Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Loose Change

Loose Change

Change is all around us and the modern teacher needs to be adaptable, innovative and willing to take a risk. Flipped classrooms, MOOCs, wearable technology, cloud computing, mobile, tablets, 4G, internet TVs, social learning, learning analytics, game based learning, augmented reality and e-books are all been used now or are just on the horizon. Change is all around us and the modern teacher needs to be adaptable, innovative and willing to take risks. The rate of technological change appears to be getting faster. Can our existing cultures allow us to take advantage of the potential of emerging technologies? Or do we need to change the way we change?

B0b8d053ba8755b6ee5723527274f958?s=128

James Clay

June 26, 2013
Tweet

Transcript

  1. Loose Change

  2. http://www.flickr.com/photos/xrrr/43605820/

  3. James Clay ILT & Learning Resources Manager Gloucestershire College @jamesclay

    elearningstuff.net
  4. Please turn ON all mobiles, laptops and other devices

  5. During Presentations As a courtesy to presenters, please do not

    type on your laptop during a presentation.
  6. None
  7. None
  8. None
  9. None
  10. Culture

  11. Technology

  12. Pedagogy

  13. Innovation Scepticism

  14. None
  15. None
  16. None
  17. None
  18. None
  19. So much is exhibited to the eye that nothing is

    left to the imagination. It sometimes seems almost possible that the modern world might be choked by its own riches... G. J. Goschen, First Annual Address to the Students, T oynbee Hall. London 1894
  20. The managers of sensational newspapers ... do not try to

    educate their readers and make them better, but tend to create perverted tastes and develop vicious tendencies. The owners of these papers seem to have but one purpose, and that is to increase their circulation. Medical Brief, V olume 26 1898
  21. It is, unfortunately, one of the chief characteristics of modern

    business to be always in a hurry. In olden times it was different. The Medical Record 1884
  22. T o take sufficient time for our meals seems frequently

    impossible on account of the demands on our time made by our business... W e act on the apparent belief that all of our business is so pressing that we must jump on the quickest car home, eat our dinner in the most hurried way. Louis John Rettger. Studies in Advanced Physiology 1898
  23. If we teach the children how to play and encourage

    them in their sports ... instead of shutting them in badly ventilated schoolrooms, the next generation will be more joyous and will be healthier than the present one. A Comprehensive Summary of the Press Throughout the W orld, V olume 18 1895
  24. None
  25. None
  26. None
  27. Why ?

  28. http://www.flickr.com/photos/tonivc/2266041961/

  29. http://www.flickr.com/photos/julie-king/3634487121/

  30. James Clay

  31. Change

  32. http://www.flickr.com/photos/tscarlisle/105063998/

  33. http://www.flickr.com/photos/bucher/684595491/

  34. http://www.flickr.com/photos/bibbit/2305233068/

  35. http://www.flickr.com/photos/raindog/5587390/

  36. Models

  37. http://static.seekingalpha.com/uploads/2008/8/18/saupload_gartner_hype_cycle1.jpg

  38. http://www.franteractive.net/resources/FranTerActive-TechStrategy-Technology-Cycles.jpg

  39. None
  40. How it is now...

  41. Education is receiving increasing pressure from changing global economic circumstances

    and complex societal needs.
  42. First, we as educators must establish new goals for learning.

    W e must move from emphasizing decontextualized reading and computational skills to developing independent thinkers and learners who engage in life-long learning.
  43. Learners bring their own needs and experiences to a learning

    situation. W e must incorporate those needs and experiences into learning activities to help students take ownership and responsibility for their own learning.
  44. But...

  45. 2013

  46. None
  47. 1995

  48. Grabinger, R. Scott and Dunlap, Joanna C. (1995) Rich environments

    for active learning: a definition. Association for Learning T echnology Journal, 3 (2). pp. 5-34. ISSN 0968-7769 http://repository.alt.ac.uk/11/1/CALT_A_00302005_O.pdf
  49. Their solution was the REAL...

  50. Real Environments for Active Learning

  51. REALs: promote study and investigation within authentic contexts; encourage the

    growth of student responsibility, initiative, decision making, and intentional learning; cultivate collaboration among students and teachers;
  52. ...utilize dynamic, interdisciplinary, generative learning activities that promote higher-order thinking

    processes to help students develop rich and complex knowledge structures; and assess student progress in content and learning-to-learn within authentic contexts using realistic tasks.
  53. Sound familiar?

  54. Change is constant

  55. What are the levers of change?

  56. What causes change?

  57. None
  58. Technology

  59. Why ?

  60. Easier

  61. Faster

  62. Efficient

  63. Solution

  64. Problems?

  65. http://www.flickr.com/photos/frants/565598506/

  66. http://www.flickr.com/photos/jb1/3642852658

  67. Potential

  68. Context

  69. None
  70. None
  71. Technology

  72. Shiny Things

  73. First Mobile Phone Call

  74. June 17th 1946

  75. None
  76. First Handheld Mobile Phone Call

  77. April 3rd 1973

  78. iPad

  79. First Tablet

  80. None
  81. 1972

  82. None
  83. None
  84. Kindle

  85. None
  86. e-Books

  87. None
  88. Project Gutenberg

  89. 1971

  90. First e-Book Reader

  91. None
  92. We don’t know what we want...

  93. ...well we think we do!

  94. None
  95. “If I asked people what they wanted, they would have

    said faster horses!” Henry Ford
  96. None
  97. “A lot of times, people don't know what they want

    until you show it to them.” Steve Jobs, Apple, 1998
  98. “We have always been shameless about stealing great ideas.” Steve

    Jobs, Apple, 1995
  99. Vision

  100. None
  101. Emerging Technologies

  102. Tablets

  103. http://www.flickr.com/photos/mikecogh/5047039173/

  104. 4G

  105. Internet TV

  106. http://www.flickr.com/photos/59937401@N07/5857267004/

  107. Gamification

  108. Lisa Lavery

  109. Social Learning

  110. None
  111. Augmented Reality

  112. Learner Analytics

  113. http://flickr.com/photos/lecercle/1555038624/

  114. Open Educational Resources

  115. Massive Open Online Courses MOOC

  116. Open Access

  117. 3D Printing

  118. Wearable Technologies

  119. Done! it’s not that simple, is it?

  120. Problems

  121. Culture

  122. http://www.flickr.com/photos/travelinlibrarian/447138479

  123. None
  124. None
  125. e-Safety

  126. Digital Identity

  127. None
  128. Innovation Prevention Department

  129. Cost

  130. None
  131. Sustainability

  132. None
  133. Digital Divide

  134. None
  135. Digital Natives

  136. Connectivity http://www.flickr.com/photos/nrkbeta/2255968144/in/photostream/

  137. None
  138. Pace of change

  139. Staff Development

  140. None
  141. Support

  142. Continuing Professional Development

  143. Big Problem the really BIG problem

  144. None
  145. Time

  146. Priorities

  147. Why?

  148. Lisa Lavery

  149. None
  150. None
  151. None
  152. None
  153. None
  154. None
  155. None
  156. None
  157. None
  158. Learners

  159. None
  160. James Clay ILT & Learning Resources Manager Gloucestershire College @jamesclay

    elearningstuff.net