Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
Making Better Decisions Earlier
Search
Ron Bronson
May 09, 2017
Design
200
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Making Better Decisions Earlier
Pixel Up UX & Design Conference (Cape Town, South Africa, 2017)
Ron Bronson
May 09, 2017
More Decks by Ron Bronson
See All by Ron Bronson
Managing Content Migration
ronbronson
0
190
Content migration: Redesigns and beyond
ronbronson
0
250
Improving The Product Toolbox
ronbronson
0
140
Managing Content Migration & Maintenance
ronbronson
0
170
Experiences Matter: On service design & higher ed
ronbronson
0
220
Unpacking Myopia: Content, Design & The Blind Spots that Ruin Products & Experiences
ronbronson
1
170
Live Content & Higher Ed: Perfect together?
ronbronson
0
130
Content Strategy Myopia: Toward a Toolkit for Better Content
ronbronson
0
490
Service Design & Higher Ed Marketing
ronbronson
0
220
Other Decks in Design
See All in Design
Webブラウザで動く VJツールをつくる
akirafukuoka
0
120
デザイナーがいない部署にハーネスを設計する
kenichiota0711
5
5.2k
【CEDEC2026】アートとゲームデザインをつなぐVFX設計『GRANBLUE FANTASY: Relink - Endless Ragnarok』における表現と可読性の両立
cygames
PRO
2
1.5k
デザインハーネス 〜AIが生成する"デザイン"の妥当性を、誰がどう担保するのか〜 / PdEConf2026 Design Harness
kgsi
14
22k
The ISO 25964 standard on Information and documentation — Thesauri and interoperability with other vocabularies
accessinnovations
0
250
【CEDEC2026】『Shadowverse: Worlds Beyond』続編開発におけるUIデザイン・アニメーション演出の「超進化」 ~継承と挑戦を両立するデザイン手法~
cygames
PRO
4
5.4k
空間アプリ開発のフィードバックをCodexにするための抽象的なデザインツールの模索
karad
0
220
Agentic Design Workflowを育てる 「三層デザインハーネス」の現在地
sayadesign2
0
740
StartDesignEngineering
uchiyama886
1
140
明日から真似できる、AIでデザインシステムを活用する方法
vivion
0
810
もう迷わない!“なんとなく”を卒業するフォントの選び方【村田俊英】
toshihidemurata
0
1k
設計の進め方と 品質特性品質特性
harakeishi
0
1.4k
Featured
See All Featured
Deep Space Network (abreviated)
tonyrice
0
360
GraphQLの誤解/rethinking-graphql
sonatard
75
12k
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
10
1.4k
What Being in a Rock Band Can Teach Us About Real World SEO
427marketing
0
1.1k
We Analyzed 250 Million AI Search Results: Here's What I Found
joshbly
2
2k
Mind Mapping
helmedeiros
1
400
Navigating Algorithm Shifts & AI Overviews - #SMXNext
aleyda
1
1.6k
Navigating Team Friction
lara
192
16k
We Have a Design System, Now What?
morganepeng
55
8.4k
実際に使うSQLの書き方 徹底解説 / pgcon21j-tutorial
soudai
PRO
203
77k
コードの90%をAIが書く世界で何が待っているのか / What awaits us in a world where 90% of the code is written by AI
rkaga
63
46k
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
50
10k
Transcript
Making Smarter Decisions Earlier Content, Design & Blind Spots Ruining
Products & Experiences Ron Bronson Pixel Up 2017
Designing for reality.
None
None
Three kinds of myopia. Lack of long-range perspective in thinking
or planning.
Designer Myopia “...design with a nearsightedness that results in websites
and applications that please ourselves and impress our peers but don’t meet user and business goals.” - Rian van der Merwe
Marketing Myopia “A business suffers from marketing myopia when a
company views marketing strictly from the standpoint of selling a specific product rather than from the standpoint of fulfilling customer needs.” - Ted Levitt (1960)
• Architects see the world differently. • The roots of
training. • Justifying their own cognitive dissonance Architectural Myopia
None
None
We think we know our audiences?
None
We embed biases in products toward our imagined outcomes. This
makes us more likely to forget about, or at least minimize, the possibility of other outcomes.
None
None
By failing to consider the people outside of our own
set of experiences, we ignore people with the potential to expand our product use cases.
Perspective influences the goal line.
None
What can you do?
Decide your stance. “...the attitude the product takes, the personality
it has.” -Jon Kolko (Well Designed)
Take calculated risks.
Ask better questions earlier.
None
“...the player who looks least engaged may be the most
committed member of the group. A cynic, after all, is a passionate person who does not want to be disappointed again.” ― The Art of Possibility
Highlight the constraints constructively.
Focus on team composition.
Communicate the value of design & content through frameworks, tools
& metrics that resonate with your stakeholders.
Test your own assumptions.
www.perspective.cards
Show your work.
People don’t want to love your product.
Ron Bronson
[email protected]
@ronbronson on your twitter machine.