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Innovation and Creativity

Innovation and Creativity

Flipped classrooms, MOOCs, OER, wearable technology, cloud computing, mobile, tablets, 4G, internet TVs, social learning, learning analytics, game based learning, augmented reality and e-books are all being used now to support learning, or are just on the horizon.
These emerging technologies provide opportunities to enhance and enrich existing practices alongside a developing open landscape within education. The affordances they offer for new ways of learning and student collaboration will result in changes in the way individuals and groups of students approach, access and succeed in their learning. Open Educational Resources, Massive Open Online Courses, Creative Commons, Open Access are changing the landscape in education from closed individual institutions to a sharing and open community.
How are these technologies being used by students to learn, collaborate and develop? What will be the impact of an open landscape? Academics will need to be adaptable, innovative and creative to keep pace and take advantage of the opportunities. Can our existing cultures allow us to take advantage of the potential of emerging technologies? Or do we need to change the way we change?

James Clay

June 13, 2013
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  1. During Presentations As a courtesy to presenters, please do not

    type on your laptop during a presentation.
  2. OER

  3. 4G

  4. TV

  5. First, we as educators must establish new goals for learning.

    W e must move from emphasizing decontextualized reading and computational skills to developing independent thinkers and learners who engage in life-long learning.
  6. Learners bring their own needs and experiences to a learning

    situation and are ready to act according to those needs.
  7. W e must incorporate those needs and experiences into learning

    activities to help students take ownership and responsibility for their own learning.
  8. Learners bring their own needs and experiences to a learning

    situation and are ready to act according to those needs.
  9. Grabinger, R. Scott and Dunlap, Joanna C. (1995) Rich environments

    for active learning: a definition. Association for Learning T echnology Journal, 3 (2). pp. 5-34. ISSN 0968-7769 http://repository.alt.ac.uk/11/1/CALT_A_00302005_O.pdf
  10. REALs: promote study and investigation within authentic contexts; encourage the

    growth of student responsibility, initiative, decision making, and intentional learning; cultivate collaboration among students and teachers;
  11. ...utilize dynamic, interdisciplinary, generative learning activities that promote higher-order thinking

    processes to help students develop rich and complex knowledge structures; and assess student progress in content and learning-to-learn within authentic contexts using realistic tasks.
  12. Books will soon be obsolete in the schools. . .

    . It is possible to teach every branch of human knowledge with the iPad. Our educational system will be completely changed in ten years
  13. Books will soon be obsolete in the schools. . .

    . It is possible to teach every branch of human knowledge with the MOOC. Our educational system will be completely changed in ten years
  14. Books will soon be obsolete in the schools. . .

    . It is possible to teach every branch of human knowledge with the motion picture. Our educational system will be completely changed in ten years
  15. Books will soon be obsolete in the schools. . .

    . It is possible to teach every branch of human knowledge with the motion picture. Our educational system will be completely changed in ten years Thomas Edison, 1913