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Maxim Babichev, VK.com

Ad234dd95cba9583d22026dcbb44ce9a?s=47 wnconf
March 28, 2018

Maxim Babichev, VK.com

Mobile HTML5: Myths and Prejudices

(White Nights Conference Prague 2018)
The official conference website — http://wnconf.com

Ad234dd95cba9583d22026dcbb44ce9a?s=128

wnconf

March 28, 2018
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Transcript

  1. None
  2. Mobile HTML5: myths and prejudices by Maxim Babichev

  3. I want to play immediately! Newly discovered era:

  4. In-app gaming • gaming platforms within mobile applications • closely connected to

    the social graph • allow users to interact with one another
  5. In-app gaming HTML5 is the technology that creates games People

    understand “HTML5 game” in different ways: •  games within the app •  WAP RPG •  mobile web-games •  portal projects monetized with pre-rolls
  6. In-app gaming Will your project’s retention come down if it

    is launched as a standalone game outside a social application? If the impact is insignificant, then a project in this form is not ideal for in- app gaming.
  7. Few engines support HTML5 Fear #1

  8. and more…

  9. How can a game be designed if the platform format

    is unclear? Fear #2
  10. None
  11. It is unclear which genres are good, thus my game

    may not be good Fear #3
  12. All genres are suitable Casual Midcore Hardcore

  13. Games are somehow not promoted Fear #4

  14. Only the best projects will be launched TOP GAMES

  15. There is no money in in-app gaming Fear #5

  16. Payment is simply a matter of habit and time

  17. Many people will come, but retention will be low Fear

    #6
  18. Many tools for retaining and returning users Notifications Requests Invitations

  19. The uncertain future of HTML5 games Fear #7

  20. The amount of in-app gaming platforms is growing

  21. None