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Vasiliy Sabirov, devtodev

wnconf
November 07, 2018

Vasiliy Sabirov, devtodev

Behavioral Economics in Games: Neither Players Nor Developers Are Rational, and This Is a Good News for Everyone

(White Nights Conference Moscow 2018)
The official conference website — http://wnconf.com

wnconf

November 07, 2018
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  1. BEHAVIORAL ECONOMICS IN GAMES: Neither Players Nor Developers Are Rational

    AND THIS IS GOOD FOR EVERYONE VASILIY SABIROV, LEAD ANALYST & CO-FOUNDER
  2. SURVIVORSHIP BIAS Surveys and customer development should be done not

    only for your current users, but also for those who churned. Not only for those who pay, but also for non-paying users. Don’t focus only on success. www.devtodev.com | [email protected]
  3. SELECTIVE PERCEPTION Community management: • there will always be dissatisfied

    players; • focus on negative aspects; • learn to settle situations. www.devtodev.com | [email protected]
  4. FEW WORDS ABOUT MEETINGS & BRAINSTORMS www.devtodev.com | [email protected]

    halo effect • bandwagon effect • closed set of variants (A or B) What to do? • de-identified data • A/B-testing as hypothesis testing • another spheres (e-commerce -> ABCXYZ analysis)
  5. ENDOWMENT EFFECT • people value things that they already own

    more than those they can get • don’t take away virtual currency, players will find where to spend it themselves • instead of taking away, give less (but give!) resources www.devtodev.com | [email protected]
  6. ENDOWMENT EFFECT • create a trial version • give players

    an opportunity to invest something in your game • opportunity to dress up a character www.devtodev.com | [email protected]
  7. 4 TYPES OF PRICES • Rounded ($37) • Rounded with

    zeros ($34,00) • Exact ($24,35) • «Charm» (39,99$ or 34,95$) round numbers are easier and quicker to comprehend than exact numbers; our brain reads numbers from left to right; don’t use exact prices if a good is related to emotional purchases; if the price is less than 10$, use «charm» prices regardless of a good category www.devtodev.com | [email protected] Source
  8. TRICKS & EXPERIMENTS bait • web subscription (59$) • print

    subscription (125$) • print + web subscription (125$) www.devtodev.com | [email protected] Source
  9. TRICKS & EXPERIMENTS bait • web subscription (59$) - 16%

    • print subscription (125$) - 0% • print + web subscription (125$) - 84% ARPU = $114.44 www.devtodev.com | [email protected] Source
  10. TRICKS & EXPERIMENTS bait • web subscription (59$) • print

    subscription (125$) • print + web subscription (125$) www.devtodev.com | [email protected] Source
  11. TRICKS & EXPERIMENTS bait • web subscription (59$) - 68%

    • print subscription (125$) • print + web subscription (125$) - 32% ARPU = $80.12 www.devtodev.com | [email protected] Source
  12. ANCHORING • don’t make prices too low; • give an

    expensive alternative; • show it first. www.devtodev.com | [email protected] Source
  13. THE POWER OF FREE People like when something’s free: •

    Night of museums • F2P games • Free samples Gifts in currency: • 30% in short-term revenue • 10% in long-term revenue www.devtodev.com | [email protected] Source
  14. FEW MORE RECOMMENDATIONS • The rule of the hundred ◦

    P < $100 -> discount in % ◦ P > $100 -> discount in $ • Choose numbers with fewer syllables; • Visualize difference between two prices; • The currency symbol is important: if you don’t specify currency, conversion can be higher. www.devtodev.com | [email protected] Source
  15. CONCLUSIONS People make emotional decisions, especially in games. Games are

    an emotional product. Our aim is to turn this players’ feature into a win-win strategy. www.devtodev.com | [email protected]
  16. We love games. We understand the process of game development

    and the needs of game studios. From marketing to game design - devtodev provides you with valuable insights for any role and any side of game development. devtodev for game studios www.devtodev.com PRODUCER ANALYST ACQUISITION MANAGER GAME DESIGNER