K. Miki: ColPMan: A Serious Game for Practicing Collaborative Production Management, Simulation and Gaming in the Network Society, Springer, pp.185-197 (2016) T. Nonaka, K. Miki, R. Odajima and H. Mizuyama: Analysis of Dynamic Decision Making Underpinning Supply Chain Resilience: A Serious Game Approach, 13rd IFAC/IFIP/IFORS/IEA Symposium on Analysis, Design, and Evaluation of Human- Machine Systems, Sep. (2016) T. Furukawa, T. Nonaka and H. Mizuyama: A GWAP Approach to Analyzing Informal Algorithm for Collaborative Group Problem Solving, 4th AAAI Conference on Human Computation & Crowdsourcing: HCOMP 2016, (2016) T. Furukawa, T. Nonaka and H. Mizuyama: Capturing Information Sharing Strategy in a Problem-Solving Team Playing ColPMan Game, 5th AAAI Conference on Human Computation & Crowdsourcing: HCOMP 2017, (2017) T. Furukawa, T. Nonaka and H. Mizuyama: A Framework for Mathematical Analysis of Collaborative SCM in ColPMan Game, IFIP Advances in Information and Communication Technology, Vol.514, Springer, pp.311-319 (2017) 36 Hajime Mizuyama
Dynamic Slab Yard Management in a Steel Factory, Proc. of the International Conference on Advances in Production Management Systems: APMS 2020, Sep. (2020) to appear. 飲⾷店のフロア業務の事例 野中朋美, 清⽔⾹那, ⽔⼭ 元: 顧客の予測退店時刻を考慮した飲⾷店におけ る動的な座席割当てシステム, ⽇本機械学会論⽂集, Vol.82, No.842, p.16- 00166 (2016) H. Mizuyama, A. Yoshida and T. Nonaka: A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant, Lecture Notes in Computer Science, Vol.10711, Springer, pp.394-410 (2018) F. Nishimura, E. Kinoshita, T. Nonaka, and H. Mizuyama: Analyzing Intuitive Skills of a Waitperson in a Restaurant Dining Room Using a Serious Game, IFIP Advances in Information and Communication Technology, Vol.535, Springer, pp.526-533 (2018) 37 Hajime Mizuyama