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Kartones
November 08, 2013
Programming
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Cómo ganar dinero con tus juegos online
@Gamelab Academy
Kartones
November 08, 2013
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Transcript
Cómo ganar dinero con tus juegos online EN MINIJUEGOS.COM
carlostallon DESIGNER kartones ENGINEER
Monetization & Co. INTRODUCTION
INTRODUCTION DEVELOPERS USERS Monetization & Co.
INTRODUCTION DEVELOPERS USERS PUBLISHERS Monetization & Co.
Who we are A BRIEF EXPLANATION WITH NUMBERS
Rebuild from scratch WHO WE ARE
Stats WHO WE ARE
Game types WHO WE ARE
Target gender WHO WE ARE
Target age WHO WE ARE
Engagement MORE THAN A GAME
Social ENGAGEMENT
Comments in game ENGAGEMENT
Profiles ENGAGEMENT
Avatar Center ENGAGEMENT
Avatar examples ENGAGEMENT
Avatar examples ENGAGEMENT
Avatar examples ENGAGEMENT
Achievements and Highscores ENGAGEMENT
Trophies ENGAGEMENT
Trophies ENGAGEMENT
Gems ENGAGEMENT
Minicoins ENGAGEMENT
and more ENGAGEMENT
Monetization HOW TO MAKE MONEY WITH YOUR GAMES
Licenses MONETIZATION
Pre-roll video advertising MONETIZATION
In-game purchases MONETIZATION
Visibility MAKE YOUR GAMES RELEVANT
Carousel VISIBILITY
Latest Games VISIBILITY
Top Games VISIBILITY
Activity Feeds VISIBILITY
Gems or no gems VISIBILITY 0 50 100 150 200
May Jun Jul Aug Sep Oct Nov
Integration NEW WAYS FOR YOUR GAMES
minijuegos.com/dev INTEGRATION
Game Player Layouts INTEGRATION 680px
Game Player Layouts INTEGRATION 980px
Game Player Layouts INTEGRATION 1100px fullscreen
Game player support INTEGRATION • All major plugins and frameworks:
• Flash/Shockwave • Unity • HTML 5 + JS
Game Sandbox INTEGRATION • Hosted games • Safer • Game
file + statics (no serverside code) • External games • MiniPlay Connect (SSO)
Game Sandbox INTEGRATION • Dev/Prod flags • Dev features: •
Different game files (updates, bugfixes…) • Hidden except to game devs & test users • Achievements, Purchases and Stats simulators
C2S & S2S INTEGRATION • Client to Server • Actionscript
3 • Javascript ! • Server to Server • REST
Actionscript 3 INTEGRATION • Read/Write access to modules • Callbacks
for most functions • Needs JS API too (or works with limited functionality)
Javascript API INTEGRATION • Read-only functionality • Interact with sandbox/site
(hosted games) • Miniplay Connect (external games) • Game share, invites and challenges
REST INTEGRATION • GET/POST HTTP (HTTPS in the future) •
JSON
Items module INTEGRATION • Free or Paid • Consumable or
Unlimited • Usable or Passive • Client & Server callbacks
Stats module INTEGRATION • REPLACE: level completed • SUM: lifetime
kills • MAX: highscore • MIN: best lap time • Get/Post/Reset stats ! ! • Maxvalue: int32
Achievements INTEGRATION • Based on stats • AND logic when
using 2+ stats • Time-aware (optional) • Difficulty levels: Easy/ Medium/Hard • Gems awarded (based on XP) • We can adapt existing achievements
Hihgscores module INTEGRATION • MAX, MIN, SUM • ASC or
DESC • Global: Daily, Weekly, Monthly, Total • Or Friend-based • Get/Post/Reset by score or position
Trophies INTEGRATION • Special cases with complex rules • Filled
all data, recurring visitor, unlocked X achievements, following Y people… • On demand, needs bits of coding so talk with us ;)
Enviroment module INTEGRATION • Interaction with Sandbox (and site) •
Open scoreboards • Detect a like/favourite
User module INTEGRATION • User authentication • Retrieval of user
data • Retrieval of user avatar • Subscriptions (follow list), followers & friends
Shared content module INTEGRATION • Manage shared content • Levels,
user created “public” content... • Replays • 50KB/slot (infinite slots) • Can be associated with highscores
Datastore module INTEGRATION • Online savegames • 50KB/slot, 3 slots
(per user per game)
Publishing Flow INTEGRATION 1. Register as a user & contact
us 2. Integrate API(s) into your game 3. Test development version 4. Ask for validation 5. Launch scheduled 6. Game live! 7. Update game (GOTO 3)
Who already uses our APIs INTEGRATION • +125 Games with
achievements • ~5 new ones added per week • +2250 Achievements • Avg. 10 per game • +23 Trophies
Who already uses our platform INTEGRATION
Questions? THIS IS THE END
None