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Designing For Five Senses

Designing For Five Senses

Mfonobong Umondia

December 22, 2018
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  1. You can grade any experience on all the “Five Senses”

    because they help us exploit the world around us.
  2. Sight: Researches, Inspirations, visually creating ideas and the ui. Touch:

    Physical things that give you inspiration to design. Smell: perceive, observe 5% Hearing: Comments and feedbacks. Taste: The total satisfaction after using a product.
  3. When it comes to designing, the five senses (sight, hearing,

    taste, touch and smell) collaborate closely in a travel and meeting experience.
  4. Users can be asked to review the applications under test

    and map them on a scale of 1-10 on all five senses. The wider the area covered, the better the experience.
  5. The Flow example in the next slide describes a user’s

    experience when he was using (learning) the app `X` for the first time.
  6. The Feature example below shows how the user felt about

    `Seen` feature on Facebook Chat window.
  7. Five senses theory has its limitations too: - All senses

    may not be applicable for all people. For some specially abled people, they may not even be able to hear or see. - For some products, all senses may not be applicable. For example, how do you rate my presentation for taste using this theory?
  8. Despite its drawbacks, Five Senses Theory is a good technique

    to understand how products can be designed by cracking into the pulse of users.
  9. Materials & Resources • Jinsop Lee: Design for all five

    senses • The Five Senses Approach to Design Thinking • The Five Senses and how they Influence Design