users.
Definir Key Behaviors ¿What (actions, habits, moods) do we want
to stimulate or ellicit in the users which prove our hypotheses true?
Definir Key Motivators ¿What do we give back to the
users in exchange or reward? ¿Is this connected with what users really want/need?
Tool Sprints We'll segment the project in progressive, minimum-viable stages.
Initial Idea Future vision Value proposal Scope of this iteration
SCOPING Which features will and will NOT have the project
at this stage?
EMPATHIZING WITH OUR TARGET USERS What are the priorities of
our customers? How do they think and feel? How this product will make our customers happier?
Tool Storytelling We'll tell the "tale" of our app inmersed
in the world of our users.
TECHNIQUES Drawing Written text Video Audio narrative 1: DEFINING PERSONAS
Our users are human beings. Real. Imperfect. They have feelings.
They have limits. They don't have all the time in the world. They don't care about our product.
DON'T BE AFRAID TO DRAW
DON'T BE AFRAID TO WRITE
LEAN UX CONTENT 2. Content 1. Scope 3. Interface 4.
Look & Feel
We'll define the structure and content strategy of our product,
describing the user flows and how are we telling our story to our users.
Our users need to understand where they are. Where they
can go. Feel at home. Intuit rather than decide. The product must think like they do. Not the other way around.
✔ What do we test at this stage? Coherence Familiarity
Simplicity of access and consumption
Define Metaphor Which elements of the user's world can be
applied to the product to ease adoption?
✔ Familiarity We'll go out and ask people for their
referents. Of what we do, which things are already similar to something familiar to the user? Which ones can be unknown or obscure? How can we make them more understandable?
Vocabulary What are the key sections and actions? How are
they named by our users? How do they expect to be talked?
Tone and style If our product was a person, how
would he/she dress? and talk? and behave?
Key places Where in the product the key hypotheses and
behaviors will take place and can be observed?
Deliverable: Sitemap We'll structure the user paths in form of
a flow chart.