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UX14 - Whatsapp Diaries – User Research In A Mobile, Connected, Bite-sized World (Neelam Shetye)

uxindia
October 10, 2014

UX14 - Whatsapp Diaries – User Research In A Mobile, Connected, Bite-sized World (Neelam Shetye)

‘It was the best of times, it was the worst of times.’
The opening line of the Dickens classic best sums up the last few years. The way we communicate, connect, create and consume has turned on its head in the last decade or so. Now everyone moves, everything is connected, a digital murmur somewhere in Africa causes a revolution in Asia. Things are getting smaller, human networks bigger. Interfaces, well, are almost disappearing!

It is the best of times – because of the world of immense possibilities that it opens up.
It is the worst of times – because none of the old rules seem to apply anymore for anything!

New UX Design paradigms are emerging every day, evolving and getting mainstreamed fairly quickly. User Research though is still largely a world of interviews, deep-dives, lab enquiries and reports.

This session will not provide any hard-baked solution, but will be an enquiry and exploration into what User Research needs to be like for this new mobile, connected world. Sharing own experiences about new ways of discovering, communicating, creating and assessing value for users and customers, it will be an attempt to put together a working sketch for User Research 2.0.

uxindia

October 10, 2014
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Transcript

  1. What is going to excite him? What is going to

    get and hold his attention? (just long enough for me to feed him/finish my work) What is going to make him smile? What is going to make him behave the way I want him to?
  2. Customer 1.  A person or organization that buys goods or

    services from a store or business 2.  A person or thing of a specified kind that one has to deal with
  3. I buy diapers, toys and books for my son A

    company buys SAP software You gift a music player to your friend on her birthday
  4. What you tell them (how to sell to them) What

    is your product/service/experience?
  5. - Customer vs. User - Know and love them both!

    - Get their story - Look, Ask, Listen and Infer - Find the value ‘sweet spot’… …because it affects not just what you say but also what you make! quick recap…
  6. 1. Use the mobile to know people and their worlds:

    both actively (as a tool to capture)…
  7. Blend it into their normal scheme of things -short and

    crisp -simple yet effective -unobtrusive
  8. 3. Consider multiple perspectives - groups, connections, interests and influencers

    Where one experience tapers off…another one begins! Experiences with components that stretch over time and space
  9. small tight multi-disciplinary teams spread out over time and space

    co-creation with customers/users iterative, agile