of Emerging Science and Innovation in Japan) permanent exhibition since 2010 to 2023 August 31st. https://www.miraikan.jst.go.jp/sp/anagura/ Concept design and technical basement research. - 10x16m projection clusters - Laser tracker clusters - Players don’t wear any tracking devices - “Wall of Wisdom” - observation console - Unity based contents creation
was designed to affect to human amusements. ◦ Video Games, media arts, real time interactive and entertainment virtual reality are possible to be included. ◦ Cinemas and DVDs are also possible to be included but should focus to “computer system” like interactivity.
of entertainment systems” by A.Shirai in 2013 Born at 2000. Her dream is becoming a princess. At 2014, in Junior High. She loves to play “Pokemon X/Y”. At 2016, in High school. She loves to sing Hatsune Miku in Karaoke. Her dream is becoming an idol. “Pokemon Go“ told her what is AR. At 2018, in university. She is studying fashion. Still loves to sing in Karaoke. But bit bored to RPGs. Experienced contents will be affected to your life. At 2020, She want to see Olympic games with her cosplay costume. “COVID19” Pandemic!
supports IVRC, “Interverse VR challenge”. (Prof Inami will have a talk) Some graduated students work with us. Experienced VR engineers are highly valuable in Metaverse era. Some works infrastructure in cloud.
with disabilities can create their own character trading card and their original manga story using REALITY and IbisPaint on iPad. Organized by Kanagawa Prefecture, Executed by REALITY xr cloud Inc. [AIDX] Inclusion Workshop “Communication” 10 years old girl on stretcher Face expression collaboration 8 person max in 2 hours workshop