Presentation created by Gokulnath- Team Lead, Cogzidel Technologies
1.VIDEO GAME DEVELOPMENT
2. HAWK EYE TECHNOLOGY
3. FIREFOX HACK FOR SUPER SPEED
5. SPRY FRAMEWORK FOR AJAX
1. Video Game Development
Video Game Development:
Game development is Software Development process by which a
video game is produced.
Games are developed as a creative ideas and to generate profit to
the game development industry.
Internal producer works for developer, and he manages the
development team, schedules, reports progress, hires and assigns
staff, and so on.
External producer works for publisher, and he oversees the
developer progress and budget of the video game development.
A video game publisher is a company that publishes video games.
They usually finance the development, sometimes by paying a video
game developer and sometimes by paying an internal staff of
developers called a studio.
They are including in marketing and all aspects of advertising.
It may be small groups to hundreds of employees, it’s depends
on the Game.
-Conceiving and designing the rules and structure of a game.
-Game artist is a visual artist who creates video game art.
The artist is overseen by Art Director.
-The programmer is a developer, he works with some kind of game
development tools. The programmer discipline roles are graphics,
sound, gameplay, user interface, gametools, input processing,
network communications, etc.,
2. HAWK EYE TECHNOLOGY
3. How It Works
4. Visual representation
7. Further Developments
8. What Players Speak
Hawk-Eye is a computer system used in cricket, tennis and
other sports to track the path of the ball.
Six cameras tracks the ball so Hawk-Eye picks up the exact
spot where the ball pitches . Hawk-Eye also measures the speed
of the ball from the bowler's hand, so it will tell you exactly how
much time the batsman has to react to a ball.
It was developed by engineers at Roke Manor Research Limited in
2001; the patent being held by Paul Hawkins and David Sherry. Later,
the technology was spun off into a separate company, Hawk-Eye
Innovations Ltd., as a joint venture with television production
company Sunset + Vine.
It first hit our screens in 2001 and has been helping to unravel the
mysteries of the lbw decision ever since.
HOW IT WORKS
This is essentially visual processing, using cameras, not lasers. There are six
calibrated cameras stationed at strategic points around the ground. As a ball
is bowled each camera recognises the ball in the image. A 3D trajectory of
the ball is created from the image data using a process called Kalman
Filtering. From this 3D trajectory, you can determine the speed, angle and
deviation of the ball's flight.
VISUAL REPRESENTATION OF THE
WORKING OF HAWK EYE TECHNOLOGY
ACCURACY OF THE TECHNOLOGY
During ITF testing in 2006 Hawk-Eye made the correct call in 100%
of all tests, showing an average error of only 3.6mm.
Tests have always been conducted outdoors, encompassing situa-
tions that take the following factors into consideration:
Wind (and therefore camera wobble);
Bright sunlight at different times of the day;
Shadows covering part or the majority of the court;
Dark or overcast conditions;
Indoor venues are obviously easier in which to track because
conditions are far less variable. Quite simply, Hawk-Eye can
track accurately and reliable in any conditions, on any surface.
Although the accuracy of the existing system has been tried
and tested, the company is constantly trying to develop and
refine the system. Hawk-Eye listens to feedback from
customers and officials to ensure that Hawk-Eye remains the
very best in the market.
1.It finds its application in different games like
cricket, tennis and snooker.
2.It has also been implemented in computer games to give reality to the game.
It is basically used in cricket for giving L.B.W
It is used in tennis for making
It is used in snooker for
producing players line of
view , shadowed area and blue dot.
1. Hawk-Eye is already working on implementing a system for
2. The Football Association has declared the system as "ready for
inspection by FIFA", after tests suggested that the results of a goal-
line incident could be relayed to the match referee within half-a-
second (IFAB, the governing body for the Laws of the game, insists
on goals being signalled immediately e.g. within five seconds).
1.“As a player, I want to know the line calls are as accurate as
technology will allow. In that sense, [Hawk-Eye] is great news for all
2.“On top of getting just the calls right time after time, which will be
nice, it’ll add another aspect for TV viewers. If a player has two
challenges per set, it will add drama and excitement. This will add to
tennis and take out a lot of human error.”
3. FIREFOX HACK FOR SUPER SPEED
FIREFOX HACK FOR SUPER SPEED
Increase the Speed in Which Firefox loads pages
1. Type “about:config” into the address bar and hit Enter.
(Normally the browser will make one request to a web page at a
time. When you enable pipeliningit will make several at once, which
really speeds up page loading.)
2. Alter the entries as follows:
Set “network.http.pipelining” to “true”
Set “network.http.proxy.pipelining” to “true”
Set “network.http.pipelining.maxrequests” to some number like 10.
This means it will make 10 requests at once.
3. Lastly, right-click anywhere and select New-> Integer. Name it
“nglayout.initialpaint.delay” and set its value to “0“;.(Zero)
This value is the amount of time the browser waits before it acts on
information it receives. If you’re using a broadband connection you’ll
load pages faster now.
Optionally (for even faster web browsing) here are some more options
for your about:config (you might have to create some of these entries
by Right Click –> New– > Interger or String
network.dns.disableIPv6: set “false”
“content.notify.backoffcount”: set “5“; (Five)
“plugin.expose_full_path”: set “true”.
“ui.submenuDelay”: set “0; (zero)
REDUCE THE AMOUNT OF RAM
FIREFOX USES FOR IT’S CACHE
Here’s how to do it:
1. Type “about:config” (no quotes) in the adress bar in the browser.
2. Find “browser.sessionhistory.max_total_viewer”
3. Set it’s value to “0“;(Zero)
In 1998 , blue tooth technology had officially introduced by nokia,
Intel,motrola,toshiba,ericsson, and IBM.
The name of the blue tooth is derived from cognomen of 10 th
century king and harald blue tooth king of norway,denmark.
The main purpose is to replacement of wired technology for
transferring voice and some other data.
Actually blue tooth is open wireless connectivity,
available in mobile devices.
It can transfer the data in short range of 5 meters from fixed and
It consumes low power,
ease to use.
Blue tooth is managed by blue tooth special Interest Group(SIG).
blue tooth devices are,
blue tooth headset,
blue tooth USB adapters,
blue tooth USB dongle with 100m range.
5. Spry framework for Ajax
Spry framework for Ajax
Note: The Spry features in Dreamweaver CS4 use the latest Spry
easy-to-use yet powerful Ajax functionality that allows designers to
build pages that provide a richer experience for their users. It is
designed to take the complexity out of Ajax and allow designers to
easily create Web 2.0 pages.
The Spry framework is a way to incorporate XML, JSON or HTML
data into pages using HTML, CSS, and a minimal amount of
also provides easy to build and style widgets, providing advanced
page elements for end users. The Spry framework is HTML-centric,
and easy to implement for users with basic knowledge of HTML, CSS
The framework was designed such that the markup is simple and the
who is authoring for the web in their tool of choice.
To see what is possible using Spry, check out the Spry home page,
that show the Spry framework in action.
This week presentation combined by R.Gokulnath.
Thanks to our COO,PM,CTO,CEO.
Special thanks to those who are demonstrate the techie session.
• Kalidass. C
• T.H. Vishnu Kumar
• C. Sangli Raja