Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Prototyping

Sjors Timmer
January 12, 2012

 Prototyping

Without skills, money or time

Sjors Timmer

January 12, 2012
Tweet

More Decks by Sjors Timmer

Other Decks in Design

Transcript

  1. About me Sjors UX designer at SapientNitro Organiser/founder of UXDO

    Worked for startups such as Webjam and Zomoto Started shirtlog.com (and sold it) Started monbag.com (and waiting for ‘time’)
  2. Prototyping is the way to find what doesn't work early

    and cheap, so that you have more time and budget available for the solutions that do work.
  3. “They'll take ten, and give themselves room to design without

    restriction. Later they whittle that number to three, spend more months on those three and then finally end up with one strong decision.” Helen Walters on Apple’s design process Helen Walters, Apple’s design process http://www.businessweek.com/the_thread/techbeat/archives/2008/03/ apples_design_p.html
  4. “Past reception [...] is a meeting room filled with smaller

    maquettes. At first glance there appear to be perspex and foam models for dozens of projects - but close up you see they’re all clearly the same site, [...], modelled over and over again, with different arrangements and relationships of buildings.” William Wiles Inside OMA, William Wiles, Icon magazine, 146, 2011
  5. “My drawings have been described as pre-intentionalist, meaning that they

    were finished before the ideas for them had occurred to me. I shall not argue the point.” James Thurber Inside OMA, William Wiles, Icon magazine, 146, 2011
  6. Create five sketches, or else: - We’re wasting your time

    - We’re staying in the common response zone - We’re not saturating the design space The sketches must be unique, or else: - You’re iterating the same basic idea - You risk getting committed to one idea - You’re still in the common response zone Design studio: Idea Creation: http://www.slideshare.net/bunky34/design-studios-idea-creation Adapted from: Adapted from Jerome Ryckborst’s Five Sketches or Else Method (UPA 2008)
  7. Design Studios: Idea Creation Brian Sullivan http://www.slideshare.net/bunky34/design-studios-idea-creation The Back of

    a Napkin Dan Roam http://www.amazon.co.uk/Back-Napkin-Solving-Problems- Pictures/dp/0462099474/
  8. Sketching allows you to explore the composition in space, paper

    prototyping allows you to explore your idea in time
  9. What do you need? Paper, Pens, A bit of glue,

    Some post-its, Print-outs of UI-elements (+ scissors)
  10. What do you need? Paper, Pens, A bit of glue,

    Some post-its, Print-outs of UI-elements (+ scissors) Other people
  11. Paper Prototyping Shawn Medero http://www.alistapart.com/articles/paperprototyping/ Looking Back on 16 Years

    of Paper Prototyping Jared M. Spool http://www.uie.com/articles/ looking_back_on_paper_prototyping/
  12. Testing with 5 users finds 80% of the usability problems

    – Jakob Nielsen Why You Only Need to Test with 5 Users - Jakob Nielsen http://www.useit.com/alertbox/20000319.html
  13. Now you’ve tested your layout, interaction and flow, you can

    do one last round of Hi-fi digital mock-up testing
  14. Metric driven design Joshua Porter http://www.slideshare.net/bokardo/metricsdriven- design-4317168 15 startup tools

    to help you designing your startup Sjors Timmer (shameless plug :) http://www.slideshare.net/sjors/15-startup-tools-to-help-you- designing-your-startup
  15. You’ve sketched, tested, tested, tested and tested your idea. Now

    it’s time to convince some designer/ technical co-founders and VC’s Good Luck!