Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Games and Gamification
Search
Alberto Lusoli
April 16, 2013
Research
1
200
Games and Gamification
Alberto Lusoli
April 16, 2013
Tweet
Share
More Decks by Alberto Lusoli
See All by Alberto Lusoli
AI and Creativity - Professional Responsibility and Technical Writing (CMPT 376W)
albertolusoli
0
170
Make Fail Repeat - Digital Democracies Institute - University of Korea symposium
albertolusoli
0
94
CMNS201 - Lab 8. Assignment 3
albertolusoli
0
83
Remote work and the redrawing of the US rural imaginary during the COVID-19 Pandemic
albertolusoli
0
520
CMNS201 - Lab 7. SPSS Multivariate Analysis
albertolusoli
0
210
CMNS201 - Lab 6. SPSS Bivariate Analysis, Crosstab
albertolusoli
0
370
CMNS201 - Lab 5. Charts in SPSS
albertolusoli
1
350
CMNS201 - Lab 4. SPSS Univariate Analysis
albertolusoli
0
290
CMNS201 - Lab 3. SPSS Variables recoding
albertolusoli
0
290
Other Decks in Research
See All in Research
データサイエンティストの業務変化
datascientistsociety
PRO
0
220
自動運転におけるデータ駆動型AIに対する安全性の考え方 / Safety Engineering for Data-Driven AI in Autonomous Driving Systems
ishikawafyu
0
130
ペットのかわいい瞬間を撮影する オートシャッターAIアプリへの スマートラベリングの適用
mssmkmr
0
260
ドメイン知識がない領域での自然言語処理の始め方
hargon24
1
240
製造業主導型経済からサービス経済化における中間層形成メカニズムのパラダイムシフト
yamotty
0
480
生成AI による論文執筆サポート・ワークショップ 論文執筆・推敲編 / Generative AI-Assisted Paper Writing Support Workshop: Drafting and Revision Edition
ks91
PRO
0
120
社内データ分析AIエージェントを できるだけ使いやすくする工夫
fufufukakaka
1
890
姫路市 -都市OSの「再実装」-
hopin
0
1.6k
SREはサイバネティクスの夢をみるか? / Do SREs Dream of Cybernetics?
yuukit
3
380
生成AIとうまく付き合うためのプロンプトエンジニアリング
yuri_ohashi
0
130
2026-01-30-MandSL-textbook-jp-cos-lod
yegusa
0
160
世界モデルにおける分布外データ対応の方法論
koukyo1994
6
1.3k
Featured
See All Featured
WCS-LA-2024
lcolladotor
0
450
Highjacked: Video Game Concept Design
rkendrick25
PRO
1
290
DBのスキルで生き残る技術 - AI時代におけるテーブル設計の勘所
soudai
PRO
62
49k
Groundhog Day: Seeking Process in Gaming for Health
codingconduct
0
92
Neural Spatial Audio Processing for Sound Field Analysis and Control
skoyamalab
0
170
The Invisible Side of Design
smashingmag
302
51k
Beyond borders and beyond the search box: How to win the global "messy middle" with AI-driven SEO
davidcarrasco
1
51
Accessibility Awareness
sabderemane
0
51
Collaborative Software Design: How to facilitate domain modelling decisions
baasie
0
140
Side Projects
sachag
455
43k
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
Chasing Engaging Ingredients in Design
codingconduct
0
110
Transcript
engaging society through games and gamification
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
Games and gamification | Brussels, 13 – 14 March 2013
• • • • •