only for your current users, but also for those who churned. Not only for those who pay, but also for non-paying users. Don’t focus only on success. www.devtodev.com | [email protected]
halo effect • bandwagon effect • closed set of variants (A or B) What to do? • de-identified data • A/B-testing as hypothesis testing • another spheres (e-commerce -> ABCXYZ analysis)
more than those they can get • don’t take away virtual currency, players will find where to spend it themselves • instead of taking away, give less (but give!) resources www.devtodev.com | [email protected]
zeros ($34,00) • Exact ($24,35) • «Charm» (39,99$ or 34,95$) round numbers are easier and quicker to comprehend than exact numbers; our brain reads numbers from left to right; don’t use exact prices if a good is related to emotional purchases; if the price is less than 10$, use «charm» prices regardless of a good category www.devtodev.com | [email protected] Source
Night of museums • F2P games • Free samples Gifts in currency: • 30% in short-term revenue • 10% in long-term revenue www.devtodev.com | [email protected] Source
P < $100 -> discount in % ◦ P > $100 -> discount in $ • Choose numbers with fewer syllables; • Visualize difference between two prices; • The currency symbol is important: if you don’t specify currency, conversion can be higher. www.devtodev.com | [email protected] Source
and the needs of game studios. From marketing to game design - devtodev provides you with valuable insights for any role and any side of game development. devtodev for game studios www.devtodev.com PRODUCER ANALYST ACQUISITION MANAGER GAME DESIGNER