Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Lean UX: Scope - Content
Search
Sergio Nouvel
July 08, 2013
Design
3
510
Lean UX: Scope - Content
Sergio Nouvel
July 08, 2013
Tweet
Share
More Decks by Sergio Nouvel
See All by Sergio Nouvel
Involúcrate
shesho
0
140
Transformación Digital: lo que hay y lo que falta
shesho
1
830
Diseño de Servicios centrados en el Ciudadano
shesho
2
860
Transformación Digital: de consumidores a creadores de tecnología
shesho
1
810
Transformación Digital y UX: El comienzo del viaje del héroe
shesho
5
1.3k
Scope Canvas (keynote)
shesho
6
1.2k
UX y Transformación Digital
shesho
2
1k
Emprendiendo al Revés: El caso Get on Board
shesho
39
16k
Fuck-up Nights: The Get on Board Way
shesho
0
320
Other Decks in Design
See All in Design
体験を守るためのデザイン計測
techtekt
PRO
0
160
What makes a great Director?
_limex_
0
410
ユーザー体験は細部に宿る -ウィジェットQAの挑戦と気づき- / UX is in the details: Challenges and Learnings from Widget QA
bitkey
PRO
0
130
デザインエンジニアの延長にデザインマネージャーとしての可能性を探る
takanorip
0
860
SAMSUL KAMAR ABDUL RAHMAN
samsulrahman32
0
200
デザイナーがはばたく未来の入り口『hatch』が描く、新しいデザイナー育成のカタチ
goodpatch
3
2.9k
Ana Cortes Visual Development Portfolio 2025
haruanleb
0
150
大きな変化の中で、わたしが向き合ったこと #もがく中堅デザイナー
bengo4com
1
1.4k
Shaolin_Showdown
solmetts
0
230
Emmy's Artwork
mcksmith
0
180
AIエージェントが対話的なUIを返す!MCP−UIで変わるユーザ体験
daitasu
1
110
Franks Myth
gfht1
0
390
Featured
See All Featured
Agile Actions for Facilitating Distributed Teams - ADO2019
mkilby
0
100
Groundhog Day: Seeking Process in Gaming for Health
codingconduct
0
72
A brief & incomplete history of UX Design for the World Wide Web: 1989–2019
jct
1
270
A Tale of Four Properties
chriscoyier
162
23k
Leadership Guide Workshop - DevTernity 2021
reverentgeek
1
180
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
31
9.8k
Designing for humans not robots
tammielis
254
26k
Navigating Algorithm Shifts & AI Overviews - #SMXNext
aleyda
0
1.1k
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
[SF Ruby Conf 2025] Rails X
palkan
0
680
Imperfection Machines: The Place of Print at Facebook
scottboms
269
13k
State of Search Keynote: SEO is Dead Long Live SEO
ryanjones
0
80
Transcript
LEAN UX SCOPE 1. Scope 2. Content 3. Interface 4.
Look & Feel
SERGIO NOUVEL @SHESHO
A geolocalized app to help firefighters easily find fire plugs.
We'll define the value proposal, the target audience and the
feature set of the project. What's defined in this session will guide the complete development process.
✔ What do we test at this stage? Innovation Viability
Merit
✔ Innovation Does the product improve something over what already
exists? * Performance * Functionality * Design * Taste * Cost * Speed * Access * Reliability * etc.
✔ Viability Can the product be done with reasonable resources?
Is technology available? Are human resources available? Is there funding?
✔ Merit Does the product deserve to exist and be
made by us? Do we love the idea? Is it within our skills? Is it worthy for the final user?
Tool: Canvas We'll define 9 aspects that are key for
the business model of the product.
None
Tool Elevator Pitch Synthesize the value proposal in a 10-second,
no-visual aids pitch.
Define Key Hypotheses We'll define what the product needs to
prove true in order to deliver value to users.
Definir Key Behaviors ¿What (actions, habits, moods) do we want
to stimulate or ellicit in the users which prove our hypotheses true?
Definir Key Motivators ¿What do we give back to the
users in exchange or reward? ¿Is this connected with what users really want/need?
Tool Sprints We'll segment the project in progressive, minimum-viable stages.
Initial Idea Future vision Value proposal Scope of this iteration
SCOPING Which features will and will NOT have the project
at this stage?
EMPATHIZING WITH OUR TARGET USERS What are the priorities of
our customers? How do they think and feel? How this product will make our customers happier?
Tool Storytelling We'll tell the "tale" of our app inmersed
in the world of our users.
TECHNIQUES Drawing Written text Video Audio narrative 1: DEFINING PERSONAS
Our users are human beings. Real. Imperfect. They have feelings.
They have limits. They don't have all the time in the world. They don't care about our product.
DON'T BE AFRAID TO DRAW
DON'T BE AFRAID TO WRITE
LEAN UX CONTENT 2. Content 1. Scope 3. Interface 4.
Look & Feel
We'll define the structure and content strategy of our product,
describing the user flows and how are we telling our story to our users.
Our users need to understand where they are. Where they
can go. Feel at home. Intuit rather than decide. The product must think like they do. Not the other way around.
✔ What do we test at this stage? Coherence Familiarity
Simplicity of access and consumption
Define Metaphor Which elements of the user's world can be
applied to the product to ease adoption?
✔ Familiarity We'll go out and ask people for their
referents. Of what we do, which things are already similar to something familiar to the user? Which ones can be unknown or obscure? How can we make them more understandable?
Vocabulary What are the key sections and actions? How are
they named by our users? How do they expect to be talked?
Tone and style If our product was a person, how
would he/she dress? and talk? and behave?
Key places Where in the product the key hypotheses and
behaviors will take place and can be observed?
Deliverable: Sitemap We'll structure the user paths in form of
a flow chart.