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Loose Change

Loose Change

Change is all around us and the modern teacher needs to be adaptable, innovative and willing to take a risk. Flipped classrooms, MOOCs, wearable technology, cloud computing, mobile, tablets, 4G, internet TVs, social learning, learning analytics, game based learning, augmented reality and e-books are all been used now or are just on the horizon. Change is all around us and the modern teacher needs to be adaptable, innovative and willing to take risks. The rate of technological change appears to be getting faster. Can our existing cultures allow us to take advantage of the potential of emerging technologies? Or do we need to change the way we change?

James Clay

June 26, 2013
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  1. Loose Change

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  2. http://www.flickr.com/photos/xrrr/43605820/

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  3. James Clay
    ILT & Learning Resources Manager
    Gloucestershire College
    @jamesclay
    elearningstuff.net

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  4. Please turn ON
    all mobiles, laptops
    and other devices

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  5. During Presentations
    As a courtesy to presenters,
    please do not type on your
    laptop during a presentation.

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  10. Culture

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  11. Technology

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  12. Pedagogy

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  13. Innovation
    Scepticism

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  19. So much is exhibited to the eye that
    nothing is left to the imagination. It
    sometimes seems almost possible that the
    modern world might be choked by its
    own riches...
    G. J. Goschen, First Annual Address to the Students,
    T
    oynbee Hall. London
    1894

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  20. The managers of sensational
    newspapers ... do not try to educate
    their readers and make them better, but
    tend to create perverted tastes and
    develop vicious tendencies.
    The owners of these papers seem to
    have but one purpose, and that is to
    increase their circulation.
    Medical Brief, V
    olume 26
    1898

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  21. It is, unfortunately, one of the chief
    characteristics of modern business to be
    always in a hurry.
    In olden times it was different.
    The Medical Record
    1884

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  22. T
    o take sufficient time for our meals
    seems frequently impossible on account
    of the demands on our time made by
    our business...
    W
    e act on the apparent belief that all of
    our business is so pressing that we must
    jump on the quickest car home, eat our
    dinner in the most hurried way.
    Louis John Rettger. Studies in Advanced Physiology
    1898

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  23. If we teach the children how to play
    and encourage them in their sports ...
    instead of shutting them in badly
    ventilated schoolrooms, the next
    generation will be more joyous and will
    be healthier than the present one.
    A Comprehensive Summary of the Press Throughout the W
    orld,
    V
    olume 18
    1895

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  27. Why ?

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  28. http://www.flickr.com/photos/tonivc/2266041961/

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  29. http://www.flickr.com/photos/julie-king/3634487121/

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  30. James Clay

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  31. Change

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  32. http://www.flickr.com/photos/tscarlisle/105063998/

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  33. http://www.flickr.com/photos/bucher/684595491/

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  34. http://www.flickr.com/photos/bibbit/2305233068/

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  35. http://www.flickr.com/photos/raindog/5587390/

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  36. Models

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  37. http://static.seekingalpha.com/uploads/2008/8/18/saupload_gartner_hype_cycle1.jpg

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  38. http://www.franteractive.net/resources/FranTerActive-TechStrategy-Technology-Cycles.jpg

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  40. How it is now...

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  41. Education is receiving increasing
    pressure from changing global
    economic circumstances and complex
    societal needs.

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  42. First, we as educators must establish
    new goals for learning. W
    e must
    move from emphasizing
    decontextualized reading and
    computational skills to developing
    independent thinkers and learners
    who engage in life-long learning.

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  43. Learners bring their own needs and
    experiences to a learning situation.
    W
    e must incorporate those needs and
    experiences into learning activities to
    help students take ownership and
    responsibility for their own learning.

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  44. But...

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  45. 2013

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  47. 1995

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  48. Grabinger, R. Scott and Dunlap,
    Joanna C. (1995) Rich environments
    for active learning: a definition.
    Association for Learning T
    echnology
    Journal, 3 (2). pp. 5-34. ISSN
    0968-7769
    http://repository.alt.ac.uk/11/1/CALT_A_00302005_O.pdf

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  49. Their solution was the REAL...

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  50. Real
    Environments for
    Active Learning

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  51. REALs: promote study and
    investigation within authentic
    contexts; encourage the growth of
    student responsibility, initiative,
    decision making, and intentional
    learning; cultivate collaboration
    among students and teachers;

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  52. ...utilize dynamic, interdisciplinary,
    generative learning activities that
    promote higher-order thinking
    processes to help students develop rich
    and complex knowledge structures;
    and assess student progress in content
    and learning-to-learn within
    authentic contexts using realistic tasks.

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  53. Sound familiar?

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  54. Change is
    constant

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  55. What are the
    levers of change?

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  56. What causes
    change?

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  58. Technology

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  59. Why ?

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  60. Easier

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  61. Faster

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  62. Efficient

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  63. Solution

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  64. Problems?

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  65. http://www.flickr.com/photos/frants/565598506/

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  66. http://www.flickr.com/photos/jb1/3642852658

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  67. Potential

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  68. Context

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  71. Technology

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  72. Shiny Things

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  73. First Mobile
    Phone Call

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  74. June 17th
    1946

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  76. First Handheld
    Mobile Phone
    Call

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  77. April 3rd
    1973

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  78. iPad

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  79. First Tablet

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  81. 1972

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  84. Kindle

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  86. e-Books

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  88. Project Gutenberg

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  89. 1971

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  90. First
    e-Book Reader

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  92. We don’t know
    what we want...

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  93. ...well we think
    we do!

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  95. “If I asked people what
    they wanted, they would
    have said faster horses!”
    Henry Ford

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  97. “A lot of times, people
    don't know what they
    want until you
    show it to them.”
    Steve Jobs, Apple, 1998

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  98. “We have always been
    shameless about stealing
    great ideas.”
    Steve Jobs, Apple, 1995

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  99. Vision

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  101. Emerging
    Technologies

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  102. Tablets

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  103. http://www.flickr.com/photos/mikecogh/5047039173/

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  104. 4G

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  105. Internet TV

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  106. http://www.flickr.com/photos/59937401@N07/5857267004/

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  107. Gamification

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  108. Lisa Lavery

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  109. Social Learning

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  111. Augmented
    Reality

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  112. Learner
    Analytics

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  113. http://flickr.com/photos/lecercle/1555038624/

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  114. Open
    Educational
    Resources

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  115. Massive Open
    Online Courses
    MOOC

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  116. Open Access

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  117. 3D Printing

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  118. Wearable
    Technologies

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  119. Done!
    it’s not that
    simple, is it?

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  120. Problems

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  121. Culture

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  122. http://www.flickr.com/photos/travelinlibrarian/447138479

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  125. e-Safety

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  126. Digital Identity

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  128. Innovation
    Prevention
    Department

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  129. Cost

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  131. Sustainability

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  133. Digital Divide

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  135. Digital Natives

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  136. Connectivity
    http://www.flickr.com/photos/nrkbeta/2255968144/in/photostream/

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  138. Pace of change

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  139. Staff
    Development

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  140. View Slide

  141. Support

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  142. Continuing
    Professional
    Development

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  143. Big Problem
    the really
    BIG problem

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  144. View Slide

  145. Time

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  146. Priorities

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  147. Why?

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  148. Lisa Lavery

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  158. Learners

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  160. James Clay
    ILT & Learning Resources Manager
    Gloucestershire College
    @jamesclay
    elearningstuff.net

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