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Vadim Charugin, Pixonic

wnconf
October 30, 2018

Vadim Charugin, Pixonic

War Robots Events: How We Developed and Tested Our Hypotheses

(White Nights Conference Moscow 2018)
The official conference website — http://wnconf.com

wnconf

October 30, 2018
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  1. Charugin Vadim, Lead Game Designer Pixonic, 16.10.2018 How We Developed

    and Tested our Hypotheses War Robots Events: 01 T X E N / 24
  2. 03 T X E N / 24 Pros Paying Users

    DAU Increase player base Increase player engagement Increase purchase count Opportunity for experiments
  3. 04 T X E N / 24 Cons Recovery Addiction

    and fatigue Strict release schedules Unexpected problems and bugs
  4. 05 T X E N / 24 Why we created

    our first event Understanding the need Enough content in game Wanted to try new things Store featuring 1. 2. 3. 4. First event - Halloween 2016
  5. Number of fights per day per person 06 T X

    E N / 24 Start time and duration Same time on all platforms Not very long Start before weekend and finish after weekend 03 Dec 10 Dec 17 Dec 24 Dec 31 Dec 07 Jan 14 Jan 21 Jan 28 Jan 1. 2. 3. Optimal time for WR event: 17-18 days starting on Thursday
  6. 07 T X E N / 24 New store icon

    New visuals Additional tasks New paint job system Increase maximum clan size New game mode A/B tests What we did in our events
  7. 08 T X E N / 24 New store icon

    Shows that something unique is going on Use only for large events
  8. 09 T X E N / 24 New visuals for

    maps Causes negative reaction if left for a long time More maps = longer to develop and test Shows that an event is on Provokes discussion in the community
  9. 10 T X E N / 24 New visuals for

    main screen and UI Minimal map changes, focus on hangar and pop-ups Main difficulty is maintaining good performance
  10. 11 T X E N / 24 New paint job

    system ~6% of all currency spent in-game (more on iOS, less on Android) Main objective: testing players’ interest In demand by a small part of audience
  11. 12 T X E N / 24 Increase maximum clan

    size Planned as a feature for competitive clans. Makes it easier for a clan to get higher position in ranking. More players = more activity Used by a small number of players
  12. Number of fights per day per person 13 T X

    E N / 24 Additional tasks: 1st iteration Questline for the whole event Tasks are divided into parts with main reward at the end of each part Evaluated complexity using similar metrics from past events Start End
  13. 14 T X E N / 24 Additional tasks: conclusions

    % of players, who completed all tasks was as expected, but the funnel was uneven Redistribution of rewards within the chain helped High paying group complete more tasks on average Received/completed quests
  14. 15 T X E N / 24 Additional tasks: 2nd

    iteration Players who started too late had no chance to complete everything Tasks for a limited time instead of questline Smaller rewards, easier tasks Increased the number of people who received rewards up to 20 times
  15. 16 T X E N / 24 New game modes

    Adds gameplay variety Allows players to find “their own” mode Excellent additional activity for the event
  16. Unranked mode with pre-installed robots 17 T X E N

    / 24 New game mode: Skirmish Most players are level 30 Increased DAU / WAU by 5% Slightly increases interest in new content Most interesting type - with unique gameplay
  17. 23,2% 40,0% 46,9% 19 T X E N / 24

    A/B test: popups, Android results
  18. 20 T X E N / 24 A/B test: popups,

    results Best result: stylized icons Colored pictures are probably not suitable for our game style Players could make hasty conclusions and not follow the link
  19. 21 T X E N / 24 A/B test: push

    notifications Standard notifications (Event starts; going on; near end) Gifts New quests New “WR Royale” event New map Special offers Everything in one notification New topic each time
  20. 22 T X E N / 24 A/B test: push

    notifications, results Best result: new topic each time All notifications with Emoji were better than the control group The more diverse — the better Text should be as short as possible
  21. 23 T X E N / 24 Current Experiments: Regional

    Events Will it be interesting for players? Will it be interesting for players outside target audience? Will players play more on the weekdays? 25 Sep 27 Sep 29 Sep 01 Oct 03 Oct 05 Oct 07 Oct Number of fights per day per person