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Your Reality Here

Your Reality Here

The smartphone market has reached maturity, and everyone’s wondering what’s next. A look at the most likely candidate for the post-mobile platform, giving reasons why it’s the most likely, and exploring what role the Web will play.

Peter Gasston

July 16, 2018
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  1. Your Reality Here
    Extended Reality and the Web

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  2. Peter Gasston
    @stopsatgreen
    Innovation Lead at rehab

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  3. I’m going to talk
    about four things:
    The post-mobile
    platform
    The reasons
    What’s missing
    The role of the Web

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  4. The post-mobile platform

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  7. Gartner hype cycle 2017

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  8. Benedict Evans / a16z

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  9. XR will be the next platform.

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  10. Extended reality (XR) is a spectrum
    REAL
    DIGITAL
    Reality
    Virtual
    Reality
    Augmented
    Reality
    Mixed
    Reality

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  11. The reasons

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  12. Why XR is the
    next platform:
    Because we’re
    told so
    Because of
    human nature
    Because we have
    the foundation

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  13. Because we’re told so

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  14. One day, we believe this
    kind of immersive,
    augmented reality will
    become part of daily life
    for billions of people.”
    —Mark Zuckerberg

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  15. I regard [AR] as a big idea,
    like the smartphone.”
    —Tim Cook

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  16. Some of Apple’s
    moves in XR
    2013: Buy
    PrimeSense
    2015: Buy Metaio
    2016: Buy Flyby
    2017: Buy VRVana
    2017: Launch ARKit

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  18. Because of human nature

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  19. XR meets two persistent
    human desires: to know,
    and to be tricked.

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  20. The desire to know

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  21. Knowledge is power.
    Scientia potestas est.

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  22. Spoken language developed
    so that we could pass on
    knowledge; and written
    language so that we could
    record it.

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  24. Answering questions you can’t articulate
    “…
    A cushion that’s orange
    and brown and beige
    with a pattern of thick
    and thin bars and
    squares.”

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  26. The desire to be tricked

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  29. Perspectival representation
    aimed to give viewers the
    illusion that they had been
    transported into geometrically
    coherent and psychologically
    convincing other worlds.”
    — Margaret Wertheim

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  34. Because we have the foundation

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  36. Mixed reality is
    a display problem,
    a sensor problem and
    a decision problem.”
    — Benedict Evans

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  37. The sensor

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  38. Top three most-photographed subjects
    Source:
    Creative Strategies, Inc Smartphone
    Photography Survey. n=965.
    Audience: Mainstream.

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  39. We’re going from
    computers with cameras,
    that take photos, to
    computers with eyes,
    that can see.”
    — Benedict Evans

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  41. Information I’d never
    have had unless I’d asked
    whoever I was with to
    describe it to me. Having
    the ability to do that
    independently is really
    quite remarkable.”
    — Léonie Watson

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  42. Computer vision has
    become commoditised in
    a very short time.

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  43. Simultaneous Location And Mapping (SLAM)

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  44. The display

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  45. Video see-through (VST) Optical see-through (OST)

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  46. Phone-based AR is a
    social impediment and
    can be uncomfortable for
    more than short bursts.

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  47. Having your hands free to
    manipulate, hold, touch or
    help while you’re taking a
    snap… greatly increases
    the sense of ‘place’ that
    you get out of it.”
    — Matthew Panzarino

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  48. Digital in physical spaces & remixing digital input

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  49. Digital things sharing space with physical things

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  50. The decision-maker

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  52. In XR, what you don’t see
    could be as important as
    what you see.

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  54. Google’s Knowledge
    Graph aims to give you
    an answer, not a page
    of links.

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  55. “…
    An intent represents a
    mapping between what
    a user says and what
    action should be taken
    by your software.”

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  56. What’s missing

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  57. Diverse voices

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  58. A platform that’s closely
    integrated with the real
    world should reflect real
    world values—not just
    those of Silicon Valley.

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  59. In the Renaissance, new concepts
    of scientific thinking such as
    perspective and space were
    brought into the public sphere by
    artists and philosophers.

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  60. A shared public space

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  61. AR has the ability to
    re-enable scarcity. Many
    AR experiences will be
    tied to the location in
    which you experience it.”
    — Matt Miesniks

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  62. “…
    The future of Nike and of
    sneaker culture is to be
    able to seamlessly blend
    real-world charm with
    digital world convenience.”

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  63. The biggest thing that’s
    been missing for the
    entire last decade was our
    physical embodied space.”
    — Anjney Midha

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  64. SLAM

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  65. The AR Cloud is a shared
    [digital] memory of the
    physical world. It’s the
    single most important
    software infrastructure in
    computing.”
    — Ori Inbar

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  66. Cloud Anchors + Shared AR (Apple)

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  67. How do we stop massive
    platforms dominating the
    AR Cloud in the same way
    they dominate the Web?

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  68. Camera Positioning Standard (CPS), Fantasmo.io

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  69. The role of the Web

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  70. The Web has transformed
    the world, but stands
    aloof from it.”
    — Mark Pesce

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  71. 51.523155, -0.085156
    35.0
    false
    //londonwebstandards.org
    Mixed Reality Service
    (MRS) adds a missing
    metadata layer to the
    real world, adding links
    in space.

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  72. Hololens App Model

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  76. Facebook 3D post

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  77. Article (Google prototype)

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  78. href="model.usdz">


    AR Quick Look in Safari 12

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  79. WebXR lets you create
    VR/AR experiences that are
    embedded in the web.

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  80. What the WebXR
    Device API does
    Discovers
    compatible devices
    Begins an XR
    session
    Runs a 60fps loop
    github.com/immersive-web

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  81. How to experiment with XR on the Web now
    AR.js, three.ar.js
    WebXR XR on the Web

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  82. We have an opportunity to
    more fundamentally
    reconsider what we want
    the Web to be.

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  83. The limitations are less
    about technical constraints,
    and more in our ability to
    conceptualise, structure and
    prioritise the aspects of the
    world we want to build.”
    — Keiichi Matsuda

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  84. A richer, more shareable Web

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  85. We expect Stories are on
    track to overtake posts in
    Feed as the most common
    way that people share
    across all social apps.”
    — Mark Zuckerberg

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  86. The rise of Stories

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  87. Our current idea of what
    qualifies as a site, and the
    value (or lack thereof) that
    this implies, may be
    holding the web back.”
    — Stephanie Rieger

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  88. Hopscotch (concept)—fluffy-shanks.glitch.me

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  89. There’s a disconnect
    between the Web we
    have — which is largely
    text — and the Web we
    need, which is richly
    visualised.

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  90. Our world is not text, and
    the Web, as it becomes
    more a part of this world,
    must become more like
    the world.”
    — Mark Pesce

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  91. “…
    We use ‘X’ not as part of
    an acronym but as an
    algebraic variable to indicate
    ‘Your Reality Here’.”

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  92. Let’s make the Web
    be the X in XR.

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  93. The End

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