needed Features are not fully achieved Features are not working as expected Some features are missing Some features are useless Some features are working badly We discover too late problems with features We are late We will never reach the goal, never We discover too late that the goal will be never reach people don't understand each other people don't communicate people are giving failure and responsability to others people have pressure people will not want to work again together people will not want to work again people are not effective people are not performing people are not faithful We discover too late problems with people
has been reached but is deceptive for some of us The goal has been reached but it is hard to make it evolve The goal has been reached but it is long to make it evolve We are not proud of the outcome It costs too much money We discover too late that it will cost too much money The contract forbids us to do what we will now It's a failure
needed infrastructure Lack of full planning participation Unavailable Product Owner Bad Scrummasters Not having an onsite evangelist Team lacking authority Testing not pulled forward Traditional performances appraisals Reverting to form Checkbook commitment Jean Tabaka 2009 Agile failure modes
may remember. Involve me, and I will understand. – Confucius, 450 B.C Workshops The Chair Game http://agiletrail.com/2012/03/27/8-great-short-games-for-groups/ Offing the offsite customer http://jamesshore.com/Presentations/OffingTheOffsiteCustomer.html Open Ended Specifications http://blog.crisp.se/2009/02/18/davidbarnholdt/1234986060000 Marshmallow Challenge http://www.marshmallowchallenge.com Scrum Ball Point Game http://borisgloger.com/2008/03/15/the-scrum-ball-point- game/ Multitasking Name Game http://www.crisp.se/gratis‐material‐och‐guider/multitasking‐ name‐game