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Lean UX using Minideliverables (English)

Lean UX using Minideliverables (English)

6e47fc0033db69522a6fc5ca297606b3?s=128

Sergio Nouvel

July 12, 2013
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  1. LEAN UXUSING MINIDELIVERABLES

  2. SERGIO NOUVEL @SHESHO

  3. INITIAL IDEA

  4. INITIAL IDEA FINAL PRODUCT

  5. FEATURE CREEP

  6. None
  7. DOES IT ADD VALUE OR NOT?

  8. HOW DO YOU KNOW WHAT'S FAILING IN YOUR MVP?

  9. LEAN VALUES: START VALIDATE ITERATE

  10. USER EXPERIENCE (USABILITY, INFORMATION ARCHITECTURE, RESEARCH, DESIGN, AESTHETICS…)

  11. UX? AIN'T NOBODY GOT TIME FOR THAT! UX? AIN'T NOBODY

    GOT TIME FOR THAT!
  12. SO YOU HAVE TO BALANCE I WANT IT DONE FASTER

    THAN FLASH GORDON ON A TAURINE HIGH I WANT IT AS POLISHED AND SHINY AS DON DRAPER'S HAIR MR.AGILE MR.PIXEL-PERFECT
  13. SOME DECISIONS COME FIRST -- AND -- THEY BUILD ON

    TOP OF OTHERS
  14. THE VALIDATION ONION

  15. ADDS VALUE USERS GET IT IT'S EASY TO USE IT'S

    ATTRACTIVE
  16. EXISTENCE RECOGNITION USE ENGAGEMENT

  17. FRAMEWORK THINK PANORAMICALLY BUILD LEAN

  18. LEAN UX 4 INCREMENTAL PHASES EVERYONE INVITED DOCUMENT JUST ENOUGH

    PROTOTYPE EVERYTHING 
  19. 1. SCOPE IS IT WORTHWHILE? IS IT INNOVATIVE? IS IT

    VIABLE?
  20. DEFINE: KEY HYPOTHESES KEY BEHAVIORS KEY MOTIVATORS

  21. TECHNIQUES BENCHMARKING CANVAS STORYTELLING DELIVERABLE DOCUMENT (3-5 PP)

  22. Scope Doc INITIAL IDEA dsfcd fghgf dfhn dfgh eghf bsf

    bsf sfb dsvds fv sdf INITIAL IDEA dsfcd fghgf dfhn dfgh eghf bsf bsf sfb dsvds fv sdf INITIAL IDEA dsfcd fghgf dfhn dfgh eghf bsf bsf sfb dsvds fv sdf INITIAL IDEA dsfcd fghgf dfhn dfgh eghf bsf bsf sfb dsvds fv sdf INITIAL IDEA dsfcd fghgf dfhn dfgh bsf sfb dsvds fv sdf INITIAL IDEA dsfcd fghgf dfhn dfgh eghf bsf bsf sfb dsvds fv sdf INITIAL IDEA dsfcd fghgf dfhn dfgh eghf bsf bsf sfb dsvds fv sdf INITIAL IDEA dsfcd fghgf dfhn dfgh eghf bsf VALUE PROPOSAL KEY HYPOTHESES KEY BEHAVIORS KEY MOTIVATORS
  23. 2. CONTENT IS IT COHERENT? IS IT ACCESIBLE? IS IT

    FAMILIAR?
  24. DEFINE THE STORY TONE AND VOCABULARY KEY PLACES

  25. TECHNIQUES INFORMATION ARCHITECTURE DELIVERABLE SITEMAP + VOCABULARY

  26. None
  27. 3. INTERACTION IS IT EASY TO USE? IS IT ENGAGING?

  28. DEFINE USER INTERFACE VISUAL HIERARCHY SYSTEM RESPONSE

  29. TECHNIQUES HEURISTICS SKETCHING DELIVERABLE ANNOTATED SET OF MOCKUPS

  30. None
  31. 4. LOOK & FEEL IS IT ATTRACTIVE? DOES IT HAVE

    AN IDENTITY? IS IT PLEASANT?
  32. DEFINE BRANDING (TYPOGRAPHY+COLORS) VISUAL METAPHOR VISUAL RHYTHM

  33. TECHNIQUES MOODBOARD REFERENT ANALYSIS DELIVERABLE 3 VISUAL COMPS

  34. None
  35. None
  36. RESULTS WELL-FOUNDED DECISIONS GREATER EMPATHY WITH USERS VALUE FROM START

    TO END AN ALIGNED AND INSPIRED TEAM
  37. THIS DOESN'T STOP

  38. THANKS. ICONS: FORTAWESOME.GITHUB.COM/FONT-AWESOME WWW.CONTINUUMHQ.CO @SHESHO