Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
UX Scotland 2013 - Making design research and p...
Search
Ben Holliday
June 20, 2013
Design
390
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
UX Scotland 2013 - Making design research and problem seeking part of your process
UX Scotland, Edinburgh - June 2013
Ben Holliday
June 20, 2013
More Decks by Ben Holliday
See All by Ben Holliday
Everything changes but you – design in the AI-era
benholliday
0
160
Public Policy Design - Multiplied session
benholliday
0
160
Multiplied by Design - Agile on the Beach 2022
benholliday
0
250
Multiplied book launch events
benholliday
0
290
Asking Design Questions - UX Bristol 2021
benholliday
1
570
A Design State of Mind
benholliday
2
940
Seniority in Design - UX Insider Bitesize Bournemouth
benholliday
0
990
Seniority in design
benholliday
0
1.3k
Create Leicester - January 2018
benholliday
2
740
Other Decks in Design
See All in Design
[Unity] VAT×VFX Graphがいま個人的にアツイという話
sakiyama
0
110
SERVICE PAMPHLET
mhand01
0
4.2k
Claudeもくもく会、はじめませんか?
yusukeiyoda
0
250
Decksh keywords
ajstarks
0
140
日経電子版を支えていく Kasane Design System
taitotnk
0
410
設計の進め方と 品質特性品質特性
harakeishi
0
1.4k
泥臭く語るUIデザイン会|ホワイトボードチャレンジ【RAMEN TECH 2026】
garyuten
0
110
個人理念(自分の言葉)の言語化ワークショップ
kakukoki
1
360
test deck title
shotamatsuo
0
1.6k
MUUUUU.ORG 協賛バナーのご案内
quoitworks999
0
320
言幹と言葉(Stems & Leaves)
kakukoki
0
240
信頼をデザインし、ブランドで市場を拓く。/ Designship2026
assuredjp
PRO
0
120
Featured
See All Featured
How to Think Like a Performance Engineer
csswizardry
28
2.9k
KATA
mclloyd
PRO
35
16k
Mind Mapping
helmedeiros
1
390
Navigating Algorithm Shifts & AI Overviews - #SMXNext
aleyda
1
1.6k
The Hidden Cost of Media on the Web [PixelPalooza 2025]
tammyeverts
2
510
Into the Great Unknown - MozCon
thekraken
41
2.8k
Believing is Seeing
oripsolob
1
240
The SEO Collaboration Effect
kristinabergwall1
1
590
Why Mistakes Are the Best Teachers: Turning Failure into a Pathway for Growth
auna
0
320
A better future with KSS
kneath
240
18k
Cheating the UX When There Is Nothing More to Optimize - PixelPioneers
stephaniewalter
287
14k
Automating Front-end Workflow
addyosmani
1369
210k
Transcript
UX Scotland 2013 Making design research and problem seeking part
of your process benholliday.com @benholliday
Empathy isn't something we see, but something we see through.
It determines the way we see, what we see, and what we don't flickr.com/photos/twostoutmonks/
flickr.com/photos/ztil30/ A culture of design, enables design thinking to solve
business problems
“When you’re in a delivery mindset, you aren't in a
learning mindset” Bill Scott
What doesn’t bend breaks flickr.com/photos/digitalsadhu/
Design Principles …foundations that can flex, move and counter balance
flickr.com/photos/oisa/
Dramatic flexibility, exceptional strength flickr.com/photos/biggreymare/
gov.uk/designprinciples
Know Your Purpose
“A company's purpose …and shared meaning are the ‘self’ that
it organises around, and which serves as a compass for all of it's plans…” Marty Neumeier
“…standing for one thing means you cannot expressly stand for
other things …you must sacrifice” Harry Beckworth
flickr.com/photos/fraublucher/ For something to become part of a culture it
has to find its own inherent time or pace
flickr.com/photos/fraublucher/ The tempo giusto is where something just feels right
The faster we move, the more our focus narrows and
so does what we see flickr.com/photos/dmourati/
“The speed at which we do something– anything–changes our experience
of it” John Freeman flickr.com/photos/dmourati/
A culture of design exists in a company that’s inherently
connected and focussed on a shared purpose and therefore it’s customers flickr.com/photos/healthserviceglasses/
Design Research An active and emotive feedback loop rooted in
experience
“Market research is what you do when your product isn’t
any good” Edwin H. Land - Polaroid co-founder
Problem Seeking Challenging our preconceptions and held beliefs
“…making the strange familiar and the familiar strange” Jon Kolko
flickr.com/photos/diorama_sky/
Ambiguity flickr.com/photos/ajdavis/
“…it’s the next note that makes it good or bad”
Miles Davis
Keep it light 1 Plan to think on your feet
2 Look for insight, not proof 3 Move with empathy 4 Draw from the map 5 Measure what matters 6 Share everything 7
Keep it light 1
Keep it light 1 flickr.com/photos/jdowns66/ Find a pattern for your
research and testing that’s convenient
Keep it light 1 flickr.com/photos/jdowns66/ Make the most of your
customer support, service, and sales teams
Plan to think on your feet 2
Plan to think on your feet 2 Know what you
want to learn about but make adjustments as you go
Look for insight, not proof 3
Look for insight, not proof 3 “We only see what
we look at. To look is an act of choice” John Berger
Move with empathy 4
We’re always the same person but experience changes who we
are Move with empathy 4 flickr.com/photos/loop_oh/
Personas Developing a shared understanding Move with empathy 4
Move with empathy 4 Empathy is an extension of the
culture of our work flickr.com/photos/loop_oh/
Draw from the map 5
If the system is broken. The design is broken Draw
from the Map 5
Draw from the Map 5
Draw from the Map 6 Every touch point is a
potential pivot point
Examples Aaaa Draw from the map 5
Draw from the map 5 invoiceomatic.io
Draw from the map 5
Measure what matters 6
Measure what matters 6 flickr.com/photos/profzucker/ Roman Ondák, Measuring the Universe
Measure what matters 6
Measure what matters 6 flickr.com/photos/profzucker/ “Life is not just information.
Life is everything information cannot capture – that's why we live it” Umair Haque
Measure what matters 6
Measure what matters 6
Share everything 7
Share everything 7 Any level of fidelity is good enough
as long as it communicates clearly
Writing reports doesn’t work because people need shortcuts Share everything
7
Bring people together to share responsibility Share everything 7
We learn most effectively when we immerse ourselves in our
subject Fun Fair at Daisy Nook - LS Lowry
UX Scotland 2013 Thank you benholliday.com @benholliday