words Explaining why and how ⇒ real games + metaphors Formalized approach ⇒ highly replayable (grand) strategy game Metaphors about moving in an unknown space
understanding the game we are making Product strategy unclear 90% of these 90% come from not understanding the target audience How can you create value for players if you don’t know who they are? 90% of 90% “Loot vs No Loot”?
Prod? Closing? Live? assess deliverable: What are you making? Is it too ambitious? assess team’s potential: Lacking key skills? The right team? gather data about the threats (talk to your leads / team members) understand current blockers and threats prioritize the threats (what kills the project first) See the map by zooming out
walking that trajectory: analyze terrain (Production Plan) 3. Start moving: kickoff + check distance to exit (Monitor Progress) 4. What about dead ends? (Failure) The “algorithm” to escape the dark maze
around in an empty map M 2 ⇒ M 1 + basic AI & online players can combo kill & 50% map LD M 3 ⇒ entire polished demo (as per the script) Name them after what players can achieve:
that trajectory: analyze terrain (Production Plan) 3. Start moving: kickoff + check distance to exit (Monitor Progress) 4. What about dead ends? (Failure) Execution
It‘s not working? ⇒ First, zoom out again: go back to vision or you can't execute ⇒ Cuts: quality vs time saved vs business objectives ⇒ Rearrange team: “strike team” to fix an aspect of the game